Cleanup: fix typos in source code

Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D5801
This commit is contained in:
Brecht Van Lommel 2022-01-05 15:27:33 +01:00
parent b1cec919ec
commit d68dca98ce
54 changed files with 85 additions and 85 deletions

View File

@ -67,7 +67,7 @@ def unpack_face_list(list_of_tuples):
"""
Remove Doubles takes a list on Verts and a list of Faces and
removes the doubles, much like Blender does in edit mode.
It doesn't have the range function but it will round the corrdinates
It doesn't have the range function but it will round the coordinates
and remove verts that are very close together. The function
is useful because you can perform a "Remove Doubles" with out
having to enter Edit Mode. Having to enter edit mode has the
@ -292,7 +292,7 @@ def Fill_Fan_Face(OFFSET, NUM, FACE_DOWN=0):
Face = [NUM-1,0,1]
TempFace = [0, 0, 0]
A = 0
#B = 1 unsed
#B = 1 unused
C = 2
if NUM < 3:
return None
@ -1193,7 +1193,7 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
v_5Deg_Line.length *= 2 # extende out the line on a 5 deg angle
#We cross 2 lines. One from the origin to the 0 Deg point
#and the second is from the orign extended out past the first line
#and the second is from the origin extended out past the first line
# This gives the cross point of the
v_Cross = geometry.intersect_line_line_2d(v_0_Deg_Point,v_15Deg_Point,v_origin,v_5Deg_Line)
dvec = vec2 - Vector([v_Cross.x,v_Cross.y,0.0])

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@ -26,7 +26,7 @@ def randomizeTexture(texture, level=1):
param: texture - bpy.data.texture to modify.
level - designated tweaked settings to use
-> Below 10 is a displacment texture
-> Below 10 is a displacement texture
-> Between 10 and 20 is a base material texture
'''
noises = ['BLENDER_ORIGINAL', 'ORIGINAL_PERLIN', 'IMPROVED_PERLIN',

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@ -84,7 +84,7 @@
# Coded in IDLE, tested in Blender 2.59. NumPy Recommended.
# Search for "@todo" to quickly find sections that need work.
#
# Remeber -
# Remember -
# Functional code comes before fast code. Once it works, then worry about
# making it faster/more efficient.
#
@ -793,7 +793,7 @@ def generateRocks(context, scaleX, skewX, scaleY, skewY, scaleZ, skewZ,
# sigma is the standard deviation of the values. The 95% interval is three
# standard deviations, which is what we want most generated values to fall
# in. Since it might be skewed we are going to use half the difference
# betwee the mean and the furthest bound and scale the other side down
# between the mean and the furthest bound and scale the other side down
# post-number generation.
if scaleX[0] != scaleX[1]:
skewX = (skewX + 1) / 2
@ -900,7 +900,7 @@ def generateRocks(context, scaleX, skewX, scaleY, skewY, scaleZ, skewZ,
rock.modifiers.new(name="Smooth", type='SMOOTH')
rock.modifiers[6].factor = gauss(smooth_fac, (smooth_fac ** 0.5) / 12)
rock.modifiers[6].iterations = smooth_it
# Make a call to random to keep things consistant:
# Make a call to random to keep things consistent:
else:
gauss(0, 1)
@ -1021,7 +1021,7 @@ class OBJECT_OT_add_mesh_rock(bpy.types.Operator):
min=-1.0, max=1.0, default=defaults[6])
use_scale_dis: BoolProperty(
name="Scale displace textures",
description="Scale displacement textures with dimensions. May cause streched textures",
description="Scale displacement textures with dimensions. May cause stretched textures",
default=defaults[7])
scale_fac: FloatVectorProperty(
name="Scaling Factor",

