glTF exporter: do not split in primitives if materials are not exported
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@ -15,7 +15,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (1, 0, 12),
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"version": (1, 0, 13),
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'blender': (2, 81, 6),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -563,7 +563,10 @@ def extract_primitives(glTF, blender_mesh, blender_object, blender_vertex_groups
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#
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if not blender_polygon.material_index in material_idx_to_primitives:
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if export_settings['gltf_materials'] is False:
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primitive = material_idx_to_primitives[0]
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vertex_index_to_new_indices = material_map[0]
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elif not blender_polygon.material_index in material_idx_to_primitives:
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primitive = material_idx_to_primitives[0]
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vertex_index_to_new_indices = material_map[0]
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else:
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