Ant Landscape: fix requested ui changes

This commit is contained in:
Jimmy Hazevoet 2017-06-18 00:52:25 +10:00 committed by meta-androcto
parent 200a9bbbd4
commit e813b903c3
14 changed files with 1739 additions and 335 deletions

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@ -0,0 +1,2 @@
http://blog.michelanders.nl/search/label/erosion
https://github.com/nerk987/ErosionR

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@ -16,14 +16,14 @@
#
# ##### END GPL LICENSE BLOCK #####
# Another Noise Tool - Suite
# Another Noise Tool - Suite (W.I.P.)
# Jim Hazevoet 5/2017
bl_info = {
"name": "A.N.T.Landscape",
"author": "Jim Hazevoet",
"version": (0, 1, 6),
"blender": (2, 77, 0),
"version": (0, 1, 7),
"blender": (2, 78, 0),
"location": "View3D > Tool Shelf",
"description": "Another Noise Tool: Landscape and Displace",
"warning": "",
@ -54,18 +54,22 @@ from bpy.props import (
PointerProperty,
EnumProperty,
)
'''
from .ant_functions import (
draw_ant_refresh,
draw_ant_main,
draw_ant_noise,
draw_ant_displace,
)
'''
# ------------------------------------------------------------
# Menu and panels
def menu_func_eroder(self, context):
#self.layout.operator(Eroder.bl_idname, text="Eroder", icon='RNDCURVE')
self.layout.operator('mesh.eroder', text="Eroder", icon='RNDCURVE')
# Define "Landscape" menu
def menu_func_landscape(self, context):
self.layout.operator('mesh.landscape_add', text="Landscape", icon="RNDCURVE")
@ -76,7 +80,7 @@ class panel_func_add_landscape(bpy.types.Panel):
bl_space_type = "VIEW_3D"
bl_context = "objectmode"
bl_region_type = "TOOLS"
bl_label = "ANT Landscape"
bl_label = "Landscape"
bl_category = "Create"
bl_options = {'DEFAULT_CLOSED'}
@ -90,37 +94,41 @@ class AntLandscapeToolsPanel(bpy.types.Panel):
bl_space_type = "VIEW_3D"
bl_context = "objectmode"
bl_region_type = "TOOLS"
bl_label = "ANT Displace/Slopemap"
bl_label = "Landscape Tools"
bl_category = "Tools"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
ob = bpy.context.active_object
return (ob and ob.type == 'MESH')
def draw(self, context):
layout = self.layout
ob = context.active_object
if ob and ob.type == 'MESH':
box = layout.box()
col = box.column()
col.label("Mesh:")
col.operator('mesh.ant_displace', text="Displace", icon="RNDCURVE")
col = box.column()
col = layout.column()
col.operator('mesh.ant_displace', text="Mesh Displace", icon="RNDCURVE")
col.operator('mesh.eroder', text="Landscape Eroder", icon='SMOOTHCURVE')
col.operator('mesh.ant_slope_map', icon='GROUP_VERTEX')
else:
box = layout.box()
col = box.column()
col.label("Select a Mesh Object")
box.label("Select a Mesh!", icon='ERROR')
# Landscape Settings:
class AntLandscapeSettingsPanel(bpy.types.Panel):
bl_space_type = "VIEW_3D"
bl_context = "objectmode"
bl_region_type = "TOOLS"
bl_category = "Create"
# Landscape Settings / Properties:
class AntMainSettingsPanel(bpy.types.Panel):
bl_idname = "ANTMAIN_PT_layout"
bl_options = {'DEFAULT_CLOSED'}
bl_label = "ANT Landscape Settings"
# bl_space_type = 'PROPERTIES'
# bl_region_type = 'WINDOW'
# bl_context = "world"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = "object"
bl_label = "Landscape Main"
@classmethod
def poll(cls, context):
ob = bpy.context.active_object.ant_landscape.keys()
return ob
def draw(self, context):
layout = self.layout
@ -130,200 +138,256 @@ class AntLandscapeSettingsPanel(bpy.types.Panel):
if ob and ob.ant_landscape.keys():
ant = ob.ant_landscape
box = layout.box()
split = box.column().row().split()
split.scale_y = 1.5
split.operator('mesh.ant_landscape_regenerate', text="", icon="LOOP_FORWARDS")
split.operator('mesh.ant_landscape_refresh', text="", icon="FILE_REFRESH")
box = layout.box()
box.prop(ant, "show_main_settings", toggle=True)
if ant.show_main_settings:
#row = box.row(align=True)
#split = row.split(align=True)
#split.prop(ant, "at_cursor", toggle=True, icon_only=True, icon='CURSOR')
#split.prop(ant, "smooth_mesh", toggle=True, icon_only=True, icon='SOLID')
#split.prop(ant, "sphere_mesh", toggle=True)
#split.prop(ant, "tri_face", toggle=True, icon_only=True, icon='MESH_DATA')
#box.prop(ant, "ant_terrain_name")
#box.prop_search(ant, "land_material", bpy.data, "materials")
col = box.column(align=True)
col.prop(ant, "subdivision_x")
col.prop(ant, "subdivision_y")
col = box.column(align=True)
if ant.sphere_mesh:
col.prop(ant, "mesh_size")
else:
col.prop(ant, "mesh_size_x")
col.prop(ant, "mesh_size_y")
box = layout.box()
box.prop(ant, "show_noise_settings", toggle=True)
if ant.show_noise_settings:
box.prop(ant, "noise_type")
if ant.noise_type == "blender_texture":
box.prop_search(ant, "texture_block", bpy.data, "textures")
else:
box.prop(ant, "basis_type")
col = box.column(align=True)
col.prop(ant, "random_seed")
col = box.column(align=True)
col.prop(ant, "noise_offset_x")
col.prop(ant, "noise_offset_y")
col.prop(ant, "noise_offset_z")
col.prop(ant, "noise_size_x")
col.prop(ant, "noise_size_y")
col.prop(ant, "noise_size_z")
col = box.column(align=True)
col.prop(ant, "noise_size")
col = box.column(align=True)
if ant.noise_type == "multi_fractal":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
elif ant.noise_type == "ridged_multi_fractal":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
col.prop(ant, "gain")
elif ant.noise_type == "hybrid_multi_fractal":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
col.prop(ant, "gain")
elif ant.noise_type == "hetero_terrain":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
elif ant.noise_type == "fractal":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
elif ant.noise_type == "turbulence_vector":
col.prop(ant, "noise_depth")
col.prop(ant, "amplitude")
col.prop(ant, "frequency")
col.separator()
row = col.row(align=True)
row.prop(ant, "hard_noise", expand=True)
elif ant.noise_type == "variable_lacunarity":
box.prop(ant, "vl_basis_type")
box.prop(ant, "distortion")
elif ant.noise_type == "marble_noise":
box.prop(ant, "marble_shape")
box.prop(ant, "marble_bias")
box.prop(ant, "marble_sharp")
col = box.column(align=True)
col.prop(ant, "distortion")
col.prop(ant, "noise_depth")
col.separator()
row = col.row(align=True)
row.prop(ant, "hard_noise", expand=True)
elif ant.noise_type == "shattered_hterrain":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
col.prop(ant, "distortion")
elif ant.noise_type == "strata_hterrain":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
col.prop(ant, "distortion", text="Strata")
elif ant.noise_type == "ant_turbulence":
col.prop(ant, "noise_depth")
col.prop(ant, "amplitude")
col.prop(ant, "frequency")
col.prop(ant, "distortion")
col.separator()
row = col.row(align=True)
row.prop(ant, "hard_noise", expand=True)
elif ant.noise_type == "vl_noise_turbulence":
col.prop(ant, "noise_depth")
col.prop(ant, "amplitude")
col.prop(ant, "frequency")
col.prop(ant, "distortion")
col.separator()
col.prop(ant, "vl_basis_type")
col.separator()
row = col.row(align=True)
row.prop(ant, "hard_noise", expand=True)
elif ant.noise_type == "vl_hTerrain":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
col.prop(ant, "distortion")
col.separator()
col.prop(ant, "vl_basis_type")
elif ant.noise_type == "distorted_heteroTerrain":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
col.prop(ant, "distortion")
col.separator()
col.prop(ant, "vl_basis_type")
elif ant.noise_type == "double_multiFractal":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
col.prop(ant, "gain")
col.separator()
col.prop(ant, "vl_basis_type")
elif ant.noise_type == "slick_rock":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "gain")
col.prop(ant, "offset")
col.prop(ant, "distortion")
col.separator()
col.prop(ant, "vl_basis_type")
elif ant.noise_type == "planet_noise":
col.prop(ant, "noise_depth")
col.separator()
row = col.row(align=True)
row.prop(ant, "hard_noise", expand=True)
box = layout.box()
box.prop(ant, "show_displace_settings", toggle=True)
if ant.show_displace_settings:
col = box.column(align=True)
row = col.row(align=True).split(0.92, align=True)
row.prop(ant, "height")
row.prop(ant, "height_invert", toggle=True, text="", icon='ARROW_LEFTRIGHT')
col.prop(ant, "height_offset")
col.prop(ant, "maximum")
col.prop(ant, "minimum")
if not ant.sphere_mesh:
col = box.column()
col.prop(ant, "edge_falloff")
if ant.edge_falloff is not "0":
col = box.column(align=True)
col.prop(ant, "edge_level")
if ant.edge_falloff in ["2", "3"]:
col.prop(ant, "falloff_x")