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@ -21,7 +21,7 @@
# <pep8 compliant>
# Converts a formated string to a float tuple:
# Converts a formatted string to a float tuple:
# IN - '(0.5, 0.2)' -> CONVERT -> OUT - (0.5, 0.2)
def toTuple(stringIn):
sTemp = str(stringIn)[1:len(str(stringIn)) - 1].split(', ')
@ -31,7 +31,7 @@ def toTuple(stringIn):
return tuple(fTemp)
# Converts a formated string to a float tuple:
# Converts a formatted string to a float tuple:
# IN - '[0.5, 0.2]' -> CONVERT -> OUT - [0.5, 0.2]
def toList(stringIn):
sTemp = str(stringIn)[1:len(str(stringIn)) - 1].split(', ')
@ -93,7 +93,7 @@ except:
# from random import weibullvariate as weibull
print("Rock Generator: Numpy not found. Using Python's random.")
numpy = False
# Artifically skews a normal (gaussian) distribution. This will not create
# Artificially skews a normal (gaussian) distribution. This will not create
# a continuous distribution curve but instead acts as a piecewise finction.
# This linearly scales the output on one side to fit the bounds.
#

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@ -17,7 +17,7 @@ Display a little warning label when exporting EXR, with Z Buffer enabled, but
forgot to plug the Z input in the Compositor.
Might be a bit too specific, but found it nice to remember to plug the Z input
if we explicitely specify for Z Buffers to be saved (because it's disabled by
if we explicitly specify for Z Buffers to be saved (because it's disabled by
default).
Find it on the Output panel, Render properties.

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@ -2542,7 +2542,7 @@ def handle_model_08():
# ----------------------------------------------
# Creaate SKU code for inventory
# Create SKU code for inventory
# ----------------------------------------------
def createunitsku(self, cabinet):
# ------------------

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@ -37,7 +37,7 @@ class Fillet(bpy.types.Operator):
radius: bpy.props.FloatProperty(name='Radius', description='Radius of the rounded corners', unit='LENGTH', min=0.0, default=0.1)
chamfer_mode: bpy.props.BoolProperty(name='Chamfer', description='Cut off sharp without rounding', default=False)
limit_half_way: bpy.props.BoolProperty(name='Limit Half Way', description='Limits the segements to half their length in order to prevent collisions', default=False)
limit_half_way: bpy.props.BoolProperty(name='Limit Half Way', description='Limits the segments to half their length in order to prevent collisions', default=False)
@classmethod
def poll(cls, context):

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@ -390,7 +390,7 @@ class BezierSpline:
self.segments.append(BezierSegment(self.segments[-1].bezierPoint2, spline2.segments[0].bezierPoint1))
for seg2 in spline2.segments: self.segments.append(seg2)
self.resolution += spline2.resolution # extra segment will usually be short -- impact on resolution negligable
self.resolution += spline2.resolution # extra segment will usually be short -- impact on resolution negligible
self.isCyclic = False # is this ok?

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@ -7,7 +7,7 @@ bl_info = {
'version': (1, 1),
'blender': (2, 80, 0),
'location': 'View3D > Context menu (W/RMB) > Remove Doubles',
'description': 'Adds comand "Remove Doubles" for curves',
'description': 'Adds command "Remove Doubles" for curves',
'category': 'Add Curve'
}

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@ -43,9 +43,9 @@ def vector_len_from_coord(a, b):
return (a.co - b.co).length
def point_from_dist_in_segment_3d(a, b, ratio):
'''return the tuple coords of a point on 3D segment ab according to given ratio (some distance divided by total segment lenght)'''
'''return the tuple coords of a point on 3D segment ab according to given ratio (some distance divided by total segment length)'''
## ref:https://math.stackexchange.com/questions/175896/finding-a-point-along-a-line-a-certain-distance-away-from-another-point
# ratio = dist / seglenght
# ratio = dist / seglength
return ( ((1 - ratio) * a[0] + (ratio*b[0])), ((1 - ratio) * a[1] + (ratio*b[1])), ((1 - ratio) * a[2] + (ratio*b[2])) )
def get_stroke_length(s):
@ -144,7 +144,7 @@ class GP_OT_straightStroke(bpy.types.Operator):
ct = 0
for l in gpl:
if l.lock or l.hide or not l.active_frame:
# avoid locked, hided, empty layers
# avoid locked, hidden, empty layers
continue
if gp.use_multiedit:
target_frames = [f for f in l.frames if f.select]

