Ant Landscape: fix requested ui changes
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parent
200a9bbbd4
commit
e813b903c3
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@ -0,0 +1,2 @@
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http://blog.michelanders.nl/search/label/erosion
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https://github.com/nerk987/ErosionR
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@ -16,14 +16,14 @@
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#
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# ##### END GPL LICENSE BLOCK #####
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# Another Noise Tool - Suite
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# Another Noise Tool - Suite (W.I.P.)
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# Jim Hazevoet 5/2017
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bl_info = {
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"name": "A.N.T.Landscape",
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"author": "Jim Hazevoet",
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"version": (0, 1, 6),
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"blender": (2, 77, 0),
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"version": (0, 1, 7),
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"blender": (2, 78, 0),
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"location": "View3D > Tool Shelf",
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"description": "Another Noise Tool: Landscape and Displace",
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"warning": "",
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@ -54,18 +54,22 @@ from bpy.props import (
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PointerProperty,
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EnumProperty,
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)
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'''
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from .ant_functions import (
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draw_ant_refresh,
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draw_ant_main,
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draw_ant_noise,
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draw_ant_displace,
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)
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'''
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# ------------------------------------------------------------
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# Menu and panels
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def menu_func_eroder(self, context):
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#self.layout.operator(Eroder.bl_idname, text="Eroder", icon='RNDCURVE')
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self.layout.operator('mesh.eroder', text="Eroder", icon='RNDCURVE')
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# Define "Landscape" menu
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def menu_func_landscape(self, context):
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self.layout.operator('mesh.landscape_add', text="Landscape", icon="RNDCURVE")
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@ -76,7 +80,7 @@ class panel_func_add_landscape(bpy.types.Panel):
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bl_space_type = "VIEW_3D"
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bl_context = "objectmode"
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bl_region_type = "TOOLS"
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bl_label = "ANT Landscape"
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bl_label = "Landscape"
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bl_category = "Create"
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bl_options = {'DEFAULT_CLOSED'}
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@ -90,37 +94,41 @@ class AntLandscapeToolsPanel(bpy.types.Panel):
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bl_space_type = "VIEW_3D"
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bl_context = "objectmode"
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bl_region_type = "TOOLS"
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bl_label = "ANT Displace/Slopemap"
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bl_label = "Landscape Tools"
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bl_category = "Tools"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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ob = bpy.context.active_object
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return (ob and ob.type == 'MESH')
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def draw(self, context):
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layout = self.layout
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ob = context.active_object
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if ob and ob.type == 'MESH':
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box = layout.box()
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col = box.column()
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col.label("Mesh:")
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col.operator('mesh.ant_displace', text="Displace", icon="RNDCURVE")
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col = box.column()
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col = layout.column()
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col.operator('mesh.ant_displace', text="Mesh Displace", icon="RNDCURVE")
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col.operator('mesh.eroder', text="Landscape Eroder", icon='SMOOTHCURVE')
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col.operator('mesh.ant_slope_map', icon='GROUP_VERTEX')
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else:
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box = layout.box()
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col = box.column()
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col.label("Select a Mesh Object")
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box.label("Select a Mesh!", icon='ERROR')
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# Landscape Settings:
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class AntLandscapeSettingsPanel(bpy.types.Panel):
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bl_space_type = "VIEW_3D"
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bl_context = "objectmode"
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bl_region_type = "TOOLS"
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bl_category = "Create"
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# Landscape Settings / Properties:
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class AntMainSettingsPanel(bpy.types.Panel):
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bl_idname = "ANTMAIN_PT_layout"
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bl_options = {'DEFAULT_CLOSED'}
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bl_label = "ANT Landscape Settings"
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# bl_space_type = 'PROPERTIES'
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# bl_region_type = 'WINDOW'
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# bl_context = "world"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_context = "object"
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bl_label = "Landscape Main"
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@classmethod
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def poll(cls, context):
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ob = bpy.context.active_object.ant_landscape.keys()
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return ob
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def draw(self, context):
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layout = self.layout
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@ -130,200 +138,256 @@ class AntLandscapeSettingsPanel(bpy.types.Panel):
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if ob and ob.ant_landscape.keys():
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ant = ob.ant_landscape
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box = layout.box()
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split = box.column().row().split()
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split.scale_y = 1.5
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split.operator('mesh.ant_landscape_regenerate', text="", icon="LOOP_FORWARDS")
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split.operator('mesh.ant_landscape_refresh', text="", icon="FILE_REFRESH")
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box = layout.box()
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box.prop(ant, "show_main_settings", toggle=True)
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if ant.show_main_settings:
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#row = box.row(align=True)
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#split = row.split(align=True)
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#split.prop(ant, "at_cursor", toggle=True, icon_only=True, icon='CURSOR')
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#split.prop(ant, "smooth_mesh", toggle=True, icon_only=True, icon='SOLID')
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#split.prop(ant, "sphere_mesh", toggle=True)
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#split.prop(ant, "tri_face", toggle=True, icon_only=True, icon='MESH_DATA')
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#box.prop(ant, "ant_terrain_name")
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#box.prop_search(ant, "land_material", bpy.data, "materials")
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col = box.column(align=True)
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col.prop(ant, "subdivision_x")
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col.prop(ant, "subdivision_y")
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col = box.column(align=True)
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if ant.sphere_mesh:
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col.prop(ant, "mesh_size")
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else:
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col.prop(ant, "mesh_size_x")
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col.prop(ant, "mesh_size_y")
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box = layout.box()
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box.prop(ant, "show_noise_settings", toggle=True)
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if ant.show_noise_settings:
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box.prop(ant, "noise_type")
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if ant.noise_type == "blender_texture":
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box.prop_search(ant, "texture_block", bpy.data, "textures")
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else:
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box.prop(ant, "basis_type")
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col = box.column(align=True)
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col.prop(ant, "random_seed")
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col = box.column(align=True)
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col.prop(ant, "noise_offset_x")
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col.prop(ant, "noise_offset_y")
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col.prop(ant, "noise_offset_z")
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col.prop(ant, "noise_size_x")
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col.prop(ant, "noise_size_y")
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col.prop(ant, "noise_size_z")
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col = box.column(align=True)
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col.prop(ant, "noise_size")
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col = box.column(align=True)
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if ant.noise_type == "multi_fractal":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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elif ant.noise_type == "ridged_multi_fractal":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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col.prop(ant, "offset")
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col.prop(ant, "gain")