if ant.edge_falloff in ["1", "3"]:
col.prop(ant, "falloff_y")
col = box.column()
col.prop(ant, "strata_type")
if ant.strata_type is not "0":
col = box.column()
col.prop(ant, "strata")
col = box.column(align=False)
col.scale_y = 1.5
col.operator('mesh.ant_landscape_regenerate', text="Regenerate", icon="LOOP_FORWARDS")
row = box.row(align=True)
split = row.split(align=True)
split.prop(ant, "smooth_mesh", toggle=True, text="Smooth", icon='SOLID')
split.prop(ant, "tri_face", toggle=True, text="Triangulate", icon='MESH_DATA')
if ant.sphere_mesh:
split.prop(ant, "remove_double", toggle=True, text="Remove Doubles", icon='MESH_DATA')
box.prop(ant, "ant_terrain_name")
box.prop_search(ant, "land_material", bpy.data, "materials")
col = box.column(align=True)
col.prop(ant, "subdivision_x")
col.prop(ant, "subdivision_y")
col = box.column(align=True)
if ant.sphere_mesh:
col.prop(ant, "mesh_size")
else:
col.prop(ant, "mesh_size_x")
col.prop(ant, "mesh_size_y")
else:
box = layout.box()
box.label("Select a Landscape Object!", icon='ERROR')
# Landscape Settings / Properties:
class AntNoiseSettingsPanel(bpy.types.Panel):
bl_idname = "ANTNOISE_PT_layout"
bl_options = {'DEFAULT_CLOSED'}
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = "object"
bl_label = "Landscape Noise"
@classmethod
def poll(cls, context):
ob = bpy.context.active_object.ant_landscape.keys()
return ob
def draw(self, context):
layout = self.layout
scene = context.scene
ob = bpy.context.active_object
if ob and ob.ant_landscape.keys():
ant = ob.ant_landscape
box = layout.box()
col = box.column(align=True)
col.scale_y = 1.5
if ant.sphere_mesh:
col.operator('mesh.ant_landscape_regenerate', text="Regenerate", icon="LOOP_FORWARDS")
else:
col.operator('mesh.ant_landscape_refresh', text="Refresh", icon="FILE_REFRESH")
box.prop(ant, "noise_type")
if ant.noise_type == "blender_texture":
box.prop_search(ant, "texture_block", bpy.data, "textures")
else:
box.prop(ant, "basis_type")
col = box.column(align=True)
col.prop(ant, "random_seed")
col = box.column(align=True)
col.prop(ant, "noise_offset_x")
col.prop(ant, "noise_offset_y")
col.prop(ant, "noise_offset_z")
col.prop(ant, "noise_size_x")
col.prop(ant, "noise_size_y")
if ant.sphere_mesh:
col.prop(ant, "noise_size_z")
col = box.column(align=True)
col.prop(ant, "noise_size")
col = box.column(align=True)
if ant.noise_type == "multi_fractal":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
elif ant.noise_type == "ridged_multi_fractal":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
col.prop(ant, "gain")
elif ant.noise_type == "hybrid_multi_fractal":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
col.prop(ant, "gain")
elif ant.noise_type == "hetero_terrain":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
elif ant.noise_type == "fractal":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
elif ant.noise_type == "turbulence_vector":
col.prop(ant, "noise_depth")
col.prop(ant, "amplitude")
col.prop(ant, "frequency")
col.separator()
row = col.row(align=True)
row.prop(ant, "hard_noise", expand=True)
elif ant.noise_type == "variable_lacunarity":
box.prop(ant, "vl_basis_type")
box.prop(ant, "distortion")
elif ant.noise_type == "marble_noise":
box.prop(ant, "marble_shape")
box.prop(ant, "marble_bias")
box.prop(ant, "marble_sharp")
col = box.column(align=True)
col.prop(ant, "distortion")
col.prop(ant, "noise_depth")
col.separator()
row = col.row(align=True)
row.prop(ant, "hard_noise", expand=True)
elif ant.noise_type == "shattered_hterrain":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
col.prop(ant, "distortion")
elif ant.noise_type == "strata_hterrain":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
col.prop(ant, "distortion", text="Strata")
elif ant.noise_type == "ant_turbulence":
col.prop(ant, "noise_depth")
col.prop(ant, "amplitude")
col.prop(ant, "frequency")
col.prop(ant, "distortion")
col.separator()
row = col.row(align=True)
row.prop(ant, "hard_noise", expand=True)
elif ant.noise_type == "vl_noise_turbulence":
col.prop(ant, "noise_depth")
col.prop(ant, "amplitude")
col.prop(ant, "frequency")
col.prop(ant, "distortion")
col.separator()
col.prop(ant, "vl_basis_type")
col.separator()
row = col.row(align=True)
row.prop(ant, "hard_noise", expand=True)
elif ant.noise_type == "vl_hTerrain":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
col.prop(ant, "distortion")
col.separator()
col.prop(ant, "vl_basis_type")
elif ant.noise_type == "distorted_heteroTerrain":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
col.prop(ant, "distortion")
col.separator()
col.prop(ant, "vl_basis_type")
elif ant.noise_type == "double_multiFractal":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "offset")
col.prop(ant, "gain")
col.separator()
col.prop(ant, "vl_basis_type")
elif ant.noise_type == "slick_rock":
col.prop(ant, "noise_depth")
col.prop(ant, "dimension")
col.prop(ant, "lacunarity")
col.prop(ant, "gain")
col.prop(ant, "offset")
col.prop(ant, "distortion")
col.separator()
col.prop(ant, "vl_basis_type")
elif ant.noise_type == "planet_noise":
col.prop(ant, "noise_depth")
col.separator()
row = col.row(align=True)
row.prop(ant, "hard_noise", expand=True)
else:
box = layout.box()
box.label("Select a Landscape Object!", icon='ERROR')
# Landscape Settings / Properties:
class AntDisplaceSettingsPanel(bpy.types.Panel):
bl_idname = "ANTDISP_PT_layout"
bl_options = {'DEFAULT_CLOSED'}
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = "object"
bl_label = "Landscape Displace"
@classmethod
def poll(cls, context):
ob = bpy.context.active_object.ant_landscape.keys()
return ob
def draw(self, context):
layout = self.layout
scene = context.scene
ob = bpy.context.active_object
if ob and ob.ant_landscape.keys():
ant = ob.ant_landscape
box = layout.box()
col = box.column(align=True)
col.scale_y = 1.5
if ant.sphere_mesh:
col.operator('mesh.ant_landscape_regenerate', text="Regenerate", icon="LOOP_FORWARDS")
else:
col.operator('mesh.ant_landscape_refresh', text="Refresh", icon="FILE_REFRESH")
col = box.column(align=True)
row = col.row(align=True).split(0.92, align=True)
row.prop(ant, "height")
row.prop(ant, "height_invert", toggle=True, text="", icon='ARROW_LEFTRIGHT')
col.prop(ant, "height_offset")
col.prop(ant, "maximum")
col.prop(ant, "minimum")
if not ant.sphere_mesh:
col = box.column()
col.prop(ant, "edge_falloff")
if ant.edge_falloff is not "0":
col = box.column(align=True)
col.prop(ant, "edge_level")
if ant.edge_falloff in ["2", "3"]:
col.prop(ant, "falloff_x")
if ant.edge_falloff in ["1", "3"]:
col.prop(ant, "falloff_y")
col = box.column()
col.label("Select a Landscape Object")
col.prop(ant, "strata_type")
if ant.strata_type is not "0":
col = box.column()
col.prop(ant, "strata")
col = box.column()
col.prop(ant, "use_vgroup", toggle=True)
else:
box = layout.box()
box.label("Select a Landscape Object!", icon='ERROR')
# ------------------------------------------------------------
@ -712,21 +776,6 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
default=False,
description="Remove doubles"
)
show_main_settings = BoolProperty(
name="Main Settings",
default=True,
description="Show settings"
)
show_noise_settings = BoolProperty(
name="Noise Settings",
default=True,
description="Show noise settings"
)
show_displace_settings = BoolProperty(
name="Displace Settings",
default=True,
description="Show displace settings"
)
refresh = BoolProperty(
name="Refresh",
default=False,
@ -738,20 +787,23 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
description="Automatic refresh"
)
# ------------------------------------------------------------
# Register:
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_mesh_add.append(menu_func_landscape)
bpy.types.Object.ant_landscape = PointerProperty(type=AntLandscapePropertiesGroup, name="ANT_Landscape", description="Landscape properties", options={'ANIMATABLE'})
bpy.types.Object.ant_landscape = PointerProperty(type=AntLandscapePropertiesGroup, name="ANT_Landscape", description="Landscape properties")
bpy.types.VIEW3D_MT_paint_weight.append(menu_func_eroder)
bpy.types.VIEW3D_MT_object.append(menu_func_eroder)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_mesh_add.remove(menu_func_landscape)
#del bpy.types.Object.AntLandscapePropertiesGroup
bpy.types.VIEW3D_MT_paint_weight.remove(menu_func_eroder)
bpy.types.VIEW3D_MT_object.remove(menu_func_eroder)
if __name__ == "__main__":
register()