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@ -103,7 +103,7 @@ class GreasePencilAddonPrefs(bpy.types.AddonPreferences):
update=auto_rebind)
mouse_click : EnumProperty(
name="Mouse button", description="click on right/left/middle mouse button in combination with a modifier to trigger alignement",
name="Mouse button", description="click on right/left/middle mouse button in combination with a modifier to trigger alignment",
default='MIDDLEMOUSE',
items=(
('RIGHTMOUSE', 'Right click', 'Use click on Right mouse button', 'MOUSE_RMB', 0),
@ -163,7 +163,7 @@ class GreasePencilAddonPrefs(bpy.types.AddonPreferences):
box.label(text="Deformer type can be changed during modal with 'M' key, this is for default behavior", icon='INFO')
box.prop(self, "auto_swap_deform_type")
box.label(text="Once 'M' is hit, auto swap is desactivated to stay in your chosen mode", icon='INFO')
box.label(text="Once 'M' is hit, auto swap is deactivated to stay in your chosen mode", icon='INFO')
## ROTATE CANVAS
box = layout.box()

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@ -235,7 +235,7 @@ class RC_OT_RotateCanvas(bpy.types.Operator):
self.pos_current = mathutils.Vector((event.mouse_region_x, event.mouse_region_y))
self.initial_pos = self.pos_current# for draw debug, else no need
# Calculate inital vector
# Calculate initial vector
self.vector_initial = self.pos_current - self.center
self.vector_initial.normalize()

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@ -345,7 +345,7 @@ class GPTS_OT_time_scrub(bpy.types.Operator):
for i in ui_key_pos:
center = self.init_mouse_x + ((i-self.init_frame)*self.px_step)
if self.keyframe_aspect == 'DIAMOND':
# +1 on x is to correct pixel alignement
# +1 on x is to correct pixel alignment
shaped_key += [(center-keysize, my+upper),
(center+1, my+keysize+upper),
(center+keysize, my+upper),
@ -552,7 +552,7 @@ class GPTS_timeline_settings(bpy.types.PropertyGroup):
rolling_mode: BoolProperty(
name="Rolling Mode",
description="Alternative Gap-less timeline. No time informations to quickly roll/flip over keys\nOverride normal and 'always snap' mode",
description="Alternative Gap-less timeline. No time information to quickly roll/flip over keys\nOverride normal and 'always snap' mode",
default=False)
use: BoolProperty(

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@ -1717,7 +1717,7 @@ class SceneCoat3D(PropertyGroup):
)
foundExchangeFolder: BoolProperty(
name="found Exchange Folder",
description="found Excahnge folder",
description="found Exchange folder",
default=False
)
delete_images: BoolProperty(

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@ -1037,7 +1037,7 @@ def join(uvedge_a, uvedge_b, size_limit=None, epsilon=1e-6):
for uvedge in merged_uvedges:
island_a.mesh.edges[uvedge.loop.edge].is_main_cut = False
# include all trasformed vertices as mine
# include all transformed vertices as mine
island_a.vertices.update({loop: phantoms[uvvertex] for loop, uvvertex in island_b.vertices.items()})
# re-link uvedges and uvfaces to their transformed locations

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@ -332,7 +332,7 @@ class IMPORT_OT_dxf(bpy.types.Operator):
_set_recenter(self, self.recenter)
dxf_indi: EnumProperty(
name="DXF coordinate type",
description="Indication for spherical or euclidian coordinates",
description="Indication for spherical or euclidean coordinates",
items=[('EUCLIDEAN', "Euclidean", "Coordinates in x/y"),
('SPHERICAL', "Spherical", "Coordinates in lat/lon")],
default='EUCLIDEAN',

View File

@ -34,7 +34,7 @@ import sys
import os
# ----------------------------------------------
# Add to Phyton path (once only)
# Add to Python path (once only)
# ----------------------------------------------
path = sys.path
flag = False

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@ -16,7 +16,7 @@
#
# ##### END GPL LICENSE BLOCK #####
# This ASE converion use code from Marcos A Ojeda http://generic.cx/
# This ASE conversion uses code from Marcos A Ojeda http://generic.cx/
#
# With notes from
# http://iamacamera.org/default.aspx?id=109 by Carl Camera and

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@ -42,7 +42,7 @@ Import-Export STL files (binary or ascii)
Issues:
Import:
- Does not handle endien
- Does not handle endian
"""
if "bpy" in locals():

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@ -26,7 +26,7 @@ Used as a blender script, it load all the stl files in the scene:
blender --python stl_utils.py -- file1.stl file2.stl file3.stl ...
"""
# TODO: endien
# TODO: endian
class ListDict(dict):

