UI message fixes (no end point) and style cleanup ('' for data [like enums etc.], "" for text, in our py style).
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51446dc2af
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@ -79,7 +79,7 @@ class BVH_Node:
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self.anim_data = [(0, 0, 0, 0, 0, 0)]
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def __repr__(self):
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return ('BVH name:"%s", rest_loc:(%.3f,%.3f,%.3f), rest_tail:(%.3f,%.3f,%.3f)' %
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return ("BVH name: '%s', rest_loc:(%.3f,%.3f,%.3f), rest_tail:(%.3f,%.3f,%.3f)" %
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(self.name,
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self.rest_head_world.x, self.rest_head_world.y, self.rest_head_world.z,
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self.rest_head_world.x, self.rest_head_world.y, self.rest_head_world.z))
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@ -624,22 +624,22 @@ def load(context,
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import time
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t1 = time.time()
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print('\tparsing bvh %r...' % filepath, end="")
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print("\tparsing bvh %r..." % filepath, end="")
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bvh_nodes, bvh_frame_time, bvh_frame_count = read_bvh(context, filepath,
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rotate_mode=rotate_mode,
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global_scale=global_scale)
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print('%.4f' % (time.time() - t1))
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print("%.4f" % (time.time() - t1))
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scene = context.scene
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frame_orig = scene.frame_current
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# Broken BVH handling: guess frame rate when it is not contained in the file.
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if bvh_frame_time is None:
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report({'WARNING'}, 'The BVH file did not contain frame duration in its MOTION '
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'section, assuming the BVH and Blender scene have the same '
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'frame rate.')
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report({'WARNING'}, "The BVH file did not contain frame duration in its MOTION "
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"section, assuming the BVH and Blender scene have the same "
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"frame rate")
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bvh_frame_time = scene.render.fps_base / scene.render.fps
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# No need to scale the frame rate, as they're equal now anyway.
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use_fps_scale = False
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@ -656,7 +656,7 @@ def load(context,
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use_fps_scale)
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t1 = time.time()
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print('\timporting to blender...', end="")
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print("\timporting to blender...", end="")
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bvh_name = bpy.path.display_name_from_filepath(filepath)
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@ -693,8 +693,8 @@ def _update_scene_fps(context, report, bvh_frame_time):
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# Broken BVH handling: prevent division by zero.
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if bvh_frame_time == 0.0:
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report({'WARNING'}, 'Unable to update scene frame rate, as the BVH file '
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'contains a zero frame duration in its MOTION section.')
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report({'WARNING'}, "Unable to update scene frame rate, as the BVH file "
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"contains a zero frame duration in its MOTION section")
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return
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scene = context.scene
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@ -702,7 +702,7 @@ def _update_scene_fps(context, report, bvh_frame_time):
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new_fps = 1.0 / bvh_frame_time
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if scene.render.fps != new_fps or scene.render.fps_base != 1.0:
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print('\tupdating scene FPS (was %f) to BVH FPS (%f)' % (scene_fps, new_fps))
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print("\tupdating scene FPS (was %f) to BVH FPS (%f)" % (scene_fps, new_fps))
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scene.render.fps = new_fps
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scene.render.fps_base = 1.0
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@ -712,8 +712,8 @@ def _update_scene_duration(context, report, bvh_frame_count, bvh_frame_time, fra
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"""Extend the scene's duration so that the BVH file fits in its entirety."""
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if bvh_frame_count is None:
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report({'WARNING'}, 'Unable to extend the scene duration, as the BVH file does not '
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'contain the number of frames in its MOTION section.')
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report({'WARNING'}, "Unable to extend the scene duration, as the BVH file does not "
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"contain the number of frames in its MOTION section")
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return
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# Not likely, but it can happen when a BVH is just used to store an armature.
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