View File

@ -47,7 +47,7 @@ from .ant_functions import (
class AntAddLandscape(bpy.types.Operator):
bl_idname = "mesh.landscape_add"
bl_label = "Another Noise Tool - Landscape"
bl_description = "Add landscape mesh"
bl_description = "A.N.T. Add landscape mesh"
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
ant_terrain_name = StringProperty(
@ -650,19 +650,3 @@ class AntAddLandscape(bpy.types.Operator):
context.user_preferences.edit.use_global_undo = undo
return {'FINISHED'}
'''
# ------------------------------------------------------------
# Register:
def register():
bpy.utils.register_module(__name__)
def unregister():
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()
'''

View File

@ -19,6 +19,9 @@
# Another Noise Tool - Functions
# Jim Hazevoet
# ErosionR:
# Michel Anders (varkenvarken), Ian Huish (nerk)
# import modules
import bpy
from bpy.props import (
@ -151,8 +154,8 @@ class AntVgSlopeMap(bpy.types.Operator):
name="Method:",
default='SLOPE_Z',
items=[
('SLOPE_Z', "Slope Z", "Slope for planar mesh"),
('SLOPE_XYZ', "Slope XYZ", "Slope for spherical mesh")
('SLOPE_Z', "Z Slope", "Slope for planar mesh"),
('SLOPE_XYZ', "Sphere Slope", "Slope for spherical mesh")
])
group_name = StringProperty(
name="Vertex Group Name:",
@ -171,6 +174,11 @@ class AntVgSlopeMap(bpy.types.Operator):
max=1.0,
description="Increase to select more vertices"
)
weight_mode = BoolProperty(
name="Enter WeightPaint Mode:",
default=True,
description="Enter weightpaint mode when done"
)
@classmethod
def poll(cls, context):
@ -184,10 +192,11 @@ class AntVgSlopeMap(bpy.types.Operator):
def execute(self, context):
message = "Popup Values: %d, %f, %s, %s" % \
(self.select_flat, self.select_range, self.group_name, self.z_method)
message = "Popup Values: %d, %f, %s, %s, %s" % \
(self.select_flat, self.select_range, self.group_name, self.z_method, self.weight_mode)
self.report({'INFO'}, message)
bpy.ops.object.mode_set(mode='OBJECT')
ob = bpy.context.active_object
dim = ob.dimensions
@ -214,6 +223,8 @@ class AntVgSlopeMap(bpy.types.Operator):
vg_normal.name = self.group_name
if self.weight_mode:
bpy.ops.paint.weight_paint_toggle()
return {'FINISHED'}
@ -575,7 +586,8 @@ def noise_gen(coords, props):
# Adjust height
if height_invert:
value = (1.0 - value) * height + height_offset
value = 1.0 - value
value = value * height + height_offset
else:
value = value * height + height_offset
@ -631,7 +643,6 @@ def noise_gen(coords, props):
return value
# ------------------------------------------------------------
# draw properties
@ -827,6 +838,9 @@ def draw_ant_displace(self, context, generate=True):
box = layout.box()
box.prop(self, "show_displace_settings", toggle=True)
if self.show_displace_settings:
col = box.column(align=False)
if not generate:
col.prop(self, "direction", toggle=True)
col = box.column(align=True)
row = col.row(align=True).split(0.92, align=True)
row.prop(self, "height")
@ -845,9 +859,6 @@ def draw_ant_displace(self, context, generate=True):
col.prop(self, "falloff_x")
if self.edge_falloff in ["1", "3"]:
col.prop(self, "falloff_y")
else:
col = box.column(align=False)
col.prop(self, "use_vgroup", toggle=True)
col = box.column()
col.prop(self, "strata_type")
@ -855,6 +866,10 @@ def draw_ant_displace(self, context, generate=True):
col = box.column()
col.prop(self, "strata")
if not generate:
col = box.column(align=False)
col.prop(self, "use_vgroup", toggle=True)
def draw_ant_water(self, context):
layout = self.layout
@ -920,11 +935,418 @@ def store_properties(operator, ob):
ob.ant_landscape.water_plane = operator.water_plane
ob.ant_landscape.water_level = operator.water_level
ob.ant_landscape.use_vgroup = operator.use_vgroup
ob.ant_landscape.show_main_settings = operator.show_main_settings
ob.ant_landscape.show_noise_settings = operator.show_noise_settings
ob.ant_landscape.show_displace_settings = operator.show_displace_settings
#print("A.N.T. Landscape Object Properties:")
#for k in ob.ant_landscape.keys():
# print(k, "-", ob.ant_landscape[k])
ob.ant_landscape.remove_double = operator.remove_double
return ob
# ------------------------------------------------------------
# "name": "ErosionR"
# "author": "Michel Anders (varkenvarken), Ian Huish (nerk)"
from random import random as rand
from math import tan, radians
from .eroder import Grid
#print("Imported multifiles", file=sys.stderr)
from .stats import Stats
from .utils import numexpr_available
def availableVertexGroupsOrNone(self, context):
groups = [ ('None', 'None', 'None', 1) ]
return groups + [(name, name, name, n+1) for n,name in enumerate(context.active_object.vertex_groups.keys())]
class Eroder(bpy.types.Operator):
bl_idname = "mesh.eroder"
bl_label = "ErosionR"
bl_description = "Apply various kinds of erosion to a landscape mesh"
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
Iterations = IntProperty(
name="Iterations",
description="Number of overall iterations",
default=1,
min=0,
soft_max=100
)
IterRiver = IntProperty(
name="River Iterations",
description="Number of river iterations",
default=30,
min=0,
soft_max=1000
)
IterAva = IntProperty(
name="Avalanche Iterations",
description="Number of avalanche iterations",
default=5,
min=0,
soft_max=10
)
IterDiffuse = IntProperty(
name="Diffuse Iterations",
description="Number of diffuse iterations",
default=5,
min=0,
soft_max=10
)
Ef = FloatProperty(
name="Rain on Plains",
description="1 gives equal rain across the terrain, 0 rains more at the mountain tops",
default=0.0,
min=0,
max=1
)
Kd = FloatProperty(
name="Kd",
description="Thermal diffusion rate (1.0 is a fairly high rate)",
default=0.1,
min=0,
soft_max=100
)
Kt = FloatProperty(
name="Kt",
description="Maximum stable talus angle",
default=radians(60),
min=0,
max=radians(90),
subtype='ANGLE'
)
Kr = FloatProperty(
name="Rain amount",
description="Total Rain amount",
default=.01,
min=0,
soft_max=1
)
Kv = FloatProperty(
name="Rain variance",
description="Rain variance (0 is constant, 1 is uniform)",
default=0,
min=0,
max=1
)
userainmap = BoolProperty(
name="Use rain map",
description="Use active vertex group as a rain map",
default=True
)
Ks = FloatProperty(
name="Soil solubility",
description="Soil solubility - how quickly water quickly reaches saturation point",
default=0.5,
min=0,
soft_max=1
)
Kdep = FloatProperty(
name="Deposition rate",
description="Sediment deposition rate - how quickly silt is laid down once water stops flowing quickly",
default=0.1,
min=0,
soft_max=1
)
Kz = FloatProperty(name="Fluvial Erosion Rate",
description="Amount of sediment moved each main iteration - if 0, then rivers are formed but the mesh is not changed",
default=0.3,
min=0,
soft_max=20
)
Kc = FloatProperty(
name="Carrying capacity",
description="Base sediment carrying capacity",
default=0.9,
min=0,
soft_max=1
)
Ka = FloatProperty(
name="Slope dependence",
description="Slope dependence of carrying capacity (not used)",
default=1.0,
min=0,
soft_max=2
)
Kev = FloatProperty(
name="Evaporation",
description="Evaporation Rate per grid square in % - causes sediment to be dropped closer to the hills",
default=.5,
min=0,
soft_max=2
)
numexpr = BoolProperty(
name="Numexpr",
description="Use numexpr module (if available)",
default=True
)
Pd = FloatProperty(
name="Diffusion Amount",
description="Diffusion probability",
default=0.2,
min=0,
max=1
)
Pa = FloatProperty(
name="Avalanche Amount",
description="Avalanche amount",
default=0.5,
min=0,
max=1
)
Pw = FloatProperty(
name="River Amount",
description="Water erosion probability",
default=1,
min=0,
max=1
)
smooth = BoolProperty(
name="Smooth",
description="Set smooth shading",
default=True
)
showiterstats = BoolProperty(
name="Iteration Stats",
description="Show iteraration statistics",
default=False
)
showmeshstats = BoolProperty(name="Mesh Stats",
description="Show mesh statistics",
default=False
)
stats = Stats()
counts= {}
# add poll function to restrict action to mesh object in object mode
def execute(self, context):
ob = context.active_object
#obwater = bpy.data.objects["water"]
me = ob.data
#mewater = obwater.data
self.stats.reset()
try:
vgActive = ob.vertex_groups.active.name
except:
vgActive = "capacity"
print("ActiveGroup", vgActive)
try:
vg=ob.vertex_groups["rainmap"]
except:
vg=ob.vertex_groups.new("rainmap")
try:
vgscree=ob.vertex_groups["scree"]
except:
vgscree=ob.vertex_groups.new("scree")
try:
vgavalanced=ob.vertex_groups["avalanced"]
except:
vgavalanced=ob.vertex_groups.new("avalanced")
try:
vgw=ob.vertex_groups["water"]
except:
vgw=ob.vertex_groups.new("water")
try:
vgscour=ob.vertex_groups["scour"]
except:
vgscour=ob.vertex_groups.new("scour")
try:
vgdeposit=ob.vertex_groups["deposit"]
except:
vgdeposit=ob.vertex_groups.new("deposit")
try:
vgflowrate=ob.vertex_groups["flowrate"]
except:
vgflowrate=ob.vertex_groups.new("flowrate")
try:
vgsediment=ob.vertex_groups["sediment"]
except:
vgsediment=ob.vertex_groups.new("sediment")
try:
vgsedimentpct=ob.vertex_groups["sedimentpct"]
except:
vgsedimentpct=ob.vertex_groups.new("sedimentpct")
try:
vgcapacity=ob.vertex_groups["capacity"]
except:
vgcapacity=ob.vertex_groups.new("capacity")
g = Grid.fromBlenderMesh(me, vg, self.Ef)
me = bpy.data.meshes.new(me.name)
#mewater = bpy.data.meshes.new(mewater.name)
self.counts['diffuse']=0
self.counts['avalanche']=0
self.counts['water']=0
for i in range(self.Iterations):
if self.IterRiver > 0:
for i in range(self.IterRiver):
g.rivergeneration(self.Kr, self.Kv, self.userainmap, self.Kc, self.Ks, self.Kdep, self.Ka, self.Kev/100, 0,0,0,0, self.numexpr)
if self.Kd > 0.0:
for k in range(self.IterDiffuse):
g.diffuse(self.Kd / 5, self.IterDiffuse, self.numexpr)
self.counts['diffuse']+=1
#if self.Kt < radians(90) and rand() < self.Pa:
if self.Kt < radians(90) and self.Pa > 0:
for k in range(self.IterAva):
# since dx and dy are scaled to 1, tan(Kt) is the height for a given angle
g.avalanche(tan(self.Kt), self.IterAva, self.Pa, self.numexpr)
self.counts['avalanche']+=1
if self.Kz > 0:
g.fluvial_erosion(self.Kr, self.Kv, self.userainmap, self.Kc, self.Ks, self.Kz*50, self.Ka, 0,0,0,0, self.numexpr)
self.counts['water']+=1
g.toBlenderMesh(me)
ob.data = me
#g.toWaterMesh(mewater)
#obwater.data = mewater
if vg:
for row in range(g.rainmap.shape[0]):
for col in range(g.rainmap.shape[1]):
i = row * g.rainmap.shape[1] + col
vg.add([i],g.rainmap[row,col],'ADD')
if vgscree:
for row in range(g.rainmap.shape[0]):
for col in range(g.rainmap.shape[1]):
i = row * g.rainmap.shape[1] + col
vgscree.add([i],g.avalanced[row,col],'ADD')
if vgavalanced:
for row in range(g.rainmap.shape[0]):
for col in range(g.rainmap.shape[1]):
i = row * g.rainmap.shape[1] + col
vgavalanced.add([i],-g.avalanced[row,col],'ADD')
if vgw:
for row in range(g.rainmap.shape[0]):
for col in range(g.rainmap.shape[1]):
i = row * g.rainmap.shape[1] + col
vgw.add([i],g.water[row,col]/g.watermax,'ADD')
# vgw.add([i],g.water[row,col],'ADD')
if vgscour:
for row in range(g.rainmap.shape[0]):
for col in range(g.rainmap.shape[1]):
i = row * g.rainmap.shape[1] + col
# vgscour.add([i],(g.scour[row,col]-g.scourmin)/(g.scourmax-g.scourmin),'ADD')
vgscour.add([i],g.scour[row,col]/max(g.scourmax, -g.scourmin),'ADD')
if vgdeposit:
for row in range(g.rainmap.shape[0]):
for col in range(g.rainmap.shape[1]):
i = row * g.rainmap.shape[1] + col
vgdeposit.add([i],g.scour[row,col]/min(-g.scourmax, g.scourmin),'ADD')
if vgflowrate:
for row in range(g.rainmap.shape[0]):
for col in range(g.rainmap.shape[1]):
i = row * g.rainmap.shape[1] + col
# vgflowrate.add([i],g.flowrate[row,col]/g.flowratemax,'ADD')
vgflowrate.add([i],g.flowrate[row,col],'ADD')
if vgsediment:
for row in range(g.rainmap.shape[0]):
for col in range(g.rainmap.shape[1]):
i = row * g.rainmap.shape[1] + col
# vgsediment.add([i],g.sediment[row,col]/g.sedmax,'ADD')
vgsediment.add([i],g.sediment[row,col],'ADD')
if vgsedimentpct:
for row in range(g.rainmap.shape[0]):
for col in range(g.rainmap.shape[1]):
i = row * g.rainmap.shape[1] + col
vgsedimentpct.add([i],g.sedimentpct[row,col],'ADD')
if vgcapacity:
for row in range(g.rainmap.shape[0]):
for col in range(g.rainmap.shape[1]):
i = row * g.rainmap.shape[1] + col
vgcapacity.add([i],g.capacity[row,col],'ADD')
try:
vg = ob.vertex_groups["vgActive"]
except:
vg = vgcapacity
ob.vertex_groups.active = vg
if self.smooth:
bpy.ops.object.shade_smooth()
self.stats.time()
self.stats.memory()
if self.showmeshstats:
self.stats.meshstats = g.analyze()
return {'FINISHED'}
def draw(self,context):
layout = self.layout
layout.operator('screen.repeat_last', text="Repeat", icon='FILE_REFRESH' )
layout.prop(self, 'Iterations')
box = layout.box()
col = box.column(align=True)
col.label("Thermal (Diffusion)")
col.prop(self, 'Kd')
col.prop(self, 'IterDiffuse')
box = layout.box()
col = box.column(align=True)
col.label("Avalanche (Talus)")
col.prop(self, 'Pa')
col.prop(self, 'IterAva')
col.prop(self, 'Kt')
box = layout.box()
col = box.column(align=True)
col.label("River erosion")
col.prop(self, 'IterRiver')
col.prop(self, 'Kz')
col.prop(self, 'Ks')
col.prop(self, 'Kc')
col.prop(self, 'Kdep')
col.prop(self, 'Kr')
col.prop(self, 'Kv')
col.prop(self, 'Kev')
#box2 = box.box()
#box2.prop(self, 'userainmap')
#box2.enabled = context.active_object.vertex_groups.active is not None
#box.prop(self, 'Ka')
col.prop(self, 'Ef')
#box = layout.box()
#box.label("Probabilities")
#box.prop(self, 'Pa')
#box.prop(self, 'Pw')
layout.prop(self,'smooth')
#if numexpr_available:
# layout.prop(self, 'numexpr')
#else:
# box = layout.box()
# box.alert=True
# box.label("Numexpr not available. Will slow down large meshes")
#box = layout.box()
#box.prop(self,'showiterstats')
#if self.showiterstats:
# row = box.row()
# col1 = row.column()
# col2 = row.column()
# col1.label("Time"); col2.label("%.1f s"%self.stats.elapsedtime)
# if self.stats.memstats_available:
# col1.label("Memory"); col2.label("%.1f Mb"%(self.stats.maxmem/(1024.0*1024.0)))
# col1.label("Diffusions"); col2.label("%d"% self.counts['diffuse'])
# col1.label("Avalanches"); col2.label("%d"% self.counts['avalanche'])
# col1.label("Water movements"); col2.label("%d"% self.counts['water'])
#box = layout.box()
#box.prop(self,'showmeshstats')
#if self.showmeshstats:
# row = box.row()
# col1 = row.column()
# col2 = row.column()
# for line in self.stats.meshstats.split('\n'):
# label, value = line.split(':')
# col1.label(label)
# col2.label(value)