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@ -97,7 +97,7 @@ from .fbx_utils import (
FBXExportSettingsMedia, FBXExportSettings, FBXExportData,
)
# Units convertors!
# Units converters!
convert_sec_to_ktime = units_convertor("second", "ktime")
convert_sec_to_ktime_iter = units_convertor_iter("second", "ktime")

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@ -56,7 +56,7 @@ from .fbx_utils import (
# global singleton, assign on execution
fbx_elem_nil = None
# Units convertors...
# Units converters...
convert_deg_to_rad_iter = units_convertor_iter("degree", "radian")
MAT_CONVERT_BONE = fbx_utils.MAT_CONVERT_BONE.inverted()

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@ -55,7 +55,7 @@ def get_sk_drivers(blender_armature):
try:
# Check if driver is valid.
# Try/Except is no more a suffisant check, starting with version Blender 3.0,
# Blender crashs when trying to resolve path on invalid driver
# Blender crashes when trying to resolve path on invalid driver
if not sk_c.is_valid:
continue
sk_name = child.data.shape_keys.path_resolve(get_target_object_path(sk_c.data_path)).name

View File

@ -26,7 +26,7 @@ from io_scene_gltf2.io.exp.gltf2_io_user_extensions import export_user_extension
# blender_shader_sockets determine the texture and primary_socket determines
# the textranform and UVMap. Ex: when combining an ORM texture, for
# the textransform and UVMap. Ex: when combining an ORM texture, for
# occlusion the primary_socket would be the occlusion socket, and
# blender_shader_sockets would be the (O,R,M) sockets.

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@ -69,7 +69,7 @@ def clearcoat(mh, location, clearcoat_socket):
)
# [Texture] => [Seperate G] => [Roughness Factor] =>
# [Texture] => [Separate G] => [Roughness Factor] =>
def clearcoat_roughness(mh, location, roughness_socket):
x, y = location
try:

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@ -256,7 +256,7 @@ def write_file(filepath, objects, depsgraph, scene,
):
"""
Basic write function. The context and options must be already set
This can be accessed externaly
This can be accessed externally
eg.
write( 'c:\\test\\foobar.obj', Blender.Object.GetSelected() ) # Using default options.
"""

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@ -689,7 +689,7 @@ def create_mesh(new_objects,
me = bpy.data.meshes.new(dataname)
# make sure the list isnt too big
# make sure the list isn't too big
for material in materials:
me.materials.append(material)
@ -730,7 +730,7 @@ def create_mesh(new_objects,
me.loops.foreach_set("normal", loops_nor)
if verts_tex and me.polygons:
# Some files Do not explicitely write the 'v' value when it's 0.0, see T68249...
# Some files Do not explicitly write the 'v' value when it's 0.0, see T68249...
verts_tex = [uv if len(uv) == 2 else uv + [0.0] for uv in verts_tex]
me.uv_layers.new(do_init=False)
loops_uv = tuple(uv for (_, _, face_vert_tex_indices, _, _, _, _) in faces

View File

@ -200,7 +200,7 @@ class MUV_OT_MirrorUV(bpy.types.Operator):
eular = Euler(obj.rotation_euler)
rotation_mat = eular.to_matrix()
# Get center location of all verticies.
# Get center location of all vertices.
center_location = Vector((0.0, 0.0, 0.0))
for v in bm.verts:
center_location += v.co
@ -217,7 +217,7 @@ class MUV_OT_MirrorUV(bpy.types.Operator):
def _get_local_vertices(self, _, bm):
transformed = {}
# Get center location of all verticies.
# Get center location of all vertices.
center_location = Vector((0.0, 0.0, 0.0))
for v in bm.verts:
center_location += v.co

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@ -356,7 +356,7 @@ class MUV_OT_SelectUV_ZoomSelectedUV(bpy.types.Operator):
return {'CANCELLED'}
bpy.ops.view3d.view_selected(override_context, use_all_regions=False)
# Revert selection of verticies.
# Revert selection of vertices.
for v in sel_verts:
v.select = True
for obj in objs:

