glTF exporter: fix bug when vertex group index is out of range of existing vertex groups

This commit is contained in:
Julien Duroure 2020-03-19 22:40:23 +01:00
parent d52854d420
commit dc4c83cffc
2 changed files with 4 additions and 1 deletions

View File

@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 2, 49),
"version": (1, 2, 50),
'blender': (2, 82, 7),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

View File

@ -709,6 +709,9 @@ def extract_primitives(glTF, blender_mesh, blender_object, blender_vertex_groups
#
vertex_group_index = group_element.group
if vertex_group_index < 0 or vertex_group_index >= len(blender_vertex_groups):
continue
vertex_group_name = blender_vertex_groups[vertex_group_index].name
joint_index = None