View File

@ -58,9 +58,9 @@ class AntLandscapeRefresh(bpy.types.Operator):
bpy.ops.object.mode_set(mode = 'EDIT')
bpy.ops.object.mode_set(mode = 'OBJECT')
if obj and obj.ant_landscape.keys():
obi = obj.ant_landscape.items()
ob = obj.ant_landscape
obi = ob.items()
#print("Refresh A.N.T. Landscape Grid")
#for k in obi.keys():
# print(k, "-", obi[k])
@ -70,9 +70,17 @@ class AntLandscapeRefresh(bpy.types.Operator):
# redraw verts
mesh = obj.data
for v in mesh.vertices:
v.co[2] = 0
v.co[2] = noise_gen(v.co, prop)
if ob['use_vgroup']:
vertex_group = obj.vertex_groups.active
if vertex_group:
for v in mesh.vertices:
v.co[2] = 0
v.co[2] = vertex_group.weight(v.index) * noise_gen(v.co, prop)
else:
for v in mesh.vertices:
v.co[2] = 0
v.co[2] = noise_gen(v.co, prop)
mesh.update()
else:
pass
@ -120,26 +128,31 @@ class AntLandscapeRegenerate(bpy.types.Operator):
new_name = ob.ant_terrain_name
# Main function, create landscape mesh object
if ob["sphere_mesh"]:
if ob['sphere_mesh']:
# sphere
verts, faces = sphere_gen(
ob["subdivision_y"],
ob["subdivision_x"],
ob["tri_face"],
ob["mesh_size"],
ob['subdivision_y'],
ob['subdivision_x'],
ob['tri_face'],
ob['mesh_size'],
ant_props,
False,
0.0
)
new_ob = create_mesh_object(context, verts, [], faces, new_name).object
if ob['remove_double']:
new_ob.select = True
bpy.ops.object.mode_set(mode = 'EDIT')
bpy.ops.mesh.remove_doubles(threshold=0.0001, use_unselected=False)
bpy.ops.object.mode_set(mode = 'OBJECT')
else:
# grid
verts, faces = grid_gen(
ob["subdivision_x"],
ob["subdivision_y"],
ob["tri_face"],
ob["mesh_size_x"],
ob["mesh_size_y"],
ob['subdivision_x'],
ob['subdivision_y'],
ob['tri_face'],
ob['mesh_size_x'],
ob['mesh_size_y'],
ant_props,
False,
0.0
@ -148,54 +161,59 @@ class AntLandscapeRegenerate(bpy.types.Operator):
new_ob.select = True
if ob["smooth_mesh"]:
if ob['smooth_mesh']:
bpy.ops.object.shade_smooth()
# Landscape Material
if ob["land_material"] != "" and ob["land_material"] in bpy.data.materials:
mat = bpy.data.materials[ob["land_material"]]
if ob['land_material'] != "" and ob['land_material'] in bpy.data.materials:
mat = bpy.data.materials[ob['land_material']]
bpy.context.object.data.materials.append(mat)
# Water plane
if ob["water_plane"]:
if ob["sphere_mesh"]:
if ob['water_plane']:
if ob['sphere_mesh']:
# sphere
verts, faces = sphere_gen(
ob["subdivision_y"],
ob["subdivision_x"],
ob["tri_face"],
ob["mesh_size"],
ob['subdivision_y'],
ob['subdivision_x'],
ob['tri_face'],
ob['mesh_size'],
ant_props,
ob["water_plane"],
ob["water_level"]
ob['water_plane'],
ob['water_level']
)
wobj = create_mesh_object(context, verts, [], faces, new_name+"_plane").object
if ob['remove_double']:
wobj.select = True
bpy.ops.object.mode_set(mode = 'EDIT')
bpy.ops.mesh.remove_doubles(threshold=0.0001, use_unselected=False)
bpy.ops.object.mode_set(mode = 'OBJECT')
else:
# grid
verts, faces = grid_gen(
2,
2,
ob["tri_face"],
ob["mesh_size_x"],
ob["mesh_size_y"],
ob['tri_face'],
ob['mesh_size_x'],
ob['mesh_size_y'],
ant_props,
ob["water_plane"],
ob["water_level"]
ob['water_plane'],
ob['water_level']
)
wobj = create_mesh_object(context, verts, [], faces, new_name+"_plane").object
wobj.select = True
if ob["smooth_mesh"]:
if ob['smooth_mesh']:
bpy.ops.object.shade_smooth()
# Water Material
if ob["water_material"] != "" and ob["water_material"] in bpy.data.materials:
mat = bpy.data.materials[ob["water_material"]]
if ob['water_material'] != "" and ob['water_material'] in bpy.data.materials:
mat = bpy.data.materials[ob['water_material']]
bpy.context.object.data.materials.append(mat)
# Loc Rot Scale
if ob["water_plane"]:
if ob['water_plane']:
wobj.location = obj.location
wobj.rotation_euler = obj.rotation_euler
wobj.scale = obj.scale
@ -205,7 +223,7 @@ class AntLandscapeRegenerate(bpy.types.Operator):
new_ob.location = obj.location
new_ob.rotation_euler = obj.rotation_euler
new_ob.scale = obj.scale
# Store props
new_ob = store_properties(ob, new_ob)
@ -225,19 +243,3 @@ class AntLandscapeRegenerate(bpy.types.Operator):
context.user_preferences.edit.use_global_undo = undo
return {'FINISHED'}
'''
# ------------------------------------------------------------
# Register:
def register():
bpy.utils.register_module(__name__)
def unregister():
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()
'''