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@ -601,7 +601,7 @@ if mat:
#if material:
#maybe some test cases doesn't return a material, gotta take care of that
#i cannot think of any case like that right now
#maybe import linked when the database isnt sync
#maybe import linked when the database isn't sync
if context.mode == "EDIT_MESH":
obj = context.object
dd(material)

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@ -261,7 +261,7 @@ class AutoMirrorProps(PropertyGroup):
cut : BoolProperty(
default= True,
description="If enabeled, cut the mesh in two parts and mirror it. If not, just make a loopcut",
description="If enabled, cut the mesh in two parts and mirror it. If not, just make a loopcut",
)
clipping : BoolProperty(

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@ -300,7 +300,7 @@ class tissue_tessellate_prop(PropertyGroup):
min=1,
soft_max=5,
description="Automatically repeat the Tessellation using the "
+ "generated geometry as new base object.\nUsefull for "
+ "generated geometry as new base object.\nUseful for "
+ "for branching systems. Dangerous!",
update = anim_tessellate_active
)
@ -1868,7 +1868,7 @@ class tessellate(Operator):
min=1,
soft_max=5,
description="Automatically repeat the Tessellation using the "
+ "generated geometry as new base object.\nUsefull for "
+ "generated geometry as new base object.\nUseful for "
+ "for branching systems. Dangerous!"
)
bool_combine : BoolProperty(

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@ -2061,7 +2061,7 @@ class NWPreviewNode(Operator, NWBase):
for li_from, li_to in make_links:
base_node_tree.links.new(li_from, li_to)
# Crate links through node groups until we reach the active node
# Create links through node groups until we reach the active node
tree = base_node_tree
link_end = output_socket
while tree.nodes.active != active:
@ -3584,7 +3584,7 @@ class NWLinkActiveToSelected(Operator, NWBase):
if node.label:
dst_name = node.label
valid = True # Initial value. Will be changed to False if names don't match.
src_name = dst_name # If names not used - this asignment will keep valid = True.
src_name = dst_name # If names not used - this assignment will keep valid = True.
if use_node_name:
# Set src_name to source node name or label
src_name = active.name

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@ -27,7 +27,7 @@ class POWER_SEQUENCER_OT_fade_add(bpy.types.Operator):
Fade options:
- In, Out, In and Out create a fade animation of the given duration from
the start of the sequence, to the end of the sequence, or on boths sides
the start of the sequence, to the end of the sequence, or on both sides
- From playhead: the fade animation goes from the start of sequences under the playhead to the playhead
- To playhead: the fade animation goes from the playhead to the end of sequences under the playhead

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@ -46,7 +46,7 @@ class POWER_SEQUENCER_OT_mouse_trim(bpy.types.Operator):
*brief* Cut or Trim strips quickly with the mouse cursor
Click somehwere in the Sequencer to insert a cut, click and drag to trim
Click somewhere in the Sequencer to insert a cut, click and drag to trim
With this function you can quickly cut and remove a section of strips while keeping or
collapsing the remaining gap.
Press <kbd>Ctrl</kbd> to snap to cuts.

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@ -32,7 +32,7 @@ bl_info = {
"version": (1, 5, 1),
"blender": (2, 90, 0),
"location": "View3D > UI > PDT",
"description": "Precision Drawing Tools for Acccurate Modelling",
"description": "Precision Drawing Tools for Accurate Modelling",
"warning": "",
"doc_url": "https://github.com/Clockmender/Precision-Drawing-Tools/wiki",
"category": "3D View",

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@ -465,7 +465,7 @@ def command_parse(context):
mode_sel = 'SEL'
if mode == "a" and operation not in {"C", "P"}:
# Place new Vetex, or Extrude Vertices by Absolute Coords.
# Place new Vertex, or Extrude Vertices by Absolute Coords.
if mode_sel == 'REL':
pg.select = 'SEL'
mode_sel = 'SEL'

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@ -90,7 +90,7 @@ def vector_build(context, pg, obj, operation, values, num_values):
pg: PDT Parameters Group - our variables
obj: The Active Object
operation: The Operation e.g. Create New Vertex
values: The paramters passed e.g. 1,4,3 for Cartesian Coordinates
values: The parameters passed e.g. 1,4,3 for Cartesian Coordinates
num_values: The number of values passed - determines the function
Returns:
@ -320,7 +320,7 @@ def placement_arc_centre(context, operation):
def placement_intersect(context, operation):
"""Manipulates Geometry, or Objects by Convergance Intersection between 4 points, or 2 Edges.
"""Manipulates Geometry, or Objects by Convergence Intersection between 4 points, or 2 Edges.
Args:
context: Blender bpy.context instance.

