Cleanup: fix source comment typos
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D14312
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@ -1246,7 +1246,7 @@ def plan(Thesketch, oldrows=0):
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# rows = [list of row objects]
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rows = []
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# splits are places where we NEED a row division, to accomidate openings
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# splits are places where we NEED a row division, to accommodate openings
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# add a split for the bottom row
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splits = [dims['b'] + settings['hb']]
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@ -135,7 +135,7 @@ def randomizeTexture(texture, level=1):
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elif texture.type == 'VORONOI':
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metrics = ['DISTANCE', 'DISTANCE_SQUARED', 'MANHATTAN', 'CHEBYCHEV',
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'MINKOVSKY_HALF', 'MINKOVSKY_FOUR', 'MINKOVSKY']
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# Settings for first dispalcement level:
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# Settings for first displacement level:
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if level == 0:
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tempInt = randint(0, 1)
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texture.distance_metric = metrics[tempInt]
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@ -154,7 +154,7 @@ class Grid:
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if abs(yscale) > 1e-6 :
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self.zscale = 1.0/yscale
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# keep just the z-values and null any ofsset
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# keep just the z-values and null any offset
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# we might catch a reshape error that will occur if nx*ny != # of vertices (if we are not dealing with a heightfield but with a mesh with duplicate x,y coords, like an axis aligned cube
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self.center = np.array([c[2] for c in verts],dtype=np.single).reshape(nx,ny)
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self.center = (self.center-np.amin(self.center))*self.zscale
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@ -1,7 +1,7 @@
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# SPDX-License-Identifier: GPL-2.0-or-later
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# LOAD MODUL #
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# LOAD MODULE #
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import bpy
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from bpy import *
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from bpy.props import *
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@ -103,7 +103,7 @@ class GP_OT_install_brush_pack(bpy.types.Operator):
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self.report({'WARNING'}, 'Brushes loaded from temp directory (No download)')
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return {"FINISHED"}
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self.report({'ERROR'}, f'Check your internet connexion, Impossible to connect to url: {dl_url}')
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self.report({'ERROR'}, f'Check your internet connection, impossible to connect to url: {dl_url}')
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return {"CANCELLED"}
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if file_size is None:
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@ -251,7 +251,7 @@ class RC_OT_RotateCanvas(bpy.types.Operator):
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self.pos_current = mathutils.Vector((event.mouse_region_x, event.mouse_region_y))
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self.initial_pos = self.pos_current# for draw debug, else no need
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# Calculate inital vector
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# Calculate initial vector
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self.vector_initial = self.pos_current - self.center
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self.vector_initial.normalize()
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@ -156,7 +156,7 @@ class GPTS_OT_time_scrub(bpy.types.Operator):
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if ob: # condition to allow empty scrubing
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if ob.type != 'GPENCIL' or self.evaluate_gp_obj_key:
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# Get objet keyframe position
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# Get object keyframe position
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anim_data = ob.animation_data
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action = None
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@ -1040,7 +1040,7 @@ def blender_3DC_blender(texturelist, file_applink_address):
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#tärkee että saadaan oikein käännettyä objekt
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#it is important to get the object translated correctly
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objekti.select_set(True)
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@ -1000,7 +1000,7 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
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for e in me.edges:
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if e.key not in edges_map:
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continue # Only loose edges, in theory!
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# Blender squares those values before sending them to OpenSubdiv, when other softwares don't,
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# Blender squares those values before sending them to OpenSubdiv, when other software don't,
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# so we need to compensate that to get similar results through FBX...
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t_ec[edges_map[e.key]] = e.crease * e.crease
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@ -1113,7 +1113,7 @@ def blen_read_geom_layer_smooth(fbx_obj, mesh):
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return False
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if fbx_layer_mapping == b'ByEdge':
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# some models have bad edge data, we cant use this info...
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# some models have bad edge data, we can't use this info...
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if not mesh.edges:
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print("warning skipping sharp edges data, no valid edges...")
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return False
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@ -1162,13 +1162,13 @@ def blen_read_geom_layer_edge_crease(fbx_obj, mesh):
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layer_id = b'EdgeCrease'
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fbx_layer_data = elem_prop_first(elem_find_first(fbx_layer, layer_id))
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# some models have bad edge data, we cant use this info...
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# some models have bad edge data, we can't use this info...
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if not mesh.edges:
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print("warning skipping edge crease data, no valid edges...")
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return False
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if fbx_layer_mapping == b'ByEdge':
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# some models have bad edge data, we cant use this info...
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# some models have bad edge data, we can't use this info...
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if not mesh.edges:
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print("warning skipping edge crease data, no valid edges...")
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return False
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@ -1179,7 +1179,7 @@ def blen_read_geom_layer_edge_crease(fbx_obj, mesh):
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fbx_layer_data, None,
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fbx_layer_mapping, fbx_layer_ref,
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1, 1, layer_id,
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# Blender squares those values before sending them to OpenSubdiv, when other softwares don't,
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# Blender squares those values before sending them to OpenSubdiv, when other software don't,
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# so we need to compensate that to get similar results through FBX...
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xform=sqrt,
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)
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@ -2666,7 +2666,7 @@ def load(operator, context, filepath="",
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def connection_filter_ex(fbx_uuid, fbx_id, dct):
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return [(c_found[0], c_found[1], c_type)
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for (c_uuid, c_type) in dct.get(fbx_uuid, ())
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# 0 is used for the root node, which isnt in fbx_table_nodes
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# 0 is used for the root node, which isn't in fbx_table_nodes
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for c_found in (() if c_uuid == 0 else (fbx_table_nodes.get(c_uuid, (None, None)),))
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if (fbx_id is None) or (c_found[0] and c_found[0].id == fbx_id)]
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@ -45,7 +45,7 @@ def imageConvertCompat(path):
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# rotation first defines axis then amount in radians
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# =============================== VRML Spesific
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# =============================== VRML Specific
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def vrml_split_fields(value):
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"""
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@ -749,7 +749,7 @@ class MATLIB_MT_CatsMenu(Menu):
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# def poll(cls, context):
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# return context.active_object is not None
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#
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# def exectute(self, context):
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# def execute(self, context):
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# print("executing")
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# return {"FINISHED"}
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@ -174,7 +174,7 @@ class polyhedra_wireframe(Operator):
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verts1 = [v.index for v in f1.verts]
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va1 = verts1.index(e.verts[0].index)
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vb1 = verts1.index(e.verts[1].index)
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# chech if order of the edge matches the order of the face
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# check if order of the edge matches the order of the face
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dir1 = va1 == (vb1+1)%len(verts1)
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edge_vec1 = edge_vec if dir1 else -edge_vec
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@ -190,7 +190,7 @@ class polyhedra_wireframe(Operator):
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verts2 = [v.index for v in f2.verts]
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va2 = verts2.index(e.verts[0].index)
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vb2 = verts2.index(e.verts[1].index)
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# chech if order of the edge matches the order of the face
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# check if order of the edge matches the order of the face
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dir2 = va2 == (vb2+1)%len(verts2)
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# check for normal consistency
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if dir1 != dir2:
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@ -576,7 +576,7 @@ def tessellate_patch(props):
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for mat_id, _ob1 in enumerate(components):
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if _ob1 == None: continue
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# Set original values (for next commponents)
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# Set original values (for next components)
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com_modifiers = _com_modifiers
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bool_shapekeys = _bool_shapekeys
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@ -1252,7 +1252,7 @@ class tissue_tessellate(Operator):
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min=1,
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soft_max=5,
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description="Automatically repeat the Tessellation using the "
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+ "generated geometry as new base object.\nUsefull for "
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+ "generated geometry as new base object.\nUseful for "
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+ "for branching systems. Dangerous!"
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)
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bool_combine : BoolProperty(
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@ -1567,7 +1567,7 @@ class tissue_tessellate(Operator):
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if no_components:
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layout = self.layout
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layout.label(icon='OUTLINER_COLLECTION', text='Components from Active Collection')
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layout.label(icon='INFO', text="The Active Collection does not containt any Mesh,")
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layout.label(icon='INFO', text="The Active Collection does not contain any Mesh,")
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layout.label(text="Curve, Surface, Meta or Text object.")
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return
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elif self.component_mode == 'MATERIALS':
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@ -3725,7 +3725,7 @@ def offset_boundary_materials(bm, boundary_mat_offset=0, boundary_variable_offse
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bound_verts_value = [0]*len(bm.faces)
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bound_edges_value = [0]*len(bm.faces)
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shift_faces = [0]*len(bm.faces)
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# store boundaries informations
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# store boundaries information
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for v in bm.verts:
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if v.is_boundary:
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for f in v.link_faces:
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@ -1432,7 +1432,7 @@ def mod_preserve_shape(mod):
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def recurLayerCollection(layerColl, collName):
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'''
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Recursivly transverse layer_collection for a particular name.
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Recursively transverse layer_collection for a particular name.
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'''
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found = None
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if (layerColl.name == collName):
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@ -18,10 +18,10 @@
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#-------------------------- COLORS / GROUPS EXCHANGER -------------------------#
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# #
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# Vertex Color to Vertex Group allow you to convert colors channles to weight #
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# Vertex Color to Vertex Group allow you to convert colors channels to weight #
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# maps. #
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# The main purpose is to use vertex colors to store information when importing #
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# files from other softwares. The script works with the active vertex color #
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# files from other software. The script works with the active vertex color #
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# slot. #
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# For use the command "Vertex Clors to Vertex Groups" use the search bar #
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# (space bar). #
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@ -229,27 +229,27 @@ class reaction_diffusion_prop(PropertyGroup):
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update_weight_a : BoolProperty(
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name="Update Vertex Group A", default=True,
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description="Tranfer Cache to the Vertex Groups named A")
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description="Transfer Cache to the Vertex Groups named A")
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update_weight_b : BoolProperty(
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name="Update Vertex Group B", default=True,
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description="Tranfer Cache to the Vertex Groups named B")
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description="Transfer Cache to the Vertex Groups named B")
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update_colors_a : BoolProperty(
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name="Update Vertex Color A", default=False,
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description="Tranfer Cache to the Vertex Color named A")
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description="Transfer Cache to the Vertex Color named A")
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update_colors_b : BoolProperty(
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name="Update Vertex Color B", default=False,
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description="Tranfer Cache to the Vertex Color named B")
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description="Transfer Cache to the Vertex Color named B")
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update_colors : BoolProperty(
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name="Update Vertex Color AB", default=False,
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description="Tranfer Cache to the Vertex Color named AB")
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description="Transfer Cache to the Vertex Color named AB")
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update_uv : BoolProperty(
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name="Update UV", default=False,
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description="Tranfer Cache to the UV Map Layer named AB")
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description="Transfer Cache to the UV Map Layer named AB")
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normalize : BoolProperty(
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name="Normalize values", default=False,
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@ -522,7 +522,7 @@ def set_angle_distance_two(context):
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Note:
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Uses 2 Selected Vertices to set pg.angle and pg.distance scene variables
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also sets delta offset from these 2 points using standard Numpy Routines
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Works in Edit and Oject Modes.
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Works in Edit and Object Modes.
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Args:
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context: Blender bpy.context instance.
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@ -603,7 +603,7 @@ def set_angle_distance_three(context):
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Note:
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Uses 3 Selected Vertices to set pg.angle and pg.distance scene variables
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also sets delta offset from these 3 points using standard Numpy Routines
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Works in Edit and Oject Modes.
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Works in Edit and Object Modes.
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Args:
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context: Blender bpy.context instance.
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@ -658,7 +658,7 @@ class PDT_OT_Angle2(Operator):
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Note:
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Uses 2 Selected Vertices to set pg.angle and pg.distance scene variables
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also sets delta offset from these 2 points using standard Numpy Routines
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Works in Edit and Oject Modes.
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Works in Edit and Object Modes.
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Args:
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context: Blender bpy.context instance.
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@ -685,7 +685,7 @@ class PDT_OT_Angle3(Operator):
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Note:
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Uses 3 Selected Vertices to set pg.angle and pg.distance scene variables
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also sets delta offset from these 3 points using standard Numpy Routines
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Works in Edit and Oject Modes.
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Works in Edit and Object Modes.
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Args:
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context: Blender bpy.context instance.
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@ -856,7 +856,7 @@ def pov_sphere_define(context, op, ob, loc):
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"""create the representation of POV sphere using a Blender icosphere.
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Its nice platonic solid curvature better represents pov rendertime
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tesselation than a UV sphere"""
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tessellation than a UV sphere"""
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if op:
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R = op.R
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