652
ant_landscape/eroder.py Normal file
View File

@ -0,0 +1,652 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# erode.py -- a script to simulate erosion of height fields
# (c) 2014 Michel J. Anders (varkenvarken)
# now with some modifications by Ian Huish (nerk)
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from time import time
import unittest
import sys
import os
# import resource # so much for platform independence, this only works on unix :-(
from random import random as rand, shuffle
import numpy as np
#from .perlin import pnoise
numexpr_available = False
# Sorry, nerk can't handle numexpr at this time!
#try:
# import numexpr as ne
# numexpr_available = True
#except ImportError:
# pass
def getmemsize():
return 0.0
#return resource.getrusage(resource.RUSAGE_SELF).ru_maxrss*resource.getpagesize()/(1024.0*1024.0)
def getptime():
#r = resource.getrusage(resource.RUSAGE_SELF)
#return r.ru_utime + r.ru_stime
return time()
class Grid:
def __init__(self, size=10, dtype=np.single):
self.center = np.zeros([size,size], dtype)
#print("Centre\n", np.array_str(self.center,precision=3), file=sys.stderr)
self.water = None
self.sediment = None
self.scour = None
self.flowrate = None
self.sedimentpct = None
self.sedimentpct = None
self.capacity = None
self.avalanced = None
self.minx=None
self.miny=None
self.maxx=None
self.maxy=None
self.zscale=1
self.maxrss=0.0
self.sequence=[0,1,2,3]
self.watermax = 1.0
self.flowratemax = 1.0
self.scourmax = 1.0
self.sedmax = 1.0
self.scourmin = 1.0
def init_water_and_sediment(self):
if self.water is None:
self.water = np.zeros(self.center.shape, dtype=np.single)
if self.sediment is None:
self.sediment = np.zeros(self.center.shape, dtype=np.single)
if self.scour is None:
self.scour = np.zeros(self.center.shape, dtype=np.single)
if self.flowrate is None:
self.flowrate = np.zeros(self.center.shape, dtype=np.single)
if self.sedimentpct is None:
self.sedimentpct = np.zeros(self.center.shape, dtype=np.single)
if self.capacity is None:
self.capacity = np.zeros(self.center.shape, dtype=np.single)
if self.avalanced is None:
self.avalanced = np.zeros(self.center.shape, dtype=np.single)
def __str__(self):
return ''.join(self.__str_iter__(fmt="%.3f"))
def __str_iter__(self, fmt):
for row in self.center[::]:
values=[]
for v in row:
values.append(fmt%v)
yield ' '.join(values) + '\n'
@staticmethod
def fromFile(filename):
if filename == '-' : filename = sys.stdin
g=Grid()
g.center=np.loadtxt(filename,np.single)
return g
def toFile(self, filename, fmt="%.3f"):
if filename == '-' :
filename = sys.stdout.fileno()
with open(filename,"w") as f:
for line in self.__str_iter__(fmt):
f.write(line)
def raw(self,format="%.3f"):
fstr=format+" "+ format+" "+ format+" "
a=self.center / self.zscale
minx=0.0 if self.minx is None else self.minx
miny=0.0 if self.miny is None else self.miny
maxx=1.0 if self.maxx is None else self.maxx
maxy=1.0 if self.maxy is None else self.maxy
dx=(maxx-minx)/(a.shape[0]-1)
dy=(maxy-miny)/(a.shape[1]-1)
for row in range(a.shape[0]-1):
row0=miny+row*dy
row1=row0+dy
for col in range(a.shape[1]-1):
col0=minx+col*dx
col1=col0+dx
yield (fstr%(row0 ,col0 ,a[row ][col ])+
fstr%(row0 ,col1 ,a[row ][col+1])+
fstr%(row1 ,col0 ,a[row+1][col ])+"\n")
yield (fstr%(row0 ,col1 ,a[row ][col+1])+
fstr%(row1 ,col0 ,a[row+1][col ])+
fstr%(row1 ,col1 ,a[row+1][col+1])+"\n")
def toRaw(self, filename, infomap=None):
with open(filename if type(filename) == str else sys.stdout.fileno() , "w") as f:
f.writelines(self.raw())
if infomap:
with open(os.path.splitext(filename)[0]+".inf" if type(filename) == str else sys.stdout.fileno() , "w") as f:
f.writelines("\n".join("%-15s: %s"%t for t in sorted(infomap.items())))
@staticmethod
def fromRaw(filename):
"""initialize a grid from a Blender .raw file.
currenly suports just rectangular grids of all triangles
"""
g=Grid.fromFile(filename)
# we assume tris and an axis aligned grid
g.center=np.reshape(g.center,(-1,3))
g._sort()
return g
def _sort(self, expfact):
# keep unique vertices only by creating a set and sort first on x then on y coordinate
# using rather slow python sort but couldn;t wrap my head around np.lexsort
verts = sorted(list({ tuple(t) for t in self.center[::] }))
x=set(c[0] for c in verts)
y=set(c[1] for c in verts)
nx=len(x)
ny=len(y)
self.minx=min(x)
self.maxx=max(x)
self.miny=min(y)
self.maxy=max(y)
xscale=(self.maxx-self.minx)/(nx-1)
yscale=(self.maxy-self.miny)/(ny-1)
# note: a purely flat plane cannot be scaled
if (yscale != 0.0) and (abs(xscale/yscale) - 1.0 > 1e-3) : raise ValueError("Mesh spacing not square %d x %d %.4f x %4.f"%(nx,ny,xscale,yscale))
self.zscale=1.0
if abs(yscale) > 1e-6 :
self.zscale=1.0/yscale
# keep just the z-values and null any ofsset
# we might catch a reshape error that will occur if nx*ny != # of vertices (if we are not dealing with a heightfield but with a mesh with duplicate x,y coords, like an axis aligned cube
self.center=np.array([c[2] for c in verts],dtype=np.single).reshape(nx,ny)
self.center=(self.center-np.amin(self.center))*self.zscale
if self.rainmap is not None:
#rainmap = sorted(list({ tuple(t) for t in self.rainmap[::] }))
#self.rainmap=np.array([c[2] for c in rainmap],dtype=np.single).reshape(nx,ny)
rmscale = np.max(self.center)
#self.rainmap = (self.center/rmscale) * np.exp(expfact*((self.center/rmscale)-1))
self.rainmap = expfact + (1-expfact)*(self.center/rmscale)
@staticmethod
def fromBlenderMesh(me, vg, expfact):
g=Grid()
g.center=np.asarray(list(tuple(v.co) for v in me.vertices), dtype=np.single )
g.rainmap=None
print("VertexGroup\n",vg, file=sys.stderr)
if vg is not None:
for v in me.vertices:
vg.add([v.index],0.0,'ADD')
g.rainmap=np.asarray(list( (v.co[0], v.co[1], vg.weight(v.index)) for v in me.vertices), dtype=np.single )
g._sort(expfact)
#print("CentreMesh\n", np.array_str(g.center,precision=3), file=sys.stderr)
#print('rainmap',np.max(g.rainmap),np.min(g.rainmap))
return g
# def rainmapcolor(me, vg):
# if vg is not None:
# for v in me.vertices:
def setrainmap(self, rainmap):
self.rainmap = rainmap
def _verts(self, surface):
a=surface / self.zscale
minx=0.0 if self.minx is None else self.minx
miny=0.0 if self.miny is None else self.miny
maxx=1.0 if self.maxx is None else self.maxx
maxy=1.0 if self.maxy is None else self.maxy
dx=(maxx-minx)/(a.shape[0]-1)
dy=(maxy-miny)/(a.shape[1]-1)
for row in range(a.shape[0]):
row0=miny+row*dy
for col in range(a.shape[1]):
col0=minx+col*dx
yield (row0 ,col0 ,a[row ][col ])
def _faces(self):
nrow, ncol = self.center.shape
for row in range(nrow-1):
for col in range(ncol-1):
vi = row * ncol + col
yield (vi, vi+ncol, vi+1)
yield (vi+1, vi+ncol, vi+ncol+1)
def toBlenderMesh(self, me): # pass me as argument so that we don't need to import bpy and create a dependency
# the docs state that from_pydata takes iterators as arguments but it will fail with generators because it does len(arg)
me.from_pydata(list(self._verts(self.center)),[],list(self._faces()))
def toWaterMesh(self, me): # pass me as argument so that we don't need to import bpy and create a dependency
# the docs state that from_pydata takes iterators as arguments but it will fail with generators because it does len(arg)
me.from_pydata(list(self._verts(self.water)),[],list(self._faces()))
def peak(self, value=1):
nx,ny = self.center.shape
self.center[int(nx/2),int(ny/2)] += value
def shelf(self, value=1):
nx,ny = self.center.shape
self.center[:nx/2] += value
def mesa(self, value=1):
nx,ny = self.center.shape
self.center[nx/4:3*nx/4,ny/4:3*ny/4] += value
def random(self, value=1):
self.center += np.random.random_sample(self.center.shape)*value
def neighborgrid(self):