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@ -45,8 +45,8 @@ class PDT_OT_PlacementAbs(Operator):
Note:
- Reads pg.operate from Operation Mode Selector as 'operation'
- Reads pg.cartesian_coords scene variables to:
-- set position of CUrsor (CU)
-- set postion of Pivot Point (PP)
-- set position of Cursor (CU)
-- set position of Pivot Point (PP)
-- MoVe geometry/objects (MV)
-- Extrude Vertices (EV)
-- Split Edges (SE)
@ -534,7 +534,7 @@ class PDT_OT_PlacementInt(Operator):
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
"""Manipulates Geometry, or Objects by Convergance Intersection between 4 points, or 2 Edges.
"""Manipulates Geometry, or Objects by Convergence Intersection between 4 points, or 2 Edges.
Note:
- Reads pg.operation from Operation Mode Selector as 'operation'

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@ -51,7 +51,7 @@ def debug(msg, prefix=""):
{prefix}{caller file name:line number}| {msg}
Args:
msg: Incomming message to display
msg: Incoming message to display
prefix: Always Blank
Returns:
@ -238,7 +238,7 @@ def view_coords(x_loc, y_loc, z_loc):
z_loc: Z coordinate from vector
Returns:
Vector adjusted to View's Inverted Tranformation Matrix.
Vector adjusted to View's Inverted Transformation Matrix.
"""
areas = [a for a in bpy.context.screen.areas if a.type == "VIEW_3D"]
@ -256,7 +256,7 @@ def view_coords_i(x_loc, y_loc, z_loc):
"""Converts Screen Oriented input Vector values to new World Vector.
Note:
Converts View tranformation Matrix to Rotational Matrix
Converts View transformation Matrix to Rotational Matrix
Args:
x_loc: X coordinate from vector

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@ -412,7 +412,7 @@ class PDT_PT_PanelCommandLine(Panel):
col = row.column()
col.prop(pdt_pg, "select", text="Mode")
row = layout.row()
row.label(text="Comand Line, uses Plane & Mode Options")
row.label(text="Command Line, uses Plane & Mode Options")
row = layout.row()
row.prop(pdt_pg, "command", text="")
# Try Re-run

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@ -50,7 +50,7 @@ PDT_LAB_PLANE = "Plane"
PDT_LAB_MODE = "Mode"
PDT_LAB_OPERATION = "Operation"
PDT_LAB_PERCENT = "Percent"
PDT_LAB_INTERSECT = "Intersect" # "Convergance"
PDT_LAB_INTERSECT = "Intersect" # "Convergence"
PDT_LAB_ORDER = "Order"
PDT_LAB_FLIPANGLE = "Flip Angle"
PDT_LAB_FLIPPERCENT = "Flip %"
@ -190,7 +190,7 @@ PDT_DES_PPSCALEFAC = "Scale Factors"
PDT_DES_PPSIZE = "Pivot Size Factor"
PDT_DES_PPWIDTH = "Pivot Line Width in Pixels"
PDT_DES_PPTRANS = "Pivot Point Transparency"
PDT_DES_PIVOTDIS = "Input Distance to Compare with Sytem Distance to set Scales"
PDT_DES_PIVOTDIS = "Input Distance to Compare with System Distance to set Scales"
PDT_DES_FILLETRAD = "Fillet Radius"
PDT_DES_FILLETSEG = "Number of Fillet Segments"
PDT_DES_FILLETPROF = "Fillet Profile"

