BlenderKit: get rid of other styles that aren't supported on the server.
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@ -108,8 +108,8 @@ model_styles = (
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('PAINTERLY', 'Painterly', 'hand painted with visible strokes, mostly for games'),
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('LOWPOLY', 'Lowpoly', "Lowpoly art -don't mix up with polycount!"),
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('ANIME', 'Anime', 'Anime style'),
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('2D VECTOR', '2d Vector', '2d vector'),
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('3D GRAPHICS', '3d Graphics', '3d graphics'),
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('2D_VECTOR', '2d Vector', '2d vector'),
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('3D_GRAPHICS', '3d Graphics', '3d graphics'),
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('OTHER', 'Other', 'Other style'),
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)
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search_model_styles = (
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@ -117,8 +117,8 @@ search_model_styles = (
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('PAINTERLY', 'Painterly', 'hand painted with visible strokes, mostly for games'),
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('LOWPOLY', 'Lowpoly', "Lowpoly art -don't mix up with polycount!"),
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('ANIME', 'Anime', 'Anime style'),
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('2D VECTOR', '2d Vector', '2d vector'),
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('3D GRAPHICS', '3d Graphics', '3d graphics'),
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('2D_VECTOR', '2d Vector', '2d vector'),
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('3D_GRAPHICS', '3d Graphics', '3d graphics'),
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('OTHER', 'Other', 'Other Style'),
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('ANY', 'Any', 'Any Style'),
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)
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@ -452,8 +452,8 @@ def draw_panel_material_upload(self, context):
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prop_needed(layout, props, 'name', props.name)
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layout.prop(props, 'description')
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layout.prop(props, 'style')
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if props.style == 'OTHER':
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layout.prop(props, 'style_other')
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# if props.style == 'OTHER':
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# layout.prop(props, 'style_other')
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# layout.prop(props, 'engine')
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# if props.engine == 'OTHER':
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# layout.prop(props, 'engine_other')
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@ -217,8 +217,8 @@ def get_upload_data(self, context, asset_type):
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engines.append(props.engine_other.lower())
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style = props.style.lower()
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if style == 'OTHER':
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style = props.style_other.lower()
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# if style == 'OTHER':
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# style = props.style_other.lower()
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pl_dict = {'FINISHED': 'finished', 'TEMPLATE': 'template'}
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@ -301,8 +301,8 @@ def get_upload_data(self, context, asset_type):
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engines.append(props.engine_other.lower())
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style = props.style.lower()
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if style == 'OTHER':
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style = props.style_other.lower()
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# if style == 'OTHER':
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# style = props.style_other.lower()
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pl_dict = {'FINISHED': 'finished', 'TEMPLATE': 'template'}
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@ -363,8 +363,8 @@ def get_upload_data(self, context, asset_type):
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engine = props.engine_other
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engine = engine.lower()
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style = props.style.lower()
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if style == 'OTHER':
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style = props.style_other.lower()
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# if style == 'OTHER':
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# style = props.style_other.lower()
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upload_data = {
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"assetType": 'material',
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@ -421,8 +421,8 @@ def get_upload_data(self, context, asset_type):
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elif asset_type == 'TEXTURE':
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style = props.style
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if style == 'OTHER':
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style = props.style_other
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# if style == 'OTHER':
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# style = props.style_other
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upload_data = {
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"assetType": 'texture',
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