self.up=np.roll(self.center,-1,0)
self.down=np.roll(self.center,1,0)
self.left=np.roll(self.center,-1,1)
self.right=np.roll(self.center,1,1)
def zeroedge(self, quantity=None):
c = self.center if quantity is None else quantity
c[0,:]=0
c[-1,:]=0
c[:,0]=0
c[:,-1]=0
def diffuse(self, Kd, IterDiffuse, numexpr):
self.zeroedge()
c = self.center[1:-1,1:-1]
up = self.center[ :-2,1:-1]
down = self.center[2: ,1:-1]
left = self.center[1:-1, :-2]
right = self.center[1:-1,2: ]
if(numexpr and numexpr_available):
self.center[1:-1,1:-1] = ne.evaluate('c + Kd * (up + down + left + right - 4.0 * c)')
else:
self.center[1:-1,1:-1] = c + (Kd/IterDiffuse) * (up + down + left + right - 4.0 * c)
print("diffuse: ", Kd)
self.maxrss = max(getmemsize(), self.maxrss)
return self.center
def avalanche(self, delta, iterava, prob, numexpr):
self.zeroedge()
#print(self.center)
c = self.center[1:-1,1:-1]
up = self.center[ :-2,1:-1]
down = self.center[2: ,1:-1]
left = self.center[1:-1, :-2]
right = self.center[1:-1,2: ]
where = np.where
if(numexpr and numexpr_available):
self.center[1:-1,1:-1] = ne.evaluate('c + where((up -c) > delta ,(up -c -delta)/2, 0) \
+ where((down -c) > delta ,(down -c -delta)/2, 0) \
+ where((left -c) > delta ,(left -c -delta)/2, 0) \
+ where((right-c) > delta ,(right-c -delta)/2, 0) \
+ where((up -c) < -delta,(up -c +delta)/2, 0) \
+ where((down -c) < -delta,(down -c +delta)/2, 0) \
+ where((left -c) < -delta,(left -c +delta)/2, 0) \
+ where((right-c) < -delta,(right-c +delta)/2, 0)')
else:
sa = (
# incoming
where((up -c) > delta ,(up -c -delta)/2, 0)
+ where((down -c) > delta ,(down -c -delta)/2, 0)
+ where((left -c) > delta ,(left -c -delta)/2, 0)
+ where((right-c) > delta ,(right-c -delta)/2, 0)
# outgoing
+ where((up -c) < -delta,(up -c +delta)/2, 0)
+ where((down -c) < -delta,(down -c +delta)/2, 0)
+ where((left -c) < -delta,(left -c +delta)/2, 0)
+ where((right-c) < -delta,(right-c +delta)/2, 0)
)
randarray = np.random.randint(0,100,sa.shape) *0.01
sa = where(randarray < prob, sa, 0)
self.avalanced[1:-1,1:-1] = self.avalanced[1:-1,1:-1] + sa/iterava
self.center[1:-1,1:-1] = c + sa/iterava
#print(self.center)
self.maxrss = max(getmemsize(), self.maxrss)
return self.center
def rain(self, amount=1, variance=0, userainmap=False):
self.water += (1.0 - np.random.random(self.water.shape) * variance) * (amount if ((self.rainmap is None) or (not userainmap)) else self.rainmap * amount)
def spring(self, amount, px, py, radius): # px, py and radius are all fractions
nx, ny = self.center.shape
rx = max(int(nx*radius),1)
ry = max(int(ny*radius),1)
px = int(nx*px)
py = int(ny*py)
self.water[px-rx:px+rx+1,py-ry:py+ry+1] += amount
def river(self, Kc, Ks, Kdep, Ka, Kev, numexpr):
zeros = np.zeros
where = np.where
min = np.minimum
max = np.maximum
abs = np.absolute
arctan = np.arctan
sin = np.sin
center = (slice( 1, -1,None),slice( 1, -1,None))
#print("CentreSlice\n", np.array_str(center,precision=3), file=sys.stderr)
up = (slice(None, -2,None),slice( 1, -1,None))
down = (slice( 2, None,None),slice( 1, -1,None))
left = (slice( 1, -1,None),slice(None, -2,None))
right = (slice( 1, -1,None),slice( 2,None,None))
water = self.water
rock = self.center
sediment = self.sediment
height = rock + water
sc = where(water>0, sediment/water, 0) ##!! this gives a runtime warning for division by zero
sdw = zeros(water[center].shape)
svdw = zeros(water[center].shape)
sds = zeros(water[center].shape)
angle = zeros(water[center].shape)
#print(water[center])
for d in (up,down,left,right):
if(numexpr and numexpr_available):
hdd = height[d]
hcc = height[center]
dw = ne.evaluate('hdd-hcc')
inflow = ne.evaluate('dw > 0')
wdd = water[d]
wcc = water[center]
dw = ne.evaluate('where(inflow, where(wdd<dw, wdd, dw), where(-wcc>dw, -wcc, dw))/4.0') # nested where() represent min() and max()
sdw = ne.evaluate('sdw + dw')
scd = sc[d]
scc = sc[center]
rockd= rock[d]
rockc= rock[center]
sds = ne.evaluate('sds + dw * where(inflow, scd, scc)')
svdw = ne.evaluate('svdw + abs(dw)')
angle= ne.evaluate('angle + arctan(abs(rockd-rockc))')
else:
dw = (height[d]-height[center])
inflow = dw > 0
dw = where(inflow, min(water[d], dw), max(-water[center], dw))/4.0
sdw = sdw + dw
sds = sds + dw * where(inflow, sc[d], sc[center])
svdw = svdw + abs(dw)
angle= angle + np.arctan(abs(rock[d]-rock[center]))
if(numexpr and numexpr_available):
wcc = water[center]
scc = sediment[center]
rcc = rock[center]
water[center] = ne.evaluate('wcc + sdw')
sediment[center] = ne.evaluate('scc + sds')
sc = ne.evaluate('where(wcc>0, scc/wcc, 2000*Kc)')
fKc = ne.evaluate('Kc*sin(Ka*angle)*svdw')
ds = ne.evaluate('where(sc > fKc, -Kd * scc, Ks * svdw)')
rock[center] = ne.evaluate('rcc - ds')
rock[center] = ne.evaluate('where(rcc<0,0,rcc)') # there isn't really a bottom to the rock but negative values look ugly
sediment[center] = ne.evaluate('scc + ds')
else:
wcc = water[center]
scc = sediment[center]
rcc = rock[center]
water[center] = wcc * (1-Kev) + sdw
sediment[center] = scc + sds
sc = where(wcc>0, scc/wcc, 2*Kc)
fKc = Kc*svdw
#fKc = Kc*np.sin(Ka*angle)*svdw*wcc
#ds = where(sc > fKc, -Kd * scc, Ks * svdw)
ds = where(fKc>sc,(fKc-sc)*Ks,(fKc-sc)*Kdep)*wcc
self.flowrate[center] = svdw
self.scour[center] = ds
self.sedimentpct[center] = sc
self.capacity[center] = fKc
#rock[center] = rcc - ds
#rock[center] = where(rcc<0,0,rcc) # there isn't really a bottom to the rock but negative values look ugly
sediment[center] = scc + ds + sds
#print("sdw", sdw[10,15])
def flow(self, Kc, Ks, Kz, Ka, numexpr):
zeros = np.zeros
where = np.where
min = np.minimum
max = np.maximum
abs = np.absolute
arctan = np.arctan
sin = np.sin
center = (slice( 1, -1,None),slice( 1, -1,None))
#print("CentreSlice\n", np.array_str(center,precision=3), file=sys.stderr)
#up = (slice(None, -2,None),slice( 1, -1,None))
#down = (slice( 2, None,None),slice( 1, -1,None))
#left = (slice( 1, -1,None),slice(None, -2,None))
#right = (slice( 1, -1,None),slice( 2,None,None))
#water = self.water
rock = self.center
#sediment = self.sediment
#height = rock + water
#sc = where(water>0, sediment/water, 0) ##!! this gives a runtime warning for division by zero
#sdw = zeros(water[center].shape)
#svdw = zeros(water[center].shape)
#sds = zeros(water[center].shape)
#angle = zeros(water[center].shape)
#print(height[center])
#print(water[center])
#for d in (up,down,left,right):
#if(numexpr and numexpr_available):
#hdd = height[d]
#hcc = height[center]
#dw = ne.evaluate('hdd-hcc')
#inflow = ne.evaluate('dw > 0')
#wdd = water[d]
#wcc = water[center]
#dw = ne.evaluate('where(inflow, where(wdd<dw, wdd, dw), where(-wcc>dw, -wcc, dw))/4.0') # nested where() represent min() and max()
#sdw = ne.evaluate('sdw + dw')
#scd = sc[d]
#scc = sc[center]
#rockd= rock[d]
#rockc= rock[center]
#sds = ne.evaluate('sds + dw * where(inflow, scd, scc)')
#svdw = ne.evaluate('svdw + abs(dw)')
#angle= ne.evaluate('angle + arctan(abs(rockd-rockc))')
#else:
#dw = (height[d]-height[center])
#inflow = dw > 0
#dw = where(inflow, min(water[d], dw), max(-water[center], dw))/4.0
#sdw = sdw + dw
#sds = sds + dw * where(inflow, sc[d], sc[center])
#svdw = svdw + abs(dw)
#angle= angle + np.arctan(abs(rock[d]-rock[center]))
#if(numexpr and numexpr_available):
#wcc = water[center]
#scc = sediment[center]
#rcc = rock[center]
#water[center] = ne.evaluate('wcc + sdw')
#sediment[center] = ne.evaluate('scc + sds')
#sc = ne.evaluate('where(wcc>0, scc/wcc, 2000*Kc)')
#fKc = ne.evaluate('Kc*sin(Ka*angle)*svdw')
#ds = ne.evaluate('where(sc > fKc, -Kd * scc, Ks * svdw)')
#rock[center] = ne.evaluate('rcc - ds')
#rock[center] = ne.evaluate('where(rcc<0,0,rcc)') # there isn't really a bottom to the rock but negative values look ugly
#sediment[center] = ne.evaluate('scc + ds')
#else:
#wcc = water[center]
#scc = sediment[center]
ds = self.scour[center]
rcc = rock[center]
#water[center] = wcc + sdw
#sediment[center] = scc + sds
#sc = where(wcc>0, scc/wcc, 2*Kc)
#fKc = Kc*np.sin(Ka*angle)*svdw
#ds = where(sc > fKc, -Kd * scc, Ks * svdw)
rock[center] = rcc - ds * Kz
rock[center] = where(rcc<0,0,rcc) # there isn't really a bottom to the rock but negative values look ugly
#sediment[center] = scc + ds
def rivergeneration(self, rainamount, rainvariance, userainmap, Kc, Ks, Kdep, Ka, Kev, Kspring, Kspringx, Kspringy, Kspringr, numexpr):
self.init_water_and_sediment()
self.rain(rainamount, rainvariance, userainmap)
self.zeroedge(self.water)
self.zeroedge(self.sediment)
#self.spring(Kspring, Kspringx, Kspringy, Kspringr)
self.river(Kc, Ks, Kdep, Ka, Kev, numexpr)
self.watermax = np.max(self.water)
def fluvial_erosion(self, rainamount, rainvariance, userainmap, Kc, Ks, Kdep, Ka, Kspring, Kspringx, Kspringy, Kspringr, numexpr):
#self.init_water_and_sediment()
#self.rain(rainamount, rainvariance, userainmap)
#self.zeroedge(self.water)
#self.zeroedge(self.sediment)
#self.spring(Kspring, Kspringx, Kspringy, Kspringr)
self.flow(Kc, Ks, Kdep, Ka, numexpr)
self.flowratemax = np.max(self.flowrate)
self.scourmax = np.max(self.scour)
self.scourmin = np.min(self.scour)
self.sedmax = np.max(self.sediment)
print("DSMinMax", np.min(self.scour), np.max(self.scour))
def analyze(self):
self.neighborgrid()
# just looking at up and left to avoid needless doubel calculations
slopes=np.concatenate((np.abs(self.left - self.center),np.abs(self.up - self.center)))
return '\n'.join(["%-15s: %.3f"%t for t in [
('height average', np.average(self.center)),
('height median', np.median(self.center)),
('height max', np.max(self.center)),
('height min', np.min(self.center)),
('height std', np.std(self.center)),
('slope average', np.average(slopes)),
('slope median', np.median(slopes)),
('slope max', np.max(slopes)),
('slope min', np.min(slopes)),
('slope std', np.std(slopes))
]]
)
class TestGrid(unittest.TestCase):
def test_diffuse(self):
g=Grid(5)
g.peak(1)
self.assertEqual(g.center[2,2],1.0)
g.diffuse(0.1, numexpr=False)
for n in [(2,1),(2,3),(1,2),(3,2)]:
self.assertAlmostEqual(g.center[n],0.1)
self.assertAlmostEqual(g.center[2,2],0.6)
def test_diffuse_numexpr(self):
g=Grid(5)
g.peak(1)
g.diffuse(0.1, numexpr=False)
h=Grid(5)
h.peak(1)
h.diffuse(0.1, numexpr=True)
self.assertEqual(list(g.center.flat),list(h.center.flat))
def test_avalanche_numexpr(self):
g=Grid(5)
g.peak(1)
g.avalanche(0.1, numexpr=False)
h=Grid(5)
h.peak(1)
h.avalanche(0.1, numexpr=True)
print(g)
print(h)
np.testing.assert_almost_equal(g.center,h.center)
if __name__ == "__main__":
import argparse
parser = argparse.ArgumentParser(description='Erode a terrain while assuming zero boundary conditions.')
parser.add_argument('-I', dest='iterations', type=int, default=1, help='the number of iterations')
parser.add_argument('-Kd', dest='Kd', type=float, default=0.01, help='Diffusion constant')
parser.add_argument('-Kh', dest='Kh', type=float, default=6, help='Maximum stable cliff height')
parser.add_argument('-Kp', dest='Kp', type=float, default=0.1, help='Avalanche probability for unstable cliffs')
parser.add_argument('-Kr', dest='Kr', type=float, default=0.1, help='Average amount of rain per iteration')
parser.add_argument('-Kspring', dest='Kspring', type=float, default=0.0, help='Average amount of wellwater per iteration')
parser.add_argument('-Kspringx', dest='Kspringx', type=float, default=0.5, help='relative x position of spring')
parser.add_argument('-Kspringy', dest='Kspringy', type=float, default=0.5, help='relative y position of spring')
parser.add_argument('-Kspringr', dest='Kspringr', type=float, default=0.02, help='radius of spring')
parser.add_argument('-Kdep', dest='Kdep', type=float, default=0.1, help='Sediment deposition constant')
parser.add_argument('-Ks', dest='Ks', type=float, default=0.1, help='Soil softness constant')
parser.add_argument('-Kc', dest='Kc', type=float, default=1.0, help='Sediment capacity')
parser.add_argument('-Ka', dest='Ka', type=float, default=2.0, help='Slope dependency of erosion')
parser.add_argument('-ri', action='store_true', dest='rawin', default=False, help='use Blender raw format for input')
parser.add_argument('-ro', action='store_true', dest='rawout', default=False, help='use Blender raw format for output')
parser.add_argument('-i', action='store_true', dest='useinputfile', default=False, help='use an inputfile (instead of just a synthesized grid)')
parser.add_argument('-t', action='store_true', dest='timingonly', default=False, help='do not write anything to an output file')
parser.add_argument('-infile', type=str, default="-", help='input filename')
parser.add_argument('-outfile', type=str, default="-", help='output filename')
parser.add_argument('-Gn', dest='gridsize', type=int, default=20, help='Gridsize (always square)')
parser.add_argument('-Gp', dest='gridpeak', type=float, default=0, help='Add peak with given height')
parser.add_argument('-Gs', dest='gridshelf', type=float, default=0, help='Add shelve with given height')
parser.add_argument('-Gm', dest='gridmesa', type=float, default=0, help='Add mesa with given height')
parser.add_argument('-Gr', dest='gridrandom', type=float, default=0, help='Add random values between 0 and given value')
parser.add_argument('-m', dest='threads', type=int, default=1, help='number of threads to use')
parser.add_argument('-u', action='store_true', dest='unittest', default=False, help='perfom unittests')
parser.add_argument('-a', action='store_true', dest='analyze', default=False, help='show some statistics of input and output meshes')
parser.add_argument('-d', action='store_true', dest='dump', default=False, help='show sediment and water meshes at end of run')
parser.add_argument('-n', action='store_true', dest='usenumexpr', default=False, help='use numexpr optimizations')
args = parser.parse_args()
print("\nInput arguments:")
print("\n".join("%-15s: %s"%t for t in sorted(vars(args).items())), file=sys.stderr)
if args.unittest:
unittest.main(argv=[sys.argv[0]])
sys.exit(0)
if args.useinputfile:
if args.rawin:
grid = Grid.fromRaw(args.infile)
else:
grid = Grid.fromFile(args.infile)
else:
grid = Grid(args.gridsize)
if args.gridpeak > 0 : grid.peak(args.gridpeak)
if args.gridmesa > 0 : grid.mesa(args.gridmesa)
if args.gridshelf > 0 : grid.shelf(args.gridshelf)
if args.gridrandom > 0 : grid.random(args.gridrandom)
if args.analyze:
print('\nstatistics of the input grid:\n\n', grid.analyze(), file=sys.stderr, sep='' )
t = getptime()
for g in range(args.iterations):
if args.Kd > 0:
grid.diffuse(args.Kd, args.usenumexpr)
if args.Kh > 0 and args.Kp > rand():
grid.avalanche(args.Kh, args.usenumexpr)
if args.Kr > 0 or args.Kspring > 0:
grid.fluvial_erosion(args.Kr, args.Kc, args.Ks, args.Kdep, args.Ka, args.Kspring, args.Kspringx, args.Kspringy, args.Kspringr, args.usenumexpr)
t = getptime() - t
print("\nElapsed time: %.1f seconds, max memory %.1f Mb.\n"%(t,grid.maxrss), file=sys.stderr)
if args.analyze:
print('\nstatistics of the output grid:\n\n', grid.analyze(), file=sys.stderr, sep='')
if not args.timingonly:
if args.rawout:
grid.toRaw(args.outfile, vars(args))
else:
grid.toFile(args.outfile)
if args.dump:
print("sediment\n", np.array_str(grid.sediment,precision=3), file=sys.stderr)
print("water\n", np.array_str(grid.water,precision=3), file=sys.stderr)
print("sediment concentration\n", np.array_str(grid.sediment/grid.water,precision=3), file=sys.stderr)

View File

@ -43,7 +43,7 @@ from .ant_functions import (
class AntMeshDisplace(bpy.types.Operator):
bl_idname = "mesh.ant_displace"
bl_label = "Another Noise Tool - Displace"
bl_description = "Displace mesh vertices"
bl_description = "A.N.T. Displace mesh vertices"
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
ant_terrain_name = StringProperty(
@ -428,6 +428,16 @@ class AntMeshDisplace(bpy.types.Operator):
default=False,
description="Remove doubles"
)
direction = EnumProperty(
name="Direction",
default="NORMAL",
description="Displacement direction",
items = [
("NORMAL", "Normal", "Displace along vertex normal direction", 0),
("Z", "Z", "Displace in the Z direction", 1),
("Y", "Y", "Displace in the Y direction", 2),
("X", "X", "Displace in the X direction", 3)]
)
show_main_settings = BoolProperty(
name="Main Settings",
default=True,
@ -533,7 +543,8 @@ class AntMeshDisplace(bpy.types.Operator):
self.strata,
self.water_plane,
self.water_level,
self.use_vgroup
self.use_vgroup,
self.remove_double
]
# do displace
@ -542,12 +553,33 @@ class AntMeshDisplace(bpy.types.Operator):
if self.use_vgroup is True:
vertex_group = ob.vertex_groups.active
if vertex_group:
for v in mesh.vertices:
v.co += vertex_group.weight(v.index) * v.normal * noise_gen(v.co, props)
if self.direction == "X":
for v in mesh.vertices:
v.co[0] += vertex_group.weight(v.index) * noise_gen(v.co, props)
if self.direction == "Y":
for v in mesh.vertices:
v.co[1] += vertex_group.weight(v.index) * noise_gen(v.co, props)
if self.direction == "Z":
for v in mesh.vertices:
v.co[2] += vertex_group.weight(v.index) * noise_gen(v.co, props)
else:
for v in mesh.vertices:
v.co += vertex_group.weight(v.index) * v.normal * noise_gen(v.co, props)
else:
for v in mesh.vertices:
v.co += v.normal * noise_gen(v.co, props)
if self.direction == "X":
for v in mesh.vertices:
v.co[0] += noise_gen(v.co, props)
elif self.direction == "Y":
for v in mesh.vertices:
v.co[1] += noise_gen(v.co, props)
elif self.direction == "Z":
for v in mesh.vertices:
v.co[2] += noise_gen(v.co, props)
else:
for v in mesh.vertices:
v.co += v.normal * noise_gen(v.co, props)
mesh.update()
if bpy.ops.object.shade_smooth == True:

55
ant_landscape/stats.py Normal file
View File

@ -0,0 +1,55 @@
from time import time
try:
import psutil
print('psutil available')
psutil_available=True
except ImportError:
psutil_available=False
class Stats:
def __init__(self):
self.memstats_available = False
if psutil_available:
self.process=psutil.Process()
self.memstats_available = True
self.reset()
def reset(self):
self.lasttime=self._gettime()
self.lastmem=self._getmem()
self.basemem = self.lastmem
self.maxmem=0
self.elapsedtime=0
def _gettime(self):
"""return the time in seconds used by the current process."""
if psutil_available:
m=self.process.get_cpu_times()
return m.user+m.system
return time()
def _getmem(self):
"""return the resident set size in bytes used by the current process."""
if psutil_available:
m=self.process.get_memory_info()
return m.rss
return 0
def time(self):
"""return the time since the last call in seconds used by the current process."""
old = self.lasttime
self.lasttime = self._gettime()
self.elapsedtime = self.lasttime-old
return self.elapsedtime
def memory(self):
"""return the maximum resident set size since the first call in bytes used by the current process."""
self.lastmem = self._getmem()
d = self.lastmem - self.basemem
if d>self.maxmem:
self.maxmem = d
return self.maxmem

19
ant