BlenderKit: fix asset bar not closing on drag drop
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@ -1776,6 +1776,8 @@ class AssetDragOperator(bpy.types.Operator):
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(abs(self.start_mouse_x - self.mouse_x) > drag_threshold or \
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abs(self.start_mouse_y - self.mouse_y) > drag_threshold):
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self.drag = True
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if self.drag and ui_props.assetbar_on:
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# turn off asset bar here, shout start again after finishing drag drop.
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ui_props.turn_off = True
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@ -1819,7 +1821,7 @@ class AssetDragOperator(bpy.types.Operator):
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if ui_props.asset_type == 'MODEL':
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self.snapped_bbox_min = Vector(self.asset_data['bbox_min'])
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self.snapped_bbox_max = Vector(self.asset_data['bbox_max'])
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return {'RUNNING_MODAL'}
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#return {'RUNNING_MODAL'}
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if event.type == 'LEFTMOUSE' and event.value == 'RELEASE':
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self.mouse_release() # does the main job with assets
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@ -1829,8 +1831,13 @@ class AssetDragOperator(bpy.types.Operator):
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bpy.ops.object.run_assetbar_fix_context(keep_running=True, do_search=False)
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ui_props.dragging = False
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return {'FINISHED'}
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self.steps += 1
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#pass event to assetbar so it can close itself
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if ui_props.assetbar_on and ui_props.turn_off:
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return {'PASS_THROUGH'}
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return {'RUNNING_MODAL'}
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def invoke(self, context, event):
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