BlenderKit: fix upload of objects with ' or " in their name.
it now doesn't allow these character in object/datablock names when uploading.
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@ -371,18 +371,8 @@ class BlenderKitCommonSearchProps(object):
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def name_update(self, context):
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''' checks for name change, because it decides if whole asset has to be re-uploaded. Name is stored in the blend file
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and that's the reason.'''
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props = utils.get_upload_props()
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if props.name_old != props.name:
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props.name_changed = True
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props.name_old = props.name
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nname = props.name.strip()
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nname = nname.replace('_', ' ')
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if nname.isupper():
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nname = nname.lower()
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nname = nname[0].upper() + nname[1:]
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props.name = nname
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asset = utils.get_active_asset()
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asset.name = nname
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utils.name_update()
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def update_tags(self, context):
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@ -110,7 +110,7 @@ def start_thumbnailer(self, context):
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basename = os.path.join(basename, "temp")
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if not ext:
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ext = ".blend"
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asset_name = mainmodel.blenderkit.name
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asset_name = mainmodel.name
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tempdir = tempfile.mkdtemp()
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file_dir = os.path.dirname(bpy.data.filepath)
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@ -533,6 +533,10 @@ def auto_fix(asset_type=''):
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def start_upload(self, context, asset_type, reupload, upload_set):
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'''start upload process, by processing data'''
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# fix the name first
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utils.name_update()
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props = utils.get_upload_props()
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storage_quota_ok = check_storage_quota(props)
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if not storage_quota_ok:
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@ -465,3 +465,22 @@ def automap(target_object=None, target_slot=None, tex_size=1, bg_exception=False
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if just_scale:
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scale_uvs(tob, scale=Vector((1/tex_size, 1/tex_size)))
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bpy.context.view_layer.objects.active = actob
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def name_update():
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props = get_upload_props()
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if props.name_old != props.name:
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props.name_changed = True
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props.name_old = props.name
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nname = props.name.strip()
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nname = nname.replace('_', ' ')
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if nname.isupper():
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nname = nname.lower()
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nname = nname[0].upper() + nname[1:]
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props.name = nname
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# here we need to fix the name for blender data = ' or " give problems in path evaluation down the road.
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fname = props.name
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fname = fname.replace('\'', '')
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fname = fname.replace('\"', '')
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asset = get_active_asset()
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asset.name = fname
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