Fix T46581: Import FBX: Blender 2,.76 version breaks mesh rotation on FBX import (from Makehuman)
Regression from rBAd7fa659c6f9d4922, looks like here we do not want pre/post corrections... Man, those matrices transform are a complete nightmare, guess this only breaks for maya-like FBX (iirc 3dsmax-like ones do not use those pre/post transform stuff).
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blender-bot
2023-02-14 19:52:06 +01:00
Referenced by issue #46581, Import FBX: Blender 2,.76 version breaks mesh rotation on FBX import (from Makehuman)
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@ -2137,7 +2137,7 @@ class FbxImportHelperNode:
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# Probably because org app (max) handles it completely aside from any parenting stuff,
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# which we obviously cannot do in Blender. :/
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if amat is None:
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amat = self.get_bind_matrix()
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amat = self.bind_matrix
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amat = settings.global_matrix * (Matrix() if amat is None else amat)
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if self.matrix_geom:
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amat = amat * self.matrix_geom
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