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elif ant.noise_type == "hybrid_multi_fractal":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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col.prop(ant, "offset")
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col.prop(ant, "gain")
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elif ant.noise_type == "hetero_terrain":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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col.prop(ant, "offset")
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elif ant.noise_type == "fractal":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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elif ant.noise_type == "turbulence_vector":
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col.prop(ant, "noise_depth")
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col.prop(ant, "amplitude")
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col.prop(ant, "frequency")
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col.separator()
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row = col.row(align=True)
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row.prop(ant, "hard_noise", expand=True)
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elif ant.noise_type == "variable_lacunarity":
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box.prop(ant, "vl_basis_type")
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box.prop(ant, "distortion")
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elif ant.noise_type == "marble_noise":
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box.prop(ant, "marble_shape")
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box.prop(ant, "marble_bias")
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box.prop(ant, "marble_sharp")
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col = box.column(align=True)
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col.prop(ant, "distortion")
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col.prop(ant, "noise_depth")
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col.separator()
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row = col.row(align=True)
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row.prop(ant, "hard_noise", expand=True)
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elif ant.noise_type == "shattered_hterrain":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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col.prop(ant, "offset")
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col.prop(ant, "distortion")
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elif ant.noise_type == "strata_hterrain":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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col.prop(ant, "offset")
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col.prop(ant, "distortion", text="Strata")
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elif ant.noise_type == "ant_turbulence":
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col.prop(ant, "noise_depth")
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col.prop(ant, "amplitude")
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col.prop(ant, "frequency")
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col.prop(ant, "distortion")
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col.separator()
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row = col.row(align=True)
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row.prop(ant, "hard_noise", expand=True)
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elif ant.noise_type == "vl_noise_turbulence":
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col.prop(ant, "noise_depth")
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col.prop(ant, "amplitude")
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col.prop(ant, "frequency")
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col.prop(ant, "distortion")
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col.separator()
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col.prop(ant, "vl_basis_type")
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col.separator()
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row = col.row(align=True)
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row.prop(ant, "hard_noise", expand=True)
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elif ant.noise_type == "vl_hTerrain":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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col.prop(ant, "offset")
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col.prop(ant, "distortion")
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col.separator()
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col.prop(ant, "vl_basis_type")
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elif ant.noise_type == "distorted_heteroTerrain":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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col.prop(ant, "offset")
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col.prop(ant, "distortion")
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col.separator()
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col.prop(ant, "vl_basis_type")
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elif ant.noise_type == "double_multiFractal":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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col.prop(ant, "offset")
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col.prop(ant, "gain")
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col.separator()
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col.prop(ant, "vl_basis_type")
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elif ant.noise_type == "slick_rock":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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col.prop(ant, "gain")
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col.prop(ant, "offset")
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col.prop(ant, "distortion")
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col.separator()
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col.prop(ant, "vl_basis_type")
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elif ant.noise_type == "planet_noise":
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col.prop(ant, "noise_depth")
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col.separator()
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row = col.row(align=True)
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row.prop(ant, "hard_noise", expand=True)
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box = layout.box()
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box.prop(ant, "show_displace_settings", toggle=True)
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if ant.show_displace_settings:
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col = box.column(align=True)
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row = col.row(align=True).split(0.92, align=True)
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row.prop(ant, "height")
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row.prop(ant, "height_invert", toggle=True, text="", icon='ARROW_LEFTRIGHT')
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col.prop(ant, "height_offset")
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col.prop(ant, "maximum")
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col.prop(ant, "minimum")
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if not ant.sphere_mesh:
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col = box.column()
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col.prop(ant, "edge_falloff")
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if ant.edge_falloff is not "0":
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col = box.column(align=True)
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col.prop(ant, "edge_level")
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if ant.edge_falloff in ["2", "3"]:
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col.prop(ant, "falloff_x")
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if ant.edge_falloff in ["1", "3"]:
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col.prop(ant, "falloff_y")
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col = box.column()
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col.prop(ant, "strata_type")
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if ant.strata_type is not "0":
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col = box.column()
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col.prop(ant, "strata")
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col = box.column(align=False)
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col.scale_y = 1.5
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col.operator('mesh.ant_landscape_regenerate', text="Regenerate", icon="LOOP_FORWARDS")
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row = box.row(align=True)
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split = row.split(align=True)
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split.prop(ant, "smooth_mesh", toggle=True, text="Smooth", icon='SOLID')
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split.prop(ant, "tri_face", toggle=True, text="Triangulate", icon='MESH_DATA')
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if ant.sphere_mesh:
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split.prop(ant, "remove_double", toggle=True, text="Remove Doubles", icon='MESH_DATA')
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box.prop(ant, "ant_terrain_name")
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box.prop_search(ant, "land_material", bpy.data, "materials")
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col = box.column(align=True)
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col.prop(ant, "subdivision_x")
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col.prop(ant, "subdivision_y")
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col = box.column(align=True)
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if ant.sphere_mesh:
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col.prop(ant, "mesh_size")
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else:
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col.prop(ant, "mesh_size_x")
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col.prop(ant, "mesh_size_y")
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else:
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box = layout.box()
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box.label("Select a Landscape Object!", icon='ERROR')
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# Landscape Settings / Properties:
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class AntNoiseSettingsPanel(bpy.types.Panel):
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bl_idname = "ANTNOISE_PT_layout"
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bl_options = {'DEFAULT_CLOSED'}
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_context = "object"
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bl_label = "Landscape Noise"
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@classmethod
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def poll(cls, context):
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ob = bpy.context.active_object.ant_landscape.keys()
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return ob
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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ob = bpy.context.active_object
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if ob and ob.ant_landscape.keys():
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ant = ob.ant_landscape
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box = layout.box()
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col = box.column(align=True)
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col.scale_y = 1.5
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if ant.sphere_mesh:
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col.operator('mesh.ant_landscape_regenerate', text="Regenerate", icon="LOOP_FORWARDS")
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else:
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col.operator('mesh.ant_landscape_refresh', text="Refresh", icon="FILE_REFRESH")
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box.prop(ant, "noise_type")
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if ant.noise_type == "blender_texture":
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box.prop_search(ant, "texture_block", bpy.data, "textures")
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else:
