glTF exporter: fix animation baking bug when sampling is off, and limited to selection only
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@ -4,7 +4,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 2, 33),
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"version": (3, 2, 34),
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'blender': (3, 1, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@ -63,7 +63,9 @@ def gather_animations( obj_uuid: int,
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if len([a for a in blender_actions if a[2] == "OBJECT"]) == 0:
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# No TRS animation are found for this object.
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# But we need to bake, in case we export selection
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if export_settings['gltf_selected'] is True and blender_object.type != "ARMATURE":
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# (Only when force sampling is ON)
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# If force sampling is OFF, can lead to inconsistant export anyway
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if export_settings['gltf_selected'] is True and blender_object.type != "ARMATURE" and export_settings['gltf_force_sampling'] is True:
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channels = __gather_channels_baked(obj_uuid, export_settings)
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if channels is not None:
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animation = gltf2_io.Animation(
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