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@ -227,7 +227,7 @@ def tangent_setup(context, pg, plane, obj_data, centre_0, centre_1, centre_2, ra
a1, a2, a3 = set_mode(plane)
mode = pg.tangent_mode
if plane == "LO":
# Translate world cordinates into view local (horiz, vert, depth)
# Translate world coordinates into view local (horiz, vert, depth)
#
centre_0 = view_coords_i(centre_0[a1], centre_0[a2], centre_0[a3])
centre_1 = view_coords_i(centre_1[a1], centre_1[a2], centre_1[a3])
@ -399,11 +399,11 @@ def draw_tangents(tangent_vectors, obj_data):
"""Add Edges Representing the Tangents.
Note:
The length of the tanget_vectors determins whcih tangents will be
The length of the tanget_vectors determines which tangents will be
drawn, 3 gives Point Tangents, 4 gives Inner/Outer tangents
Args:
tangent_vectors: A list of vectores representing the tangents
tangent_vectors: A list of vectors representing the tangents
obj_data: A list giving Object, Object Location and Object Bmesh
Returns:
@ -490,7 +490,7 @@ class PDT_OT_TangentOperate(Operator):
Analyses distance between arc centres, or arc centre and tangent point
to determine which mode is possible (Inner, Outer, or Point). If centres are
both contianed within 1 inferred circle, Inner tangents are not possible.
both contained within 1 inferred circle, Inner tangents are not possible.
Arcs of same radius will have no intersection for outer tangents so these
are calculated differently.
@ -557,7 +557,7 @@ class PDT_OT_TangentOperateSel(Operator):
Analyses distance between arc centres, or arc centre and tangent point
to determine which mode is possible (Inner, Outer, or Point). If centres are
both contianed within 1 inferred circle, Inner tangents are not possible.
both contained within 1 inferred circle, Inner tangents are not possible.
Arcs of same radius will have no intersection for outer tangents so these
are calculated differently.

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@ -32,13 +32,13 @@ from .shading import write_object_material_interior
def export_curves(file, ob, string_strip_hyphen, global_matrix, tab_write):
"""write all curves based POV primitives to exported file """
# name_orig = "OB" + ob.name # XXX Unused, check instanciation
# name_orig = "OB" + ob.name # XXX Unused, check instantiation
dataname_orig = "DATA" + ob.data.name
# name = string_strip_hyphen(bpy.path.clean_name(name_orig)) # XXX Unused, check instanciation
# name = string_strip_hyphen(bpy.path.clean_name(name_orig)) # XXX Unused, check instantiation
dataname = string_strip_hyphen(bpy.path.clean_name(dataname_orig))
# matrix = global_matrix @ ob.matrix_world # XXX Unused, check instanciation
# matrix = global_matrix @ ob.matrix_world # XXX Unused, check instantiation
bezier_sweep = False
if ob.pov.curveshape == 'sphere_sweep':
# TODO: Check radius ; shorten lines, may use tab_write() ? > fstrings since py 2.9
@ -962,7 +962,7 @@ def export_curves(file, ob, string_strip_hyphen, global_matrix, tab_write):
if ob.pov.curveshape in {'birail'}:
splines = '%s1,%s2,%s3,%s4' % (dataname, dataname, dataname, dataname)
tab_write('object {Coons(%s, %s, %s, "")\n' % (splines, ob.pov.res_u, ob.pov.res_v))
# pov_mat_name = "Default_texture" # XXX! Unused, check instanciation
# pov_mat_name = "Default_texture" # XXX! Unused, check instantiation
if ob.active_material:
# pov_mat_name = string_strip_hyphen(bpy.path.clean_name(ob.active_material.name))
try:

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@ -605,7 +605,7 @@ def check_add_mesh_extra_objects():
"""Test if Add mesh extra objects addon is activated
This addon is currently used to generate the proxy for POV parametric
surface which is almost the same priciple as its Math xyz surface
surface which is almost the same principle as its Math xyz surface
"""
if "add_mesh_extra_objects" in bpy.context.preferences.addons.keys():
return True

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@ -32,7 +32,7 @@ from .scenography import export_smoke
def matrix_as_pov_string(matrix):
"""Translate some tranform matrix from Blender UI
"""Translate some transform matrix from Blender UI
to POV syntax and return that string """
matrix_string = (
"matrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n"
@ -720,7 +720,7 @@ def export_meshes(
if not ob.is_instancer:
# except duplis which should be instances groups for now but all duplis later
if ob.type == 'EMPTY':
# XXX Should we only write this once and instanciate the same for every
# XXX Should we only write this once and instantiate the same for every
# empty in the final matrix writing, or even no marix and just a comment
# with empty object transforms ?
tab_write("\n//dummy sphere to represent Empty location\n")