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box.prop(ant, "basis_type")
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col = box.column(align=True)
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col.prop(ant, "random_seed")
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col = box.column(align=True)
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col.prop(ant, "noise_offset_x")
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col.prop(ant, "noise_offset_y")
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col.prop(ant, "noise_offset_z")
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col.prop(ant, "noise_size_x")
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col.prop(ant, "noise_size_y")
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if ant.sphere_mesh:
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col.prop(ant, "noise_size_z")
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col = box.column(align=True)
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col.prop(ant, "noise_size")
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col = box.column(align=True)
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if ant.noise_type == "multi_fractal":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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elif ant.noise_type == "ridged_multi_fractal":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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col.prop(ant, "offset")
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col.prop(ant, "gain")
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elif ant.noise_type == "hybrid_multi_fractal":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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col.prop(ant, "offset")
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col.prop(ant, "gain")
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elif ant.noise_type == "hetero_terrain":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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col.prop(ant, "offset")
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elif ant.noise_type == "fractal":
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col.prop(ant, "noise_depth")
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col.prop(ant, "dimension")
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col.prop(ant, "lacunarity")
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elif ant.noise_type == "turbulence_vector":
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col.prop(ant, "noise_depth")
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col.prop(ant, "amplitude")
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col.prop(ant, "frequency")
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col.separator()
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row = col.row(align=True)
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row.prop(ant, "hard_noise", expand=True)
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elif ant.noise_type == "variable_lacunarity":
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box.prop(ant, "vl_basis_type")
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box.prop(ant, "distortion")
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elif ant.noise_type == "marble_noise":
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box.prop(ant, "marble_shape")
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box.prop(ant, "marble_bias")
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box.prop(ant, "marble_sharp")
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col = box.column(align=True)
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col.prop(ant, "distortion")
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col.prop(ant, "noise_depth")
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col.separator()
|
||||
row = col.row(align=True)
|
||||
row.prop(ant, "hard_noise", expand=True)
|
||||
elif ant.noise_type == "shattered_hterrain":
|
||||
col.prop(ant, "noise_depth")
|
||||
col.prop(ant, "dimension")
|
||||
col.prop(ant, "lacunarity")
|
||||
col.prop(ant, "offset")
|
||||
col.prop(ant, "distortion")
|
||||
elif ant.noise_type == "strata_hterrain":
|
||||
col.prop(ant, "noise_depth")
|
||||
col.prop(ant, "dimension")
|
||||
col.prop(ant, "lacunarity")
|
||||
col.prop(ant, "offset")
|
||||
col.prop(ant, "distortion", text="Strata")
|
||||
elif ant.noise_type == "ant_turbulence":
|
||||
col.prop(ant, "noise_depth")
|
||||
col.prop(ant, "amplitude")
|
||||
col.prop(ant, "frequency")
|
||||
col.prop(ant, "distortion")
|
||||
col.separator()
|
||||
row = col.row(align=True)
|
||||
row.prop(ant, "hard_noise", expand=True)
|
||||
elif ant.noise_type == "vl_noise_turbulence":
|
||||
col.prop(ant, "noise_depth")
|
||||
col.prop(ant, "amplitude")
|
||||
col.prop(ant, "frequency")
|
||||
col.prop(ant, "distortion")
|
||||
col.separator()
|
||||
col.prop(ant, "vl_basis_type")
|
||||
col.separator()
|
||||
row = col.row(align=True)
|
||||
row.prop(ant, "hard_noise", expand=True)
|
||||
elif ant.noise_type == "vl_hTerrain":
|
||||
col.prop(ant, "noise_depth")
|
||||
col.prop(ant, "dimension")
|
||||
col.prop(ant, "lacunarity")
|
||||
col.prop(ant, "offset")
|
||||
col.prop(ant, "distortion")
|
||||
col.separator()
|
||||
col.prop(ant, "vl_basis_type")
|
||||
elif ant.noise_type == "distorted_heteroTerrain":
|
||||
col.prop(ant, "noise_depth")
|
||||
col.prop(ant, "dimension")
|
||||
col.prop(ant, "lacunarity")
|
||||
col.prop(ant, "offset")
|
||||
col.prop(ant, "distortion")
|
||||
col.separator()
|
||||
col.prop(ant, "vl_basis_type")
|
||||
elif ant.noise_type == "double_multiFractal":
|
||||
col.prop(ant, "noise_depth")
|
||||
col.prop(ant, "dimension")
|
||||
col.prop(ant, "lacunarity")
|
||||
col.prop(ant, "offset")
|
||||
col.prop(ant, "gain")
|
||||
col.separator()
|
||||
col.prop(ant, "vl_basis_type")
|
||||
elif ant.noise_type == "slick_rock":
|
||||
col.prop(ant, "noise_depth")
|
||||
col.prop(ant, "dimension")
|
||||
col.prop(ant, "lacunarity")
|
||||
col.prop(ant, "gain")
|
||||
col.prop(ant, "offset")
|
||||
col.prop(ant, "distortion")
|
||||
col.separator()
|
||||
col.prop(ant, "vl_basis_type")
|
||||
elif ant.noise_type == "planet_noise":
|
||||
col.prop(ant, "noise_depth")
|
||||
col.separator()
|
||||
row = col.row(align=True)
|
||||
row.prop(ant, "hard_noise", expand=True)
|
||||
else:
|
||||
box = layout.box()
|
||||
box.label("Select a Landscape Object!", icon='ERROR')
|
||||
|
||||
|
||||
# Landscape Settings / Properties:
|
||||
class AntDisplaceSettingsPanel(bpy.types.Panel):
|
||||
bl_idname = "ANTDISP_PT_layout"
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_region_type = 'UI'
|
||||
bl_context = "object"
|
||||
bl_label = "Landscape Displace"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
ob = bpy.context.active_object.ant_landscape.keys()
|
||||
return ob
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
scene = context.scene
|
||||
ob = bpy.context.active_object
|
||||
|
||||
if ob and ob.ant_landscape.keys():
|
||||
ant = ob.ant_landscape
|
||||
box = layout.box()
|
||||
col = box.column(align=True)
|
||||
col.scale_y = 1.5
|
||||
if ant.sphere_mesh:
|
||||
col.operator('mesh.ant_landscape_regenerate', text="Regenerate", icon="LOOP_FORWARDS")
|
||||
else:
|
||||
col.operator('mesh.ant_landscape_refresh', text="Refresh", icon="FILE_REFRESH")
|
||||
|
||||
col = box.column(align=True)
|
||||
row = col.row(align=True).split(0.92, align=True)
|
||||
row.prop(ant, "height")
|
||||
row.prop(ant, "height_invert", toggle=True, text="", icon='ARROW_LEFTRIGHT')
|
||||
col.prop(ant, "height_offset")
|
||||
col.prop(ant, "maximum")
|
||||
col.prop(ant, "minimum")
|
||||
if not ant.sphere_mesh:
|
||||
col = box.column()
|
||||
col.prop(ant, "edge_falloff")
|
||||
if ant.edge_falloff is not "0":
|
||||
col = box.column(align=True)
|
||||
col.prop(ant, "edge_level")
|
||||
if ant.edge_falloff in ["2", "3"]:
|
||||
col.prop(ant, "falloff_x")
|
||||
if ant.edge_falloff in ["1", "3"]:
|
||||
col.prop(ant, "falloff_y")
|
||||
|
||||
col = box.column()
|
||||
col.label("Select a Landscape Object")
|
||||
col.prop(ant, "strata_type")
|
||||
if ant.strata_type is not "0":
|
||||
col = box.column()
|
||||
col.prop(ant, "strata")
|
||||
col = box.column()
|
||||
col.prop(ant, "use_vgroup", toggle=True)
|
||||
else:
|
||||
box = layout.box()
|
||||
box.label("Select a Landscape Object!", icon='ERROR')
|
||||
|
||||
|
||||
# ------------------------------------------------------------
|
||||
|
@ -712,21 +776,6 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
|
|||
default=False,
|
||||
description="Remove doubles"
|
||||
)
|
||||
show_main_settings = BoolProperty(
|
||||
name="Main Settings",
|
||||
default=True,
|
||||
description="Show settings"
|
||||
)
|
||||
show_noise_settings = BoolProperty(
|
||||
name="Noise Settings",
|
||||
default=True,
|
||||
description="Show noise settings"
|
||||
)
|
||||
show_displace_settings = BoolProperty(
|
||||
name="Displace Settings",
|
||||
default=True,
|
||||
description="Show displace settings"
|
||||
)
|
||||
refresh = BoolProperty(
|
||||
name="Refresh",
|
||||
default=False,
|
||||
|
@ -738,20 +787,23 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
|
|||
description="Automatic refresh"
|
||||
)
|
||||
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# Register:
|
||||
|
||||
def register():
|
||||
bpy.utils.register_module(__name__)
|
||||
bpy.types.INFO_MT_mesh_add.append(menu_func_landscape)
|
||||
bpy.types.Object.ant_landscape = PointerProperty(type=AntLandscapePropertiesGroup, name="ANT_Landscape", description="Landscape properties", options={'ANIMATABLE'})
|
||||
bpy.types.Object.ant_landscape = PointerProperty(type=AntLandscapePropertiesGroup, name="ANT_Landscape", description="Landscape properties")
|
||||
bpy.types.VIEW3D_MT_paint_weight.append(menu_func_eroder)
|
||||
bpy.types.VIEW3D_MT_object.append(menu_func_eroder)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_module(__name__)
|
||||
bpy.types.INFO_MT_mesh_add.remove(menu_func_landscape)
|
||||
#del bpy.types.Object.AntLandscapePropertiesGroup
|
||||
bpy.types.VIEW3D_MT_paint_weight.remove(menu_func_eroder)
|
||||
bpy.types.VIEW3D_MT_object.remove(menu_func_eroder)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
|
|
|
@ -47,7 +47,7 @@ from .ant_functions import (
|
|||
class AntAddLandscape(bpy.types.Operator):
|
||||
bl_idname = "mesh.landscape_add"
|
||||
bl_label = "Another Noise Tool - Landscape"
|
||||
bl_description = "Add landscape mesh"
|
||||
bl_description = "A.N.T. Add landscape mesh"
|
||||
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
|
||||
|
||||
ant_terrain_name = StringProperty(
|
||||
|
@ -650,19 +650,3 @@ class AntAddLandscape(bpy.types.Operator):
|
|||
context.user_preferences.edit.use_global_undo = undo
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
'''
|
||||
# ------------------------------------------------------------
|
||||
# Register:
|
||||
|
||||
def register():
|
||||
bpy.utils.register_module(__name__)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_module(__name__)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
'''
|
|
@ -19,6 +19,9 @@
|
|||
# Another Noise Tool - Functions
|
||||
# Jim Hazevoet
|
||||
|
||||
# ErosionR:
|
||||
# Michel Anders (varkenvarken), Ian Huish (nerk)
|
||||
|
||||
# import modules
|
||||
import bpy
|
||||
from bpy.props import (
|
||||
|
@ -151,8 +154,8 @@ class AntVgSlopeMap(bpy.types.Operator):
|
|||
name="Method:",
|
||||
default='SLOPE_Z',
|
||||
items=[
|
||||
('SLOPE_Z', "Slope Z", "Slope for planar mesh"),
|
||||
('SLOPE_XYZ', "Slope XYZ", "Slope for spherical mesh")
|
||||
('SLOPE_Z', "Z Slope", "Slope for planar mesh"),
|
||||
('SLOPE_XYZ', "Sphere Slope", "Slope for spherical mesh")
|
||||
])
|
||||
group_name = StringProperty(
|
||||
name="Vertex Group Name:",
|
||||
|
@ -171,6 +174,11 @@ class AntVgSlopeMap(bpy.types.Operator):
|
|||
max=1.0,
|
||||
description="Increase to select more vertices"
|
||||
)
|
||||
weight_mode = BoolProperty(
|
||||
name="Enter WeightPaint Mode:",
|
||||
default=True,
|
||||
description="Enter weightpaint mode when done"
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
|
@ -184,10 +192,11 @@ class AntVgSlopeMap(bpy.types.Operator):
|
|||
|
||||
|
||||
def execute(self, context):
|
||||
message = "Popup Values: %d, %f, %s, %s" % \
|
||||
(self.select_flat, self.select_range, self.group_name, self.z_method)
|
||||
message = "Popup Values: %d, %f, %s, %s, %s" % \
|
||||
(self.select_flat, self.select_range, self.group_name, self.z_method, self.weight_mode)
|
||||
self.report({'INFO'}, message)
|
||||
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
ob = bpy.context.active_object
|
||||
dim = ob.dimensions
|
||||
|
||||
|
@ -214,6 +223,8 @@ class AntVgSlopeMap(bpy.types.Operator):
|
|||
|
||||
vg_normal.name = self.group_name
|
||||
|
||||
if self.weight_mode:
|
||||
bpy.ops.paint.weight_paint_toggle()
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
|
@ -575,7 +586,8 @@ def noise_gen(coords, props):
|
|||
|
||||
# Adjust height
|
||||
if height_invert:
|
||||
value = (1.0 - value) * height + height_offset
|
||||
value = 1.0 - value
|
||||
value = value * height + height_offset
|
||||
else:
|
||||
value = value * height + height_offset
|
||||
|
||||
|
@ -631,7 +643,6 @@ def noise_gen(coords, props):
|
|||
|
||||
return value
|
||||
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# draw properties
|
||||
|
||||
|
@ -827,6 +838,9 @@ def draw_ant_displace(self, context, generate=True):
|
|||
box = layout.box()
|
||||
box.prop(self, "show_displace_settings", toggle=True)
|
||||
if self.show_displace_settings:
|
||||
col = box.column(align=False)
|
||||
if not generate:
|
||||
col.prop(self, "direction", toggle=True)
|
||||
col = box.column(align=True)
|
||||
row = col.row(align=True).split(0.92, align=True)
|
||||
row.prop(self, "height")
|
||||
|
@ -845,9 +859,6 @@ def draw_ant_displace(self, context, generate=True):
|
|||
col.prop(self, "falloff_x")
|
||||
if self.edge_falloff in ["1", "3"]:
|
||||
col.prop(self, "falloff_y")
|
||||
else:
|
||||
col = box.column(align=False)
|
||||
col.prop(self, "use_vgroup", toggle=True)
|
||||
|
||||
col = box.column()
|
||||
col.prop(self, "strata_type")
|
||||
|
@ -855,6 +866,10 @@ def draw_ant_displace(self, context, generate=True):
|
|||
col = box.column()
|
||||
col.prop(self, "strata")
|
||||
|
||||
if not generate:
|
||||
col = box.column(align=False)
|
||||
col.prop(self, "use_vgroup", toggle=True)
|
||||
|
||||
|
||||
def draw_ant_water(self, context):
|
||||
layout = self.layout
|
||||
|
@ -920,11 +935,418 @@ def store_properties(operator, ob):
|
|||
ob.ant_landscape.water_plane = operator.water_plane
|
||||
ob.ant_landscape.water_level = operator.water_level
|
||||
ob.ant_landscape.use_vgroup = operator.use_vgroup
|
||||
ob.ant_landscape.show_main_settings = operator.show_main_settings
|
||||
ob.ant_landscape.show_noise_settings = operator.show_noise_settings
|
||||
ob.ant_landscape.show_displace_settings = operator.show_displace_settings
|
||||
#print("A.N.T. Landscape Object Properties:")
|
||||
#for k in ob.ant_landscape.keys():
|
||||
# print(k, "-", ob.ant_landscape[k])
|
||||
ob.ant_landscape.remove_double = operator.remove_double
|
||||
return ob
|
||||
|
||||
|
||||
# ------------------------------------------------------------
|
||||
# "name": "ErosionR"
|
||||
# "author": "Michel Anders (varkenvarken), Ian Huish (nerk)"
|
||||
|
||||
from random import random as rand
|
||||
from math import tan, radians
|
||||
from .eroder import Grid
|
||||
#print("Imported multifiles", file=sys.stderr)
|
||||
from .stats import Stats
|
||||
from .utils import numexpr_available
|
||||
|
||||
|
||||
def availableVertexGroupsOrNone(self, context):
|
||||
groups = [ ('None', 'None', 'None', 1) ]
|
||||
return groups + [(name, name, name, n+1) for n,name in enumerate(context.active_object.vertex_groups.keys())]
|
||||
|
||||
|
||||
class Eroder(bpy.types.Operator):
|
||||
bl_idname = "mesh.eroder"
|
||||
bl_label = "ErosionR"
|
||||
bl_description = "Apply various kinds of erosion to a landscape mesh"
|
||||
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
|
||||
|
||||
Iterations = IntProperty(
|
||||
name="Iterations",
|
||||
description="Number of overall iterations",
|
||||
default=1,
|
||||
min=0,
|
||||
soft_max=100
|
||||
)
|
||||
IterRiver = IntProperty(
|
||||
name="River Iterations",
|
||||
description="Number of river iterations",
|
||||
default=30,
|
||||
min=0,
|
||||
soft_max=1000
|
||||
)
|
||||
IterAva = IntProperty(
|
||||
name="Avalanche Iterations",
|
||||
description="Number of avalanche iterations",
|
||||
default=5,
|
||||
min=0,
|
||||
soft_max=10
|
||||
)
|
||||
IterDiffuse = IntProperty(
|
||||
name="Diffuse Iterations",
|
||||
description="Number of diffuse iterations",
|
||||
default=5,
|
||||
min=0,
|
||||
soft_max=10
|
||||
)
|
||||
|
||||
Ef = FloatProperty(
|
||||
name="Rain on Plains",
|
||||
description="1 gives equal rain across the terrain, 0 rains more at the mountain tops",
|
||||
default=0.0,
|
||||
min=0,
|
||||
max=1
|
||||
)
|
||||
Kd = FloatProperty(
|
||||
name="Kd",
|
||||
description="Thermal diffusion rate (1.0 is a fairly high rate)",
|
||||
default=0.1,
|
||||
min=0,
|
||||
soft_max=100
|
||||
)
|
||||
|
||||
Kt = FloatProperty(
|
||||
name="Kt",
|
||||
description="Maximum stable talus angle",
|
||||
default=radians(60),
|
||||
min=0,
|
||||
max=radians(90),
|
||||
subtype='ANGLE'
|
||||
)
|
||||
|
||||
Kr = FloatProperty(
|
||||
name="Rain amount",
|
||||
description="Total Rain amount",
|
||||
default=.01,
|
||||
min=0,
|
||||
soft_max=1
|
||||
)
|
||||
Kv = FloatProperty(
|
||||
name="Rain variance",
|
||||
description="Rain variance (0 is constant, 1 is uniform)",
|
||||
default=0,
|
||||
min=0,
|
||||
max=1
|
||||
)
|
||||
userainmap = BoolProperty(
|
||||
name="Use rain map",
|
||||
description="Use active vertex group as a rain map",
|
||||
default=True
|
||||
)
|
||||
|
||||
Ks = FloatProperty(
|
||||
name="Soil solubility",
|
||||
description="Soil solubility - how quickly water quickly reaches saturation point",
|
||||
default=0.5,
|
||||
min=0,
|
||||
soft_max=1
|
||||
)
|
||||
Kdep = FloatProperty(
|
||||
name="Deposition rate",
|
||||
description="Sediment deposition rate - how quickly silt is laid down once water stops flowing quickly",
|
||||
default=0.1,
|
||||
min=0,
|
||||
soft_max=1
|
||||
)
|
||||
Kz = FloatProperty(name="Fluvial Erosion Rate",
|
||||
description="Amount of sediment moved each main iteration - if 0, then rivers are formed but the mesh is not changed",
|
||||
default=0.3,
|
||||
min=0,
|
||||
soft_max=20
|
||||
)
|
||||
Kc = FloatProperty(
|
||||
name="Carrying capacity",
|
||||
description="Base sediment carrying capacity",
|
||||
default=0.9,
|
||||
min=0,
|
||||
soft_max=1
|
||||
)
|
||||
Ka = FloatProperty(
|
||||
name="Slope dependence",
|
||||
description="Slope dependence of carrying capacity (not used)",
|
||||
default=1.0,
|
||||
min=0,
|
||||
soft_max=2
|
||||
)
|
||||
Kev = FloatProperty(
|
||||
name="Evaporation",
|
||||
description="Evaporation Rate per grid square in % - causes sediment to be dropped closer to the hills",
|
||||
default=.5,
|
||||
min=0,
|
||||
soft_max=2
|
||||
)
|
||||
|
||||
numexpr = BoolProperty(
|
||||
name="Numexpr",
|
||||
description="Use numexpr module (if available)",
|
||||
default=True
|
||||
)
|
||||
|
||||
Pd = FloatProperty(
|
||||
name="Diffusion Amount",
|
||||
description="Diffusion probability",
|
||||
default=0.2,
|
||||
min=0,
|
||||
max=1
|
||||
)
|
||||
Pa = FloatProperty(
|
||||
name="Avalanche Amount",
|
||||
description="Avalanche amount",
|
||||
default=0.5,
|
||||
min=0,
|
||||
max=1
|
||||
)
|
||||
Pw = FloatProperty(
|
||||
name="River Amount",
|
||||
description="Water erosion probability",
|
||||
default=1,
|
||||
min=0,
|
||||
max=1
|
||||
)
|
||||
|
||||
smooth = BoolProperty(
|
||||
name="Smooth",
|
||||
description="Set smooth shading",
|
||||
default=True
|
||||
)
|
||||
|
||||
showiterstats = BoolProperty(
|
||||
name="Iteration Stats",
|
||||
description="Show iteraration statistics",
|
||||
default=False
|
||||
)
|
||||
showmeshstats = BoolProperty(name="Mesh Stats",
|
||||
description="Show mesh statistics",
|
||||
default=False
|
||||
)
|
||||
|
||||
stats = Stats()
|
||||
counts= {}
|
||||
|
||||
# add poll function to restrict action to mesh object in object mode
|
||||
|
||||
def execute(self, context):
|
||||
ob = context.active_object
|
||||
#obwater = bpy.data.objects["water"]
|
||||
me = ob.data
|
||||
#mewater = obwater.data
|
||||
self.stats.reset()
|
||||
try:
|
||||
vgActive = ob.vertex_groups.active.name
|
||||
except:
|
||||
vgActive = "capacity"
|
||||
print("ActiveGroup", vgActive)
|
||||
try:
|
||||
vg=ob.vertex_groups["rainmap"]
|
||||
except:
|
||||
vg=ob.vertex_groups.new("rainmap")
|
||||
try:
|
||||
vgscree=ob.vertex_groups["scree"]
|
||||
except:
|
||||
vgscree=ob.vertex_groups.new("scree")
|
||||
try:
|
||||
vgavalanced=ob.vertex_groups["avalanced"]
|
||||
except:
|
||||
vgavalanced=ob.vertex_groups.new("avalanced")
|
||||
try:
|
||||
vgw=ob.vertex_groups["water"]
|
||||
except:
|
||||
vgw=ob.vertex_groups.new("water")
|
||||
try:
|
||||
vgscour=ob.vertex_groups["scour"]
|
||||
except:
|
||||
vgscour=ob.vertex_groups.new("scour")
|
||||
try:
|
||||
vgdeposit=ob.vertex_groups["deposit"]
|
||||
except:
|
||||
vgdeposit=ob.vertex_groups.new("deposit")
|
||||
try:
|
||||
vgflowrate=ob.vertex_groups["flowrate"]
|
||||
except:
|
||||
vgflowrate=ob.vertex_groups.new("flowrate")
|
||||
try:
|
||||
vgsediment=ob.vertex_groups["sediment"]
|
||||
except:
|
||||
vgsediment=ob.vertex_groups.new("sediment")
|
||||
try:
|
||||
vgsedimentpct=ob.vertex_groups["sedimentpct"]
|
||||
except:
|
||||
vgsedimentpct=ob.vertex_groups.new("sedimentpct")
|
||||
try:
|
||||
vgcapacity=ob.vertex_groups["capacity"]
|
||||
except:
|
||||
vgcapacity=ob.vertex_groups.new("capacity")
|
||||
g = Grid.fromBlenderMesh(me, vg, self.Ef)
|
||||
|
||||
me = bpy.data.meshes.new(me.name)
|
||||
#mewater = bpy.data.meshes.new(mewater.name)
|
||||
|
||||
self.counts['diffuse']=0
|
||||
self.counts['avalanche']=0
|
||||
self.counts['water']=0
|
||||
for i in range(self.Iterations):
|
||||
if self.IterRiver > 0:
|
||||
for i in range(self.IterRiver):
|
||||
g.rivergeneration(self.Kr, self.Kv, self.userainmap, self.Kc, self.Ks, self.Kdep, self.Ka, self.Kev/100, 0,0,0,0, self.numexpr)
|
||||
|
||||
if self.Kd > 0.0:
|
||||
for k in range(self.IterDiffuse):
|
||||
g.diffuse(self.Kd / 5, self.IterDiffuse, self.numexpr)
|
||||
self.counts['diffuse']+=1
|
||||
#if self.Kt < radians(90) and rand() < self.Pa:
|
||||
if self.Kt < radians(90) and self.Pa > 0:
|
||||
for k in range(self.IterAva):
|
||||
# since dx and dy are scaled to 1, tan(Kt) is the height for a given angle
|
||||
g.avalanche(tan(self.Kt), self.IterAva, self.Pa, self.numexpr)
|
||||
self.counts['avalanche']+=1
|
||||
if self.Kz > 0:
|
||||
g.fluvial_erosion(self.Kr, self.Kv, self.userainmap, self.Kc, self.Ks, self.Kz*50, self.Ka, 0,0,0,0, self.numexpr)
|
||||
self.counts['water']+=1
|
||||
|
||||
g.toBlenderMesh(me)
|
||||
ob.data = me
|
||||
#g.toWaterMesh(mewater)
|
||||
#obwater.data = mewater
|
||||
if vg:
|
||||
for row in range(g.rainmap.shape[0]):
|
||||
for col in range(g.rainmap.shape[1]):
|
||||
i = row * g.rainmap.shape[1] + col
|
||||
vg.add([i],g.rainmap[row,col],'ADD')
|
||||
if vgscree:
|
||||
for row in range(g.rainmap.shape[0]):
|
||||
for col in range(g.rainmap.shape[1]):
|
||||
i = row * g.rainmap.shape[1] + col
|
||||
vgscree.add([i],g.avalanced[row,col],'ADD')
|
||||
if vgavalanced:
|
||||
for row in range(g.rainmap.shape[0]):
|
||||
for col in range(g.rainmap.shape[1]):
|
||||
i = row * g.rainmap.shape[1] + col
|
||||
vgavalanced.add([i],-g.avalanced[row,col],'ADD')
|
||||
if vgw:
|
||||
for row in range(g.rainmap.shape[0]):
|
||||
for col in range(g.rainmap.shape[1]):
|
||||
i = row * g.rainmap.shape[1] + col
|
||||
vgw.add([i],g.water[row,col]/g.watermax,'ADD')
|
||||
# vgw.add([i],g.water[row,col],'ADD')
|
||||
if vgscour:
|
||||
for row in range(g.rainmap.shape[0]):
|
||||
for col in range(g.rainmap.shape[1]):
|
||||
i = row * g.rainmap.shape[1] + col
|
||||
# vgscour.add([i],(g.scour[row,col]-g.scourmin)/(g.scourmax-g.scourmin),'ADD')
|
||||
vgscour.add([i],g.scour[row,col]/max(g.scourmax, -g.scourmin),'ADD')
|
||||
if vgdeposit:
|
||||
for row in range(g.rainmap.shape[0]):
|
||||
for col in range(g.rainmap.shape[1]):
|
||||
i = row * g.rainmap.shape[1] + col
|
||||
vgdeposit.add([i],g.scour[row,col]/min(-g.scourmax, g.scourmin),'ADD')
|
||||
if vgflowrate:
|
||||
for row in range(g.rainmap.shape[0]):
|
||||
for col in range(g.rainmap.shape[1]):
|
||||
i = row * g.rainmap.shape[1] + col
|
||||
# vgflowrate.add([i],g.flowrate[row,col]/g.flowratemax,'ADD')
|
||||
vgflowrate.add([i],g.flowrate[row,col],'ADD')
|
||||
if vgsediment:
|
||||
for row in range(g.rainmap.shape[0]):
|
||||
for col in range(g.rainmap.shape[1]):
|
||||
i = row * g.rainmap.shape[1] + col
|
||||
# vgsediment.add([i],g.sediment[row,col]/g.sedmax,'ADD')
|
||||
vgsediment.add([i],g.sediment[row,col],'ADD')
|
||||
if vgsedimentpct:
|
||||
for row in range(g.rainmap.shape[0]):
|
||||
for col in range(g.rainmap.shape[1]):
|
||||
i = row * g.rainmap.shape[1] + col
|
||||
vgsedimentpct.add([i],g.sedimentpct[row,col],'ADD')
|
||||
if vgcapacity:
|
||||
for row in range(g.rainmap.shape[0]):
|
||||
for col in range(g.rainmap.shape[1]):
|
||||
i = row * g.rainmap.shape[1] + col
|
||||
vgcapacity.add([i],g.capacity[row,col],'ADD')
|
||||
try:
|
||||
vg = ob.vertex_groups["vgActive"]
|
||||
