glTF exporter: retrieve right list of objects to eval

This commit is contained in:
Julien Duroure 2022-02-10 05:29:05 +01:00
parent 751a43f1ea
commit dd0aa51642
1 changed files with 1 additions and 1 deletions

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@ -98,7 +98,7 @@ class VExportTree:
bpy.context.window.scene = blender_scene
depsgraph = bpy.context.evaluated_depsgraph_get()
for blender_object in [obj.original for obj in depsgraph.objects if obj.parent is None]:
for blender_object in [obj.original for obj in depsgraph.scene_eval.objects if obj.parent is None]:
self.recursive_node_traverse(blender_object, None, None, Matrix.Identity(4))
def recursive_node_traverse(self, blender_object, blender_bone, parent_uuid, parent_coll_matrix_world, armature_uuid=None, dupli_world_matrix=None):