Amaranth: Remove "Node Shader Extra" feature
This data-block indicator is no longer needed now that the Node Editor has a context path overlay introduced in Blender 3.0
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@ -41,7 +41,6 @@ from amaranth.node_editor import (
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simplify_nodes,
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node_stats,
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normal_node,
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node_shader_extra,
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)
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from amaranth.render import (
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@ -73,7 +72,7 @@ from amaranth.misc import (
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bl_info = {
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"name": "Amaranth Toolset",
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"author": "Pablo Vazquez, Bassam Kurdali, Sergey Sharybin, Lukas Tönne, Cesar Saez, CansecoGPC",
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"version": (1, 0, 15),
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"version": (1, 0, 16),
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"blender": (3, 2, 0),
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"location": "Everywhere!",
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"description": "A collection of tools and settings to improve productivity",
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@ -1,28 +0,0 @@
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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# FEATURE: Shader Nodes Extra Info
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def node_shader_extra(self, context):
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if context.space_data.tree_type == 'ShaderNodeTree':
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ob = context.active_object
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snode = context.space_data
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layout = self.layout
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if ob and snode.shader_type == 'OBJECT':
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if ob.type == 'LAMP':
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layout.label(text="%s" % ob.name,
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icon="LAMP_%s" % ob.data.type)
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else:
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layout.label(text="%s" % ob.name,
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icon="OUTLINER_DATA_%s" % ob.type)
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# // FEATURE: Shader Nodes Extra Info
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def register():
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bpy.types.NODE_HT_header.append(node_shader_extra)
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def unregister():
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bpy.types.NODE_HT_header.remove(node_shader_extra)
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