except:
|
||||
vg = vgcapacity
|
||||
ob.vertex_groups.active = vg
|
||||
|
||||
if self.smooth:
|
||||
bpy.ops.object.shade_smooth()
|
||||
self.stats.time()
|
||||
self.stats.memory()
|
||||
if self.showmeshstats:
|
||||
self.stats.meshstats = g.analyze()
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def draw(self,context):
|
||||
layout = self.layout
|
||||
|
||||
layout.operator('screen.repeat_last', text="Repeat", icon='FILE_REFRESH' )
|
||||
|
||||
layout.prop(self, 'Iterations')
|
||||
|
||||
box = layout.box()
|
||||
col = box.column(align=True)
|
||||
col.label("Thermal (Diffusion)")
|
||||
col.prop(self, 'Kd')
|
||||
col.prop(self, 'IterDiffuse')
|
||||
|
||||
box = layout.box()
|
||||
col = box.column(align=True)
|
||||
col.label("Avalanche (Talus)")
|
||||
col.prop(self, 'Pa')
|
||||
col.prop(self, 'IterAva')
|
||||
col.prop(self, 'Kt')
|
||||
|
||||
box = layout.box()
|
||||
col = box.column(align=True)
|
||||
col.label("River erosion")
|
||||
col.prop(self, 'IterRiver')
|
||||
col.prop(self, 'Kz')
|
||||
col.prop(self, 'Ks')
|
||||
col.prop(self, 'Kc')
|
||||
col.prop(self, 'Kdep')
|
||||
col.prop(self, 'Kr')
|
||||
col.prop(self, 'Kv')
|
||||
col.prop(self, 'Kev')
|
||||
#box2 = box.box()
|
||||
#box2.prop(self, 'userainmap')
|
||||
#box2.enabled = context.active_object.vertex_groups.active is not None
|
||||
#box.prop(self, 'Ka')
|
||||
col.prop(self, 'Ef')
|
||||
|
||||
#box = layout.box()
|
||||
#box.label("Probabilities")
|
||||
#box.prop(self, 'Pa')
|
||||
#box.prop(self, 'Pw')
|
||||
|
||||
layout.prop(self,'smooth')
|
||||
|
||||
#if numexpr_available:
|
||||
# layout.prop(self, 'numexpr')
|
||||
#else:
|
||||
# box = layout.box()
|
||||
# box.alert=True
|
||||
# box.label("Numexpr not available. Will slow down large meshes")
|
||||
|
||||
#box = layout.box()
|
||||
#box.prop(self,'showiterstats')
|
||||
#if self.showiterstats:
|
||||
# row = box.row()
|
||||
# col1 = row.column()
|
||||
# col2 = row.column()
|
||||
# col1.label("Time"); col2.label("%.1f s"%self.stats.elapsedtime)
|
||||
# if self.stats.memstats_available:
|
||||
# col1.label("Memory"); col2.label("%.1f Mb"%(self.stats.maxmem/(1024.0*1024.0)))
|
||||
# col1.label("Diffusions"); col2.label("%d"% self.counts['diffuse'])
|
||||
# col1.label("Avalanches"); col2.label("%d"% self.counts['avalanche'])
|
||||
# col1.label("Water movements"); col2.label("%d"% self.counts['water'])
|
||||
#box = layout.box()
|
||||
#box.prop(self,'showmeshstats')
|
||||
#if self.showmeshstats:
|
||||
# row = box.row()
|
||||
# col1 = row.column()
|
||||
# col2 = row.column()
|
||||
# for line in self.stats.meshstats.split('\n'):
|
||||
# label, value = line.split(':')
|
||||
# col1.label(label)
|
||||
# col2.label(value)
|
||||
|
|
|
@ -58,9 +58,9 @@ class AntLandscapeRefresh(bpy.types.Operator):
|
|||
bpy.ops.object.mode_set(mode = 'EDIT')
|
||||
bpy.ops.object.mode_set(mode = 'OBJECT')
|
||||
|
||||
|
||||
if obj and obj.ant_landscape.keys():
|
||||
obi = obj.ant_landscape.items()
|
||||
ob = obj.ant_landscape
|
||||
obi = ob.items()
|
||||
#print("Refresh A.N.T. Landscape Grid")
|
||||
#for k in obi.keys():
|
||||
# print(k, "-", obi[k])
|
||||
|
@ -70,9 +70,17 @@ class AntLandscapeRefresh(bpy.types.Operator):
|
|||
|
||||
# redraw verts
|
||||
mesh = obj.data
|
||||
for v in mesh.vertices:
|
||||
v.co[2] = 0
|
||||
v.co[2] = noise_gen(v.co, prop)
|
||||
|
||||
if ob['use_vgroup']:
|
||||
vertex_group = obj.vertex_groups.active
|
||||
if vertex_group:
|
||||
for v in mesh.vertices:
|
||||
v.co[2] = 0
|
||||
v.co[2] = vertex_group.weight(v.index) * noise_gen(v.co, prop)
|
||||
else:
|
||||
for v in mesh.vertices:
|
||||
v.co[2] = 0
|
||||
v.co[2] = noise_gen(v.co, prop)
|
||||
mesh.update()
|
||||
else:
|
||||
pass
|
||||
|
@ -120,26 +128,31 @@ class AntLandscapeRegenerate(bpy.types.Operator):
|
|||
new_name = ob.ant_terrain_name
|
||||
|
||||
# Main function, create landscape mesh object
|
||||
if ob["sphere_mesh"]:
|
||||
if ob['sphere_mesh']:
|
||||
# sphere
|
||||
verts, faces = sphere_gen(
|
||||
ob["subdivision_y"],
|
||||
ob["subdivision_x"],
|
||||
ob["tri_face"],
|
||||
ob["mesh_size"],
|
||||
ob['subdivision_y'],
|
||||
ob['subdivision_x'],
|
||||
ob['tri_face'],
|
||||
ob['mesh_size'],
|
||||
ant_props,
|
||||
False,
|
||||
0.0
|
||||
)
|
||||
new_ob = create_mesh_object(context, verts, [], faces, new_name).object
|
||||
if ob['remove_double']:
|
||||
new_ob.select = True
|
||||
bpy.ops.object.mode_set(mode = 'EDIT')
|
||||
bpy.ops.mesh.remove_doubles(threshold=0.0001, use_unselected=False)
|
||||
bpy.ops.object.mode_set(mode = 'OBJECT')
|
||||
else:
|
||||
# grid
|
||||
verts, faces = grid_gen(
|
||||
ob["subdivision_x"],
|
||||
ob["subdivision_y"],
|
||||
ob["tri_face"],
|
||||
ob["mesh_size_x"],
|
||||
ob["mesh_size_y"],
|
||||
ob['subdivision_x'],
|
||||
ob['subdivision_y'],
|
||||
ob['tri_face'],
|
||||
ob['mesh_size_x'],
|
||||
ob['mesh_size_y'],
|
||||
ant_props,
|
||||
False,
|
||||
0.0
|
||||
|
@ -148,54 +161,59 @@ class AntLandscapeRegenerate(bpy.types.Operator):
|
|||
|
||||
new_ob.select = True
|
||||
|
||||
if ob["smooth_mesh"]:
|
||||
if ob['smooth_mesh']:
|
||||
bpy.ops.object.shade_smooth()
|
||||
|
||||
# Landscape Material
|
||||
if ob["land_material"] != "" and ob["land_material"] in bpy.data.materials:
|
||||
mat = bpy.data.materials[ob["land_material"]]
|
||||
if ob['land_material'] != "" and ob['land_material'] in bpy.data.materials:
|
||||
mat = bpy.data.materials[ob['land_material']]
|
||||
bpy.context.object.data.materials.append(mat)
|
||||
|
||||
# Water plane
|
||||
if ob["water_plane"]:
|
||||
if ob["sphere_mesh"]:
|
||||
if ob['water_plane']:
|
||||
if ob['sphere_mesh']:
|
||||
# sphere
|
||||
verts, faces = sphere_gen(
|
||||
ob["subdivision_y"],
|
||||
ob["subdivision_x"],
|
||||
ob["tri_face"],
|
||||
ob["mesh_size"],
|
||||
ob['subdivision_y'],
|
||||
ob['subdivision_x'],
|
||||
ob['tri_face'],
|
||||
ob['mesh_size'],
|
||||
ant_props,
|
||||
ob["water_plane"],
|
||||
ob["water_level"]
|
||||
ob['water_plane'],
|
||||
ob['water_level']
|
||||
)
|
||||
wobj = create_mesh_object(context, verts, [], faces, new_name+"_plane").object
|
||||
if ob['remove_double']:
|
||||
wobj.select = True
|
||||
bpy.ops.object.mode_set(mode = 'EDIT')
|
||||
bpy.ops.mesh.remove_doubles(threshold=0.0001, use_unselected=False)
|
||||
bpy.ops.object.mode_set(mode = 'OBJECT')
|
||||
else:
|
||||
# grid
|
||||
verts, faces = grid_gen(
|
||||
2,
|
||||
2,
|
||||
ob["tri_face"],
|
||||
ob["mesh_size_x"],
|
||||
ob["mesh_size_y"],
|
||||
ob['tri_face'],
|
||||
ob['mesh_size_x'],
|
||||
ob['mesh_size_y'],
|
||||
ant_props,
|
||||
ob["water_plane"],
|
||||
ob["water_level"]
|
||||
ob['water_plane'],
|
||||
ob['water_level']
|
||||
)
|
||||
wobj = create_mesh_object(context, verts, [], faces, new_name+"_plane").object
|
||||
|
||||
wobj.select = True
|
||||
|
||||
if ob["smooth_mesh"]:
|
||||
if ob['smooth_mesh']:
|
||||
bpy.ops.object.shade_smooth()
|
||||
|
||||
# Water Material
|
||||
if ob["water_material"] != "" and ob["water_material"] in bpy.data.materials:
|
||||
mat = bpy.data.materials[ob["water_material"]]
|
||||
if ob['water_material'] != "" and ob['water_material'] in bpy.data.materials:
|
||||
mat = bpy.data.materials[ob['water_material']]
|
||||
bpy.context.object.data.materials.append(mat)
|
||||
|
||||
# Loc Rot Scale
|
||||
if ob["water_plane"]:
|
||||
if ob['water_plane']:
|
||||
wobj.location = obj.location
|
||||
wobj.rotation_euler = obj.rotation_euler
|
||||
wobj.scale = obj.scale
|
||||
|
@ -205,7 +223,7 @@ class AntLandscapeRegenerate(bpy.types.Operator):
|
|||
new_ob.location = obj.location
|
||||
new_ob.rotation_euler = obj.rotation_euler
|
||||
new_ob.scale = obj.scale
|
||||
|
||||
|
||||
# Store props
|
||||
new_ob = store_properties(ob, new_ob)
|
||||
|
||||
|
@ -225,19 +243,3 @@ class AntLandscapeRegenerate(bpy.types.Operator):
|
|||
context.user_preferences.edit.use_global_undo = undo
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
'''
|
||||
# ------------------------------------------------------------
|
||||
# Register:
|
||||
|
||||
def register():
|
||||
bpy.utils.register_module(__name__)
|
||||
|
||||
|
||||
def unregister():
|
||||
bpy.utils.unregister_module(__name__)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
'''
|
|
@ -0,0 +1,652 @@
|
|||
# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# erode.py -- a script to simulate erosion of height fields
|
||||
# (c) 2014 Michel J. Anders (varkenvarken)
|
||||
# now with some modifications by Ian Huish (nerk)
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
|
||||
from time import time
|
||||
import unittest
|
||||
import sys
|
||||
import os
|
||||
# import resource # so much for platform independence, this only works on unix :-(
|
||||
from random import random as rand, shuffle
|
||||
import numpy as np
|
||||
#from .perlin import pnoise
|
||||
|
||||
numexpr_available = False
|
||||
# Sorry, nerk can't handle numexpr at this time!
|
||||
#try:
|
||||
# import numexpr as ne
|
||||
# numexpr_available = True
|
||||
#except ImportError:
|
||||
# pass
|
||||
|
||||
def getmemsize():
|
||||
return 0.0
|
||||
#return resource.getrusage(resource.RUSAGE_SELF).ru_maxrss*resource.getpagesize()/(1024.0*1024.0)
|
||||
|
||||
def getptime():
|
||||
#r = resource.getrusage(resource.RUSAGE_SELF)
|
||||
#return r.ru_utime + r.ru_stime
|
||||
return time()
|
||||
|
||||
class Grid:
|
||||
|
||||
def __init__(self, size=10, dtype=np.single):
|
||||
self.center = np.zeros([size,size], dtype)
|
||||
#print("Centre\n", np.array_str(self.center,precision=3), file=sys.stderr)
|
||||
self.water = None
|
||||
self.sediment = None
|
||||
self.scour = None
|
||||
self.flowrate = None
|
||||
self.sedimentpct = None
|
||||
self.sedimentpct = None
|
||||
self.capacity = None
|
||||
self.avalanced = None
|
||||
self.minx=None
|
||||
self.miny=None
|
||||
self.maxx=None
|
||||
self.maxy=None
|
||||
self.zscale=1
|
||||
self.maxrss=0.0
|
||||
self.sequence=[0,1,2,3]
|
||||
self.watermax = 1.0
|
||||
self.flowratemax = 1.0
|
||||
self.scourmax = 1.0
|
||||
self.sedmax = 1.0
|
||||
self.scourmin = 1.0
|
||||
|
||||
def init_water_and_sediment(self):
|
||||
if self.water is None:
|
||||
self.water = np.zeros(self.center.shape, dtype=np.single)
|
||||
if self.sediment is None:
|
||||
self.sediment = np.zeros(self.center.shape, dtype=np.single)
|
||||
if self.scour is None:
|
||||
self.scour = np.zeros(self.center.shape, dtype=np.single)
|
||||
if self.flowrate is None:
|
||||
self.flowrate = np.zeros(self.center.shape, dtype=np.single)
|
||||
if self.sedimentpct is None:
|
||||
self.sedimentpct = np.zeros(self.center.shape, dtype=np.single)
|
||||
if self.capacity is None:
|
||||
self.capacity = np.zeros(self.center.shape, dtype=np.single)
|
||||
if self.avalanced is None:
|
||||
self.avalanced = np.zeros(self.center.shape, dtype=np.single)
|
||||
|
||||
def __str__(self):
|
||||
return ''.join(self.__str_iter__(fmt="%.3f"))
|
||||
|
||||
def __str_iter__(self, fmt):
|
||||
for row in self.center[::]:
|
||||
values=[]
|
||||
for v in row:
|
||||
values.append(fmt%v)
|
||||
yield ' '.join(values) + '\n'
|
||||
|
||||
@staticmethod
|
||||
def fromFile(filename):
|
||||
if filename == '-' : filename = sys.stdin
|
||||
g=Grid()
|
||||
g.center=np.loadtxt(filename,np.single)
|
||||
return g
|
||||
|
||||
def toFile(self, filename, fmt="%.3f"):
|
||||
if filename == '-' :
|
||||
filename = sys.stdout.fileno()
|
||||
with open(filename,"w") as f:
|
||||
for line in self.__str_iter__(fmt):
|
||||
f.write(line)
|
||||
|
||||
def raw(self,format="%.3f"):
|
||||
fstr=format+" "+ format+" "+ format+" "
|
||||
a=self.center / self.zscale
|
||||
minx=0.0 if self.minx is None else self.minx
|
||||
miny=0.0 if self.miny is None else self.miny
|
||||
maxx=1.0 if self.maxx is None else self.maxx
|
||||
maxy=1.0 if self.maxy is None else self.maxy
|
||||
dx=(maxx-minx)/(a.shape[0]-1)
|
||||
dy=(maxy-miny)/(a.shape[1]-1)
|
||||
for row in range(a.shape[0]-1):
|
||||
row0=miny+row*dy
|
||||
row1=row0+dy
|
||||
for col in range(a.shape[1]-1):
|
||||
col0=minx+col*dx
|
||||
col1=col0+dx
|
||||
yield (fstr%(row0 ,col0 ,a[row ][col ])+
|
||||
fstr%(row0 ,col1 ,a[row ][col+1])+
|
||||
fstr%(row1 ,col0 ,a[row+1][col ])+"\n")
|
||||
yield (fstr%(row0 ,col1 ,a[row ][col+1])+
|
||||
fstr%(row1 ,col0 ,a[row+1][col ])+
|
||||
fstr%(row1 ,col1 ,a[row+1][col+1])+"\n")
|
||||
|
||||
def toRaw(self, filename, infomap=None):
|
||||
with open(filename if type(filename) == str else sys.stdout.fileno() , "w") as f:
|
||||
f.writelines(self.raw())
|
||||
if infomap:
|
||||
with open(os.path.splitext(filename)[0]+".inf" if type(filename) == str else sys.stdout.fileno() , "w") as f:
|
||||
f.writelines("\n".join("%-15s: %s"%t for t in sorted(infomap.items())))
|
||||
|
||||
@staticmethod
|
||||
def fromRaw(filename):
|
||||
"""initialize a grid from a Blender .raw file.
|
||||
currenly suports just rectangular grids of all triangles
|
||||
"""
|
||||
g=Grid.fromFile(filename)
|
||||
# we assume tris and an axis aligned grid
|
||||
g.center=np.reshape(g.center,(-1,3))
|
||||
g._sort()
|
||||
return g
|
||||
|
||||
def _sort(self, expfact):
|
||||
# keep unique vertices only by creating a set and sort first on x then on y coordinate
|
||||
# using rather slow python sort but couldn;t wrap my head around np.lexsort
|
||||
verts = sorted(list({ tuple(t) for t in self.center[::] }))
|
||||
x=set(c[0] for c in verts)
|
||||
y=set(c[1] for c in verts)
|
||||
nx=len(x)
|
||||
ny=len(y)
|
||||
self.minx=min(x)
|
||||
self.maxx=max(x)
|
||||
self.miny=min(y)
|
||||
self.maxy=max(y)
|
||||
xscale=(self.maxx-self.minx)/(nx-1)
|
||||
yscale=(self.maxy-self.miny)/(ny-1)
|
||||
# note: a purely flat plane cannot be scaled
|
||||
if (yscale != 0.0) and (abs(xscale/yscale) - 1.0 > 1e-3) : raise ValueError("Mesh spacing not square %d x %d %.4f x %4.f"%(nx,ny,xscale,yscale))
|
||||
self.zscale=1.0
|
||||
if abs(yscale) > 1e-6 :
|
||||
self.zscale=1.0/yscale
|
||||
|
||||
# keep just the z-values and null any ofsset
|
||||
# we might catch a reshape error that will occur if nx*ny != # of vertices (if we are not dealing with a heightfield but with a mesh with duplicate x,y coords, like an axis aligned cube
|
||||
self.center=np.array([c[2] for c in verts],dtype=np.single).reshape(nx,ny)
|
||||
self.center=(self.center-np.amin(self.center))*self.zscale
|
||||
if self.rainmap is not None:
|
||||
#rainmap = sorted(list({ tuple(t) for t in self.rainmap[::] }))
|
||||
#self.rainmap=np.array([c[2] for c in rainmap],dtype=np.single).reshape(nx,ny)
|
||||
rmscale = np.max(self.center)
|
||||
#self.rainmap = (self.center/rmscale) * np.exp(expfact*((self.center/rmscale)-1))
|
||||
self.rainmap = expfact + (1-expfact)*(self.center/rmscale)
|
||||
|
||||
@staticmethod
|
||||
def fromBlenderMesh(me, vg, expfact):
|
||||
g=Grid()
|
||||
g.center=np.asarray(list(tuple(v.co) for v in me.vertices), dtype=np.single )
|
||||
g.rainmap=None
|
||||
print("VertexGroup\n",vg, file=sys.stderr)
|
||||
if vg is not None:
|
||||
for v in me.vertices:
|
||||
vg.add([v.index],0.0,'ADD')
|
||||
g.rainmap=np.asarray(list( (v.co[0], v.co[1], vg.weight(v.index)) for v in me.vertices), dtype=np.single )
|
||||
g._sort(expfact)
|
||||
#print("CentreMesh\n", np.array_str(g.center,precision=3), file=sys.stderr)
|
||||
#print('rainmap',np.max(g.rainmap),np.min(g.rainmap))
|
||||
return g
|
||||
|
||||
# def rainmapcolor(me, vg):
|
||||
# if vg is not None:
|
||||
# for v in me.vertices:
|
||||
|
||||
|
||||
|
||||
def setrainmap(self, rainmap):
|
||||
self.rainmap = rainmap
|
||||
|
||||
def _verts(self, surface):
|
||||
a=surface / self.zscale
|
||||
minx=0.0 if self.minx is None else self.minx
|
||||
miny=0.0 if self.miny is None else self.miny
|
||||
maxx=1.0 if self.maxx is None else self.maxx
|
||||
maxy=1.0 if self.maxy is None else self.maxy
|
||||
dx=(maxx-minx)/(a.shape[0]-1)
|
||||
dy=(maxy-miny)/(a.shape[1]-1)
|
||||
for row in range(a.shape[0]):
|
||||
row0=miny+row*dy
|
||||
for col in range(a.shape[1]):
|
||||
col0=minx+col*dx
|
||||
yield (row0 ,col0 ,a[row ][col ])
|
||||
|
||||
def _faces(self):
|
||||
nrow, ncol = self.center.shape
|
||||
for row in range(nrow-1):
|
||||
for col in range(ncol-1):
|
||||
vi = row * ncol + col
|
||||
yield (vi, vi+ncol, vi+1)
|
||||
yield (vi+1, vi+ncol, vi+ncol+1)
|
||||
|
||||
def toBlenderMesh(self, me): # pass me as argument so that we don't need to import bpy and create a dependency
|
||||
# the docs state that from_pydata takes iterators as arguments but it will fail with generators because it does len(arg)
|
||||
me.from_pydata(list(self._verts(self.center)),[],list(self._faces()))
|
||||
|
||||
def toWaterMesh(self, me): # pass me as argument so that we don't need to import bpy and create a dependency
|
||||
# the docs state that from_pydata takes iterators as arguments but it will fail with generators because it does len(arg)
|
||||
me.from_pydata(list(self._verts(self.water)),[],list(self._faces()))
|
||||
|
||||
def peak(self, value=1):
|
||||
nx,ny = self.center.shape
|
||||
self.center[int(nx/2),int(ny/2)] += value
|
||||
|
||||
def shelf(self, value=1):
|
||||
nx,ny = self.center.shape
|
||||
self.center[:nx/2] += value
|
||||
|
||||
def mesa(self, value=1):
|
||||
nx,ny = self.center.shape
|
||||
self.center[nx/4:3*nx/4,ny/4:3*ny/4] += value
|
||||
|
||||
def random(self, value=1):
|
||||
self.center += np.random.random_sample(self.center.shape)*value
|
||||
|
||||
def neighborgrid(self):
|
||||
self.up=np.roll(self.center,-1,0)
|
||||
self.down=np.roll(self.center,1,0)
|
||||
self.left=np.roll(self.center,-1,1)
|
||||
self.right=np.roll(self.center,1,1)
|
||||
|
||||
def zeroedge(self, quantity=None):
|
||||
c = self.center if quantity is None else quantity
|
||||
c[0,:]=0
|
||||
c[-1,:]=0
|
||||
c[:,0]=0
|
||||
c[:,-1]=0
|
||||
|
||||
def diffuse(self, Kd, IterDiffuse, numexpr):
|
||||
self.zeroedge()
|
||||
c = self.center[1:-1,1:-1]
|
||||
up = self.center[ :-2,1:-1]
|
||||
down = self.center[2: ,1:-1]
|
||||
left = self.center[1:-1, :-2]
|
||||
right = self.center[1:-1,2: ]
|
||||
if(numexpr and numexpr_available):
|
||||
self.center[1:-1,1:-1] = ne.evaluate('c + Kd * (up + down + left + right - 4.0 * c)')
|
||||
else:
|
||||
self.center[1:-1,1:-1] = c + (Kd/IterDiffuse) * (up + down + left + right - 4.0 * c)
|
||||
print("diffuse: ", Kd)
|
||||
self.maxrss = max(getmemsize(), self.maxrss)
|
||||
return self.center
|
||||
|
||||
def avalanche(self, delta, iterava, prob, numexpr):
|
||||
self.zeroedge()
|
||||
#print(self.center)
|
||||
|
||||
c = self.center[1:-1,1:-1]
|
||||
up = self.center[ :-2,1:-1]
|
||||
down = self.center[2: ,1:-1]
|
||||
left = self.center[1:-1, :-2]
|
||||
right = self.center[1:-1,2: ]
|
||||
where = np.where
|
||||
|
||||
if(numexpr and numexpr_available):
|
||||
self.center[1:-1,1:-1] = ne.evaluate('c + where((up -c) > delta ,(up -c -delta)/2, 0) \
|
||||
+ where((down -c) > delta ,(down -c -delta)/2, 0) \
|
||||
+ where((left -c) > delta ,(left -c -delta)/2, 0) \
|
||||
+ where((right-c) > delta ,(right-c -delta)/2, 0) \
|
||||
+ where((up -c) < -delta,(up -c +delta)/2, 0) \
|
||||
+ where((down -c) < -delta,(down -c +delta)/2, 0) \
|
||||
+ where((left -c) < -delta,(left -c +delta)/2, 0) \
|
||||
+ where((right-c) < -delta,(right-c +delta)/2, 0)')
|
||||
else:
|
||||
sa = (
|
||||
# incoming
|
||||
where((up -c) > delta ,(up -c -delta)/2, 0)
|
||||
+ where((down -c) > delta ,(down -c -delta)/2, 0)
|
||||
+ where((left -c) > delta ,(left -c -delta)/2, 0)
|
||||
+ where((right-c) > delta ,(right-c -delta)/2, 0)
|
||||
# outgoing
|
||||
+ where((up -c) < -delta,(up -c +delta)/2, 0)
|
||||
+ where((down -c) < -delta,(down -c +delta)/2, 0)
|
||||
+ where((left -c) < -delta,(left -c +delta)/2, 0)
|
||||
+ where((right-c) < -delta,(right-c +delta)/2, 0)
|
||||
)
|
||||
randarray = np.random.randint(0,100,sa.shape) *0.01
|
||||
sa = where(randarray < prob, sa, 0)
|
||||
self.avalanced[1:-1,1:-1] = self.avalanced[1:-1,1:-1] + sa/iterava
|
||||
self.center[1:-1,1:-1] = c + sa/iterava
|
||||
|
||||
#print(self.center)
|
||||
self.maxrss = max(getmemsize(), self.maxrss)
|
||||
return self.center
|
||||
|
||||
def rain(self, amount=1, variance=0, userainmap=False):
|
||||
self.water += (1.0 - np.random.random(self.water.shape) * variance) * (amount if ((self.rainmap is None) or (not userainmap)) else self.rainmap * amount)
|
||||
|
||||
def spring(self, amount, px, py, radius): # px, py and radius are all fractions
|
||||
nx, ny = self.center.shape
|
||||
rx = max(int(nx*radius),1)
|
||||
ry = max(int(ny*radius),1)
|
||||
px = int(nx*px)
|
||||
py = int(ny*py)
|
||||
self.water[px-rx:px+rx+1,py-ry:py+ry+1] += amount
|
||||
|
||||
def river(self, Kc, Ks, Kdep, Ka, Kev, numexpr):
|
||||
|
||||
zeros = np.zeros
|
||||
where = np.where
|
||||
min = np.minimum
|
||||
max = np.maximum
|
||||
abs = np.absolute
|
||||
arctan = np.arctan
|
||||
sin = np.sin
|
||||
|
||||
center = (slice( 1, -1,None),slice( 1, -1,None))
|
||||
#print("CentreSlice\n", np.array_str(center,precision=3), file=sys.stderr)
|
||||
up = (slice(None, -2,None),slice( 1, -1,None))
|
||||
down = (slice( 2, None,None),slice( 1, -1,None))
|
||||
left = (slice( 1, -1,None),slice(None, -2,None))
|
||||
right = (slice( 1, -1,None),slice( 2,None,None))
|
||||
|
||||
water = self.water
|
||||
rock = self.center
|
||||
sediment = self.sediment
|
||||
height = rock + water
|
||||
sc = where(water>0, sediment/water, 0) ##!! this gives a runtime warning for division by zero
|
||||
sdw = zeros(water[center].shape)
|
||||
svdw = zeros(water[center].shape)
|
||||
sds = zeros(water[center].shape)
|
||||
angle = zeros(water[center].shape)
|
||||
#print(water[center])
|
||||
for d in (up,down,left,right):
|
||||
if(numexpr and numexpr_available):
|
||||
hdd = height[d]
|
||||
hcc = height[center]
|
||||
dw = ne.evaluate('hdd-hcc')
|
||||
inflow = ne.evaluate('dw > 0')
|
||||
wdd = water[d]
|
||||
wcc = water[center]
|
||||
dw = ne.evaluate('where(inflow, where(wdd<dw, wdd, dw), where(-wcc>dw, -wcc, dw))/4.0') # nested where() represent min() and max()
|
||||
sdw = ne.evaluate('sdw + dw')
|
||||
scd = sc[d]
|
||||
scc = sc[center]
|
||||
rockd= rock[d]
|
||||
rockc= rock[center]
|
||||
sds = ne.evaluate('sds + dw * where(inflow, scd, scc)')
|
||||
svdw = ne.evaluate('svdw + abs(dw)')
|
||||
angle= ne.evaluate('angle + arctan(abs(rockd-rockc))')
|
||||
else:
|
||||
dw = (height[d]-height[center])
|
||||
inflow = dw > 0
|
||||
dw = where(inflow, min(water[d], dw), max(-water[center], dw))/4.0
|
||||
sdw = sdw + dw
|
||||
sds = sds + dw * where(inflow, sc[d], sc[center])
|
||||
svdw = svdw + abs(dw)
|
||||
angle= angle + np.arctan(abs(rock[d]-rock[center]))
|
||||
|
||||
if(numexpr and numexpr_available):
|
||||
wcc = water[center]
|
||||
scc = sediment[center]
|
||||
rcc = rock[center]
|
||||
water[center] = ne.evaluate('wcc + sdw')
|
||||
sediment[center] = ne.evaluate('scc + sds')
|
||||
sc = ne.evaluate('where(wcc>0, scc/wcc, 2000*Kc)')
|
||||
fKc = ne.evaluate('Kc*sin(Ka*angle)*svdw')
|
||||
ds = ne.evaluate('where(sc > fKc, -Kd * scc, Ks * svdw)')
|
||||
rock[center] = ne.evaluate('rcc - ds')
|
||||
rock[center] = ne.evaluate('where(rcc<0,0,rcc)') # there isn't really a bottom to the rock but negative values look ugly
|
||||
sediment[center] = ne.evaluate('scc + ds')
|
||||
else:
|
||||
wcc = water[center]
|
||||
scc = sediment[center]
|
||||
rcc = rock[center]
|
||||
water[center] = wcc * (1-Kev) + sdw
|
||||
sediment[center] = scc + sds
|
||||
sc = where(wcc>0, scc/wcc, 2*Kc)
|
||||
fKc = Kc*svdw
|
||||
#fKc = Kc*np.sin(Ka*angle)*svdw*wcc
|
||||
#ds = where(sc > fKc, -Kd * scc, Ks * svdw)
|
||||
ds = where(fKc>sc,(fKc-sc)*Ks,(fKc-sc)*Kdep)*wcc
|
||||
self.flowrate[center] = svdw
|
||||
self.scour[center] = ds
|
||||
self.sedimentpct[center] = sc
|
||||
self.capacity[center] = fKc
|
||||
#rock[center] = rcc - ds
|
||||
#rock[center] = where(rcc<0,0,rcc) # there isn't really a bottom to the rock but negative values look ugly
|
||||
sediment[center] = scc + ds + sds
|
||||
#print("sdw", sdw[10,15])
|
||||
|
||||
def flow(self, Kc, Ks, Kz, Ka, numexpr):
|
||||
|
||||
zeros = np.zeros
|
||||
where = np.where
|
||||
min = np.minimum
|
||||
max = np.maximum
|
||||
abs = np.absolute
|
||||
arctan = np.arctan
|
||||
sin = np.sin
|
||||
|
||||
center = (slice( 1, -1,None),slice( 1, -1,None))
|
||||
#print("CentreSlice\n", np.array_str(center,precision=3), file=sys.stderr)
|
||||
#up = (slice(None, -2,None),slice( 1, -1,None))
|
||||
#down = (slice( 2, None,None),slice( 1, -1,None))
|
||||
#left = (slice( 1, -1,None),slice(None, -2,None))
|
||||
#right = (slice( 1, -1,None),slice( 2,None,None))
|
||||
|
||||
#water = self.water
|
||||
rock = self.center
|
||||
#sediment = self.sediment
|
||||
#height = rock + water
|
||||
#sc = where(water>0, sediment/water, 0) ##!! this gives a runtime warning for division by zero
|
||||
#sdw = zeros(water[center].shape)
|
||||
#svdw = zeros(water[center].shape)
|
||||
#sds = zeros(water[center].shape)
|
||||
#angle = zeros(water[center].shape)
|
||||
#print(height[center])
|
||||
#print(water[center])
|
||||
#for d in (up,down,left,right):
|
||||
#if(numexpr and numexpr_available):
|
||||
#hdd = height[d]
|
||||
#hcc = height[center]
|
||||
#dw = ne.evaluate('hdd-hcc')
|
||||
#inflow = ne.evaluate('dw > 0')
|
||||
#wdd = water[d]
|
||||
#wcc = water[center]
|
||||
#dw = ne.evaluate('where(inflow, where(wdd<dw, wdd, dw), where(-wcc>dw, -wcc, dw))/4.0') # nested where() represent min() and max()
|
||||
#sdw = ne.evaluate('sdw + dw')
|
||||
#scd = sc[d]
|
||||
#scc = sc[center]
|
||||
#rockd= rock[d]
|
||||
#rockc= rock[center]
|
||||
#sds = ne.evaluate('sds + dw * where(inflow, scd, scc)')
|
||||
#svdw = ne.evaluate('svdw + abs(dw)')
|
||||
#angle= ne.evaluate('angle + arctan(abs(rockd-rockc))')
|
||||
#else:
|
||||
#dw = (height[d]-height[center])
|
||||
#inflow = dw > 0
|
||||
#dw = where(inflow, min(water[d], dw), max(-water[center], dw))/4.0
|
||||
#sdw = sdw + dw
|
||||
#sds = sds + dw * where(inflow, sc[d], sc[center])
|
||||
#svdw = svdw + abs(dw)
|
||||
#angle= angle + np.arctan(abs(rock[d]-rock[center]))
|
||||
|
||||
#if(numexpr and numexpr_available):
|
||||
#wcc = water[center]
|
||||
#scc = sediment[center]
|
||||
#rcc = rock[center]
|
||||
#water[center] = ne.evaluate('wcc + sdw')
|
||||
#sediment[center] = ne.evaluate('scc + sds')
|
||||
#sc = ne.evaluate('where(wcc>0, scc/wcc, 2000*Kc)')
|
||||
#fKc = ne.evaluate('Kc*sin(Ka*angle)*svdw')
|
||||
#ds = ne.evaluate('where(sc > fKc, -Kd * scc, Ks * svdw)')
|
||||
#rock[center] = ne.evaluate('rcc - ds')
|
||||
#rock[center] = ne.evaluate('where(rcc<0,0,rcc)') # there isn't really a bottom to the rock but negative values look ugly
|
||||
#sediment[center] = ne.evaluate('scc + ds')
|
||||
#else:
|
||||
#wcc = water[center]
|
||||
#scc = sediment[center]
|
||||
ds = self.scour[center]
|
||||
rcc = rock[center]
|
||||
#water[center] = wcc + sdw
|
||||
#sediment[center] = scc + sds
|
||||
#sc = where(wcc>0, scc/wcc, 2*Kc)
|
||||
#fKc = Kc*np.sin(Ka*angle)*svdw
|
||||
#ds = where(sc > fKc, -Kd * scc, Ks * svdw)
|
||||
rock[center] = rcc - ds * Kz
|
||||
rock[center] = where(rcc<0,0,rcc) # there isn't really a bottom to the rock but negative values look ugly
|
||||
#sediment[center] = scc + ds
|
||||
|
||||
def rivergeneration(self, rainamount, rainvariance, userainmap, Kc, Ks, Kdep, Ka, Kev, Kspring, Kspringx, Kspringy, Kspringr, numexpr):
|
||||
self.init_water_and_sediment()
|
||||
self.rain(rainamount, rainvariance, userainmap)
|
||||
self.zeroedge(self.water)
|
||||
self.zeroedge(self.sediment)
|
||||
#self.spring(Kspring, Kspringx, Kspringy, Kspringr)
|
||||
self.river(Kc, Ks, Kdep, Ka, Kev, numexpr)
|
||||
self.watermax = np.max(self.water)
|
||||
|
||||
def fluvial_erosion(self, rainamount, rainvariance, userainmap, Kc, Ks, Kdep, Ka, Kspring, Kspringx, Kspringy, Kspringr, numexpr):
|
||||
#self.init_water_and_sediment()
|
||||
#self.rain(rainamount, rainvariance, userainmap)
|
||||
#self.zeroedge(self.water)
|
||||
#self.zeroedge(self.sediment)
|
||||
#self.spring(Kspring, Kspringx, Kspringy, Kspringr)
|
||||
self.flow(Kc, Ks, Kdep, Ka, numexpr)
|
||||
self.flowratemax = np.max(self.flowrate)
|
||||
self.scourmax = np.max(self.scour)
|
||||
self.scourmin = np.min(self.scour)
|
||||
self.sedmax = np.max(self.sediment)
|
||||
print("DSMinMax", np.min(self.scour), np.max(self.scour))
|
||||
|
||||
def analyze(self):
|
||||
self.neighborgrid()
|
||||
# just looking at up and left to avoid needless doubel calculations
|
||||
slopes=np.concatenate((np.abs(self.left - self.center),np.abs(self.up - self.center)))
|
||||
return '\n'.join(["%-15s: %.3f"%t for t in [
|
||||
('height average', np.average(self.center)),
|
||||
('height median', np.median(self.center)),
|
||||
('height max', np.max(self.center)),
|
||||
('height min', np.min(self.center)),
|
||||
('height std', np.std(self.center)),
|
||||
('slope average', np.average(slopes)),
|
||||
('slope median', np.median(slopes)),
|
||||
('slope max', np.max(slopes)),
|
||||
('slope min', np.min(slopes)),
|
||||
('slope std', np.std(slopes))
|
||||
]]
|
||||
)
|
||||
|
||||
class TestGrid(unittest.TestCase):
|
||||
|
||||
def test_diffuse(self):
|
||||
g=Grid(5)
|
||||
g.peak(1)
|
||||
self.assertEqual(g.center[2,2],1.0)
|
||||
g.diffuse(0.1, numexpr=False)
|
||||
for n in [(2,1),(2,3),(1,2),(3,2)]:
|
||||
self.assertAlmostEqual(g.center[n],0.1)
|
||||
self.assertAlmostEqual(g.center[2,2],0.6)
|
||||
|
||||
def test_diffuse_numexpr(self):
|
||||
g=Grid(5)
|
||||
g.peak(1)
|
||||
g.diffuse(0.1, numexpr=False)
|
||||
h=Grid(5)
|
||||
h.peak(1)
|
||||
h.diffuse(0.1, numexpr=True)
|
||||
self.assertEqual(list(g.center.flat),list(h.center.flat))
|
||||
|
||||
def test_avalanche_numexpr(self):
|
||||
g=Grid(5)
|
||||
g.peak(1)
|
||||
g.avalanche(0.1, numexpr=False)
|
||||
h=Grid(5)
|
||||
h.peak(1)
|
||||
h.avalanche(0.1, numexpr=True)
|
||||
print(g)
|
||||
print(h)
|
||||
np.testing.assert_almost_equal(g.center,h.center)
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
import argparse
|
||||
|
||||
parser = argparse.ArgumentParser(description='Erode a terrain while assuming zero boundary conditions.')
|
||||
parser.add_argument('-I', dest='iterations', type=int, default=1, help='the number of iterations')
|
||||
parser.add_argument('-Kd', dest='Kd', type=float, default=0.01, help='Diffusion constant')
|
||||
parser.add_argument('-Kh', dest='Kh', type=float, default=6, help='Maximum stable cliff height')
|
||||
parser.add_argument('-Kp', dest='Kp', type=float, default=0.1, help='Avalanche probability for unstable cliffs')
|
||||
parser.add_argument('-Kr', dest='Kr', type=float, default=0.1, help='Average amount of rain per iteration')
|
||||
parser.add_argument('-Kspring', dest='Kspring', type=float, default=0.0, help='Average amount of wellwater per iteration')
|
||||
parser.add_argument('-Kspringx', dest='Kspringx', type=float, default=0.5, help='relative x position of spring')
|
||||
parser.add_argument('-Kspringy', dest='Kspringy', type=float, default=0.5, help='relative y position of spring')
|
||||
parser.add_argument('-Kspringr', dest='Kspringr', type=float, default=0.02, help='radius of spring')
|
||||
parser.add_argument('-Kdep', dest='Kdep', type=float, default=0.1, help='Sediment deposition constant')
|
||||
parser.add_argument('-Ks', dest='Ks', type=float, default=0.1, help='Soil softness constant')
|
||||
parser.add_argument('-Kc', dest='Kc', type=float, default=1.0, help='Sediment capacity')
|
||||
parser.add_argument('-Ka', dest='Ka', type=float, default=2.0, help='Slope dependency of erosion')
|
||||
parser.add_argument('-ri', action='store_true', dest='rawin', default=False, help='use Blender raw format for input')
|
||||
parser.add_argument('-ro', action='store_true', dest='rawout', default=False, help='use Blender raw format for output')
|
||||
parser.add_argument('-i', action='store_true', dest='useinputfile', default=False, help='use an inputfile (instead of just a synthesized grid)')
|
||||
parser.add_argument('-t', action='store_true', dest='timingonly', default=False, help='do not write anything to an output file')
|
||||
parser.add_argument('-infile', type=str, default="-", help='input filename')
|
||||
parser.add_argument('-outfile', type=str, default="-", help='output filename')
|
||||
parser.add_argument('-Gn', dest='gridsize', type=int, default=20, help='Gridsize (always square)')
|
||||
parser.add_argument('-Gp', dest='gridpeak', type=float, default=0, help='Add peak with given height')
|
||||
parser.add_argument('-Gs', dest='gridshelf', type=float, default=0, help='Add shelve with given height')
|
||||
parser.add_argument('-Gm', dest='gridmesa', type=float, default=0, help='Add mesa with given height')
|
||||
parser.add_argument('-Gr', dest='gridrandom', type=float, default=0, help='Add random values between 0 and given value')
|
||||
parser.add_argument('-m', dest='threads', type=int, default=1, help='number of threads to use')
|
||||
parser.add_argument('-u', action='store_true', dest='unittest', default=False, help='perfom unittests')
|
||||
parser.add_argument('-a', action='store_true', dest='analyze', default=False, help='show some statistics of input and output meshes')
|
||||
parser.add_argument('-d', action='store_true', dest='dump', default=False, help='show sediment and water meshes at end of run')
|
||||
parser.add_argument('-n', action='store_true', dest='usenumexpr', default=False, help='use numexpr optimizations')
|
||||
|
||||
args = parser.parse_args()
|
||||
print("\nInput arguments:")
|
||||
print("\n".join("%-15s: %s"%t for t in sorted(vars(args).items())), file=sys.stderr)
|
||||
|
||||
if args.unittest:
|
||||
unittest.main(argv=[sys.argv[0]])
|
||||
sys.exit(0)
|
||||
|
||||
if args.useinputfile:
|
||||
if args.rawin:
|
||||
grid = Grid.fromRaw(args.infile)
|
||||
else:
|
||||
grid = Grid.fromFile(args.infile)
|
||||
else:
|
||||
grid = Grid(args.gridsize)
|
||||
|
||||
if args.gridpeak > 0 : grid.peak(args.gridpeak)
|
||||
if args.gridmesa > 0 : grid.mesa(args.gridmesa)
|
||||
if args.gridshelf > 0 : grid.shelf(args.gridshelf)
|