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@ -18,7 +18,7 @@
# <pep8 compliant>
"""Wirte the POV file using this file's functions and some from other modules then render it."""
"""Write the POV file using this file's functions and some from other modules then render it."""
import bpy
import subprocess
@ -285,7 +285,7 @@ def write_pov(filename, scene=None, info_callback=None):
return name
def write_matrix(matrix):
"""Translate some tranform matrix from Blender UI
"""Translate some transform matrix from Blender UI
to POV syntax and write to exported file """
tab_write(
"matrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n"

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@ -96,7 +96,7 @@ class RenderButtonsPanel:
class RENDER_PT_POV_export_settings(RenderButtonsPanel, Panel):
"""Use this class to define pov ini settingss buttons."""
"""Use this class to define pov ini settings buttons."""
bl_options = {'DEFAULT_CLOSED'}
bl_label = "Auto Start"

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@ -37,7 +37,7 @@ from bpy.props import (
# *update this file to just cover 2.79 to 3.xx and ui it from a Blender internal to pov menu
# *as well as update from older pov > switch to QMC when pov 3.8 is out ?
# *filter if possible files built in pre 2.79 versions. tell user their file is too old and may
# be salvaged from older vesion of this operator from within latest stable blender 2.79 version.
# be salvaged from older version of this operator from within latest stable blender 2.79 version.
# else if bpy.app.version[0] == 2 and bpy.app.version[1] <= 92 and and bpy.app.version[1] >= 79:
# warn users to update blender to 3.xx for creating their newer files then try to salvage
# using this script

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@ -208,7 +208,7 @@ class Rig(BaseSkinRig):
self.bones.org,
distance=(node.point - self.center).length,
limit_mode='LIMITDIST_ONSURFACE', use_transform_limit=True,
# Use custom space to accomodate scaling
# Use custom space to accommodate scaling
space='CUSTOM', space_object=self.obj, space_subtarget=self.bones.org,
# Don't allow reordering this limit and subsequent offsets
ensure_order=True,
@ -223,7 +223,7 @@ class Rig(BaseSkinRig):
node.control_bone, 'LIMIT_DISTANCE', self.bones.org,
distance=(node.point - self.center).length,
limit_mode='LIMITDIST_ONSURFACE', use_transform_limit=True,
# Use custom space to accomodate scaling
# Use custom space to accommodate scaling
space='CUSTOM', space_object=self.obj, space_subtarget=self.bones.org,
)

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@ -162,7 +162,7 @@ class ControlBoneNode(MainMergeNode, BaseSkinNode):
return -abs(self.layer - other.layer) - 100
def is_better_cluster(self, other):
"""Check if the current bone is preferrable as master when choosing of same sized groups."""
"""Check if the current bone is preferable as master when choosing of same sized groups."""
# Prefer bones that have strictly more parents
my_parents = list(reversed(get_parent_rigs(self.rig.rigify_parent)))

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@ -110,7 +110,7 @@ class VIEW3D_stored_views_preferences(AddonPreferences):
view_3d_update_rate : IntProperty(
name="3D view update",
description="Update rate of the 3D view redraw\n"
"Increse the value if the UI feels sluggish",
"Increase the value if the UI feels sluggish",
min=1, max=10,
default=1
)

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@ -1314,7 +1314,7 @@ class VIEW3D_OT_stored_views_preferences(AddonPreferences):
view_3d_update_rate: IntProperty(
name="3D view update",
description="Update rate of the 3D view redraw\n"
"Increse the value if the UI feels sluggish",
"Increase the value if the UI feels sluggish",
min=1, max=10,
default=1
)

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@ -160,7 +160,7 @@ class UI_PT_i18n_update_translations_settings(Panel):
if not i18n_sett.is_init and bpy.ops.ui.i18n_updatetranslation_svn_init_settings.poll():
# Cannot call the operator from here, this code might run while `pyrna_write_check()` returns False
# (which prevents any operator call from Python), during initalization of Blender.
# (which prevents any operator call from Python), during initialization of Blender.
UI_OT_i18n_updatetranslation_svn_init_settings.execute_static(context, settings.settings)
if not i18n_sett.is_init: