glTF exporter: fix animation baking bug when sampling is off, and limited to selection only

This commit is contained in:
Julien Duroure 2022-04-29 08:22:37 +02:00
parent 599a8db33c
commit dbb9b62991
2 changed files with 4 additions and 2 deletions

View File

@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (3, 2, 33),
"version": (3, 2, 34),
'blender': (3, 1, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -63,7 +63,9 @@ def gather_animations( obj_uuid: int,
if len([a for a in blender_actions if a[2] == "OBJECT"]) == 0:
# No TRS animation are found for this object.
# But we need to bake, in case we export selection
if export_settings['gltf_selected'] is True and blender_object.type != "ARMATURE":
# (Only when force sampling is ON)
# If force sampling is OFF, can lead to inconsistant export anyway
if export_settings['gltf_selected'] is True and blender_object.type != "ARMATURE" and export_settings['gltf_force_sampling'] is True:
channels = __gather_channels_baked(obj_uuid, export_settings)
if channels is not None:
animation = gltf2_io.Animation(