||||
if args.gridrandom > 0 : grid.random(args.gridrandom)
|
||||
|
||||
if args.analyze:
|
||||
print('\nstatistics of the input grid:\n\n', grid.analyze(), file=sys.stderr, sep='' )
|
||||
t = getptime()
|
||||
for g in range(args.iterations):
|
||||
if args.Kd > 0:
|
||||
grid.diffuse(args.Kd, args.usenumexpr)
|
||||
if args.Kh > 0 and args.Kp > rand():
|
||||
grid.avalanche(args.Kh, args.usenumexpr)
|
||||
if args.Kr > 0 or args.Kspring > 0:
|
||||
grid.fluvial_erosion(args.Kr, args.Kc, args.Ks, args.Kdep, args.Ka, args.Kspring, args.Kspringx, args.Kspringy, args.Kspringr, args.usenumexpr)
|
||||
t = getptime() - t
|
||||
print("\nElapsed time: %.1f seconds, max memory %.1f Mb.\n"%(t,grid.maxrss), file=sys.stderr)
|
||||
if args.analyze:
|
||||
print('\nstatistics of the output grid:\n\n', grid.analyze(), file=sys.stderr, sep='')
|
||||
|
||||
if not args.timingonly:
|
||||
if args.rawout:
|
||||
grid.toRaw(args.outfile, vars(args))
|
||||
else:
|
||||
grid.toFile(args.outfile)
|
||||
|
||||
if args.dump:
|
||||
print("sediment\n", np.array_str(grid.sediment,precision=3), file=sys.stderr)
|
||||
print("water\n", np.array_str(grid.water,precision=3), file=sys.stderr)
|
||||
print("sediment concentration\n", np.array_str(grid.sediment/grid.water,precision=3), file=sys.stderr)
|
|
@ -43,7 +43,7 @@ from .ant_functions import (
|
|||
class AntMeshDisplace(bpy.types.Operator):
|
||||
bl_idname = "mesh.ant_displace"
|
||||
bl_label = "Another Noise Tool - Displace"
|
||||
bl_description = "Displace mesh vertices"
|
||||
bl_description = "A.N.T. Displace mesh vertices"
|
||||
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
|
||||
|
||||
ant_terrain_name = StringProperty(
|
||||
|
@ -428,6 +428,16 @@ class AntMeshDisplace(bpy.types.Operator):
|
|||
default=False,
|
||||
description="Remove doubles"
|
||||
)
|
||||
direction = EnumProperty(
|
||||
name="Direction",
|
||||
default="NORMAL",
|
||||
description="Displacement direction",
|
||||
items = [
|
||||
("NORMAL", "Normal", "Displace along vertex normal direction", 0),
|
||||
("Z", "Z", "Displace in the Z direction", 1),
|
||||
("Y", "Y", "Displace in the Y direction", 2),
|
||||
("X", "X", "Displace in the X direction", 3)]
|
||||
)
|
||||
show_main_settings = BoolProperty(
|
||||
name="Main Settings",
|
||||
default=True,
|
||||
|
@ -533,7 +543,8 @@ class AntMeshDisplace(bpy.types.Operator):
|
|||
self.strata,
|
||||
self.water_plane,
|
||||
self.water_level,
|
||||
self.use_vgroup
|
||||
self.use_vgroup,
|
||||
self.remove_double
|
||||
]
|
||||
|
||||
# do displace
|
||||
|
@ -542,12 +553,33 @@ class AntMeshDisplace(bpy.types.Operator):
|
|||
if self.use_vgroup is True:
|
||||
vertex_group = ob.vertex_groups.active
|
||||
if vertex_group:
|
||||
for v in mesh.vertices:
|
||||
v.co += vertex_group.weight(v.index) * v.normal * noise_gen(v.co, props)
|
||||
|
||||
if self.direction == "X":
|
||||
for v in mesh.vertices:
|
||||
v.co[0] += vertex_group.weight(v.index) * noise_gen(v.co, props)
|
||||
if self.direction == "Y":
|
||||
for v in mesh.vertices:
|
||||
v.co[1] += vertex_group.weight(v.index) * noise_gen(v.co, props)
|
||||
if self.direction == "Z":
|
||||
for v in mesh.vertices:
|
||||
v.co[2] += vertex_group.weight(v.index) * noise_gen(v.co, props)
|
||||
else:
|
||||
for v in mesh.vertices:
|
||||
v.co += vertex_group.weight(v.index) * v.normal * noise_gen(v.co, props)
|
||||
|
||||
else:
|
||||
for v in mesh.vertices:
|
||||
v.co += v.normal * noise_gen(v.co, props)
|
||||
if self.direction == "X":
|
||||
for v in mesh.vertices:
|
||||
v.co[0] += noise_gen(v.co, props)
|
||||
elif self.direction == "Y":
|
||||
for v in mesh.vertices:
|
||||
v.co[1] += noise_gen(v.co, props)
|
||||
elif self.direction == "Z":
|
||||
for v in mesh.vertices:
|
||||
v.co[2] += noise_gen(v.co, props)
|
||||
else:
|
||||
for v in mesh.vertices:
|
||||
v.co += v.normal * noise_gen(v.co, props)
|
||||
|
||||
mesh.update()
|
||||
|
||||
if bpy.ops.object.shade_smooth == True:
|
||||
|
|
|
@ -0,0 +1,55 @@
|
|||
from time import time
|
||||
|
||||
try:
|
||||
import psutil
|
||||
print('psutil available')
|
||||
psutil_available=True
|
||||
except ImportError:
|
||||
psutil_available=False
|
||||
|
||||
class Stats:
|
||||
def __init__(self):
|
||||
self.memstats_available = False
|
||||
if psutil_available:
|
||||
self.process=psutil.Process()
|
||||
self.memstats_available = True
|
||||
self.reset()
|
||||
|
||||
def reset(self):
|
||||
self.lasttime=self._gettime()
|
||||
self.lastmem=self._getmem()
|
||||
self.basemem = self.lastmem
|
||||
self.maxmem=0
|
||||
self.elapsedtime=0
|
||||
|
||||
def _gettime(self):
|
||||
"""return the time in seconds used by the current process."""
|
||||
if psutil_available:
|
||||
m=self.process.get_cpu_times()
|
||||
return m.user+m.system
|
||||
return time()
|
||||
|
||||
def _getmem(self):
|
||||
"""return the resident set size in bytes used by the current process."""
|
||||
if psutil_available:
|
||||
m=self.process.get_memory_info()
|
||||
return m.rss
|
||||
return 0
|
||||
|
||||
def time(self):
|
||||
"""return the time since the last call in seconds used by the current process."""
|
||||
old = self.lasttime
|
||||
self.lasttime = self._gettime()
|
||||
self.elapsedtime = self.lasttime-old
|
||||
return self.elapsedtime
|
||||
|
||||
def memory(self):
|
||||
"""return the maximum resident set size since the first call in bytes used by the current process."""
|
||||
self.lastmem = self._getmem()
|
||||
d = self.lastmem - self.basemem
|
||||
if d>self.maxmem:
|
||||
self.maxmem = d
|
||||
return self.maxmem
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
from stats import Stats
|
||||
from numpy import *
|
||||
|
||||
stats = Stats()
|
||||
|
||||
a = zeros(10000000)
|
||||
print(stats.time())
|
||||
print(stats.memory())
|
||||
a = sin(a)
|
||||
print(stats.time())
|
||||
print(stats.memory())
|
||||
a = cos(a)
|
||||
print(stats.time())
|
||||
print(stats.memory())
|
||||
a = cos(a)**2+sin(a)**2
|
||||
print(stats.time())
|
||||
print(stats.memory())
|
||||
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
numexpr_available=False
|
||||
try:
|
||||
import numexpr
|
||||
numexpr_available=True
|
||||
except ImportError:
|
||||
pass
|
||||
|
|
@ -0,0 +1,59 @@
|
|||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 13
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.0
|
||||
op.noise_type = 'turbulence_vector'
|
||||
op.basis_type = '2'
|
||||
op.vl_basis_type = '0'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '1'
|
||||
op.noise_depth = 6
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 1.5
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 0.8999999761581421
|
||||
op.gain = 2.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '0'
|
||||
op.height = 0.25
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.edge_falloff = '0'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -1.0
|
||||
op.use_vgroup = False
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
|
@ -0,0 +1,59 @@
|
|||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 533
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 0.5
|
||||
op.noise_type = 'hetero_terrain'
|
||||
op.basis_type = '2'
|
||||
op.vl_basis_type = '0'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.100000023841858
|
||||
op.lacunarity = 1.7999999523162842
|
||||
op.offset = 0.800000011920929
|
||||
op.gain = 2.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '0'
|
||||
op.height = 0.25
|
||||
op.height_invert = False
|
||||
op.height_offset = -0.0
|
||||
op.edge_falloff = '0'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -1.0
|
||||
op.use_vgroup = False
|
||||
op.strata = 2.0
|
||||
op.strata_type = '2'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
|
@ -14,40 +14,40 @@ op.subdivision_y = 128
|
|||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 11
|
||||
op.random_seed = 0
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 0.8899999856948853
|
||||
op.noise_type = 'hybrid_multi_fractal'
|
||||
op.basis_type = '1'
|
||||
op.noise_size = 0.33329999446868896
|
||||
op.noise_type = 'hetero_terrain'
|
||||
op.basis_type = '0'
|
||||
op.vl_basis_type = '0'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 0.800000011920929
|
||||
op.lacunarity = 2.2100000381469727
|
||||
op.offset = 0.559999942779541
|
||||
op.gain = 3.0
|
||||
op.dimension = 1.100000023841858
|
||||
op.lacunarity = 2.200000047683716
|
||||
op.offset = 0.4399999976158142
|
||||
op.gain = 1.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '0'
|
||||
op.height = 0.2199999988079071
|
||||
op.height = 0.20000000298023224
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.edge_falloff = '3'
|
||||
op.edge_falloff = '0'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -1.0
|
||||
op.use_vgroup = False
|
||||
op.strata = 2.0
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
|
@ -0,0 +1,59 @@
|
|||
import bpy
|
||||
op = bpy.context.active_operator
|
||||
|
||||
op.ant_terrain_name = 'Landscape'
|
||||
op.land_material = ''
|
||||
op.water_material = ''
|
||||
op.texture_block = ''
|
||||
op.at_cursor = True
|
||||
op.smooth_mesh = True
|
||||
op.tri_face = False
|
||||
op.sphere_mesh = False
|
||||
op.subdivision_x = 128
|
||||
op.subdivision_y = 128
|
||||
op.mesh_size = 2.0
|
||||
op.mesh_size_x = 2.0
|
||||
op.mesh_size_y = 2.0
|
||||
op.random_seed = 23
|
||||
op.noise_offset_x = 0.0
|
||||
op.noise_offset_y = 0.0
|
||||
op.noise_offset_z = 0.0
|
||||
op.noise_size_x = 1.0
|
||||
op.noise_size_y = 1.0
|
||||
op.noise_size_z = 1.0
|
||||
op.noise_size = 1.0
|
||||
op.noise_type = 'ridged_multi_fractal'
|
||||
op.basis_type = '0'
|
||||
op.vl_basis_type = '0'
|
||||
op.distortion = 1.0
|
||||
op.hard_noise = '0'
|
||||
op.noise_depth = 8
|
||||
op.amplitude = 0.5
|
||||
op.frequency = 2.0
|
||||
op.dimension = 1.0
|
||||
op.lacunarity = 2.0
|
||||
op.offset = 0.8999999761581421
|
||||
op.gain = 2.0
|
||||
op.marble_bias = '0'
|
||||
op.marble_sharp = '0'
|
||||
op.marble_shape = '0'
|
||||
op.height = 0.25
|
||||
op.height_invert = False
|
||||
op.height_offset = 0.0
|
||||
op.edge_falloff = '0'
|
||||
op.falloff_x = 4.0
|
||||
op.falloff_y = 4.0
|
||||
op.edge_level = 0.0
|
||||
op.maximum = 1.0
|
||||
op.minimum = -1.0
|
||||
op.use_vgroup = False
|
||||
op.strata = 5.0
|
||||
op.strata_type = '0'
|
||||
op.water_plane = False
|
||||
op.water_level = 0.009999999776482582
|
||||
op.remove_double = False
|
||||
op.show_main_settings = True
|
||||
op.show_noise_settings = True
|
||||
op.show_displace_settings = True
|
||||
op.refresh = True
|
||||
op.auto_refresh = True
|
Loading…
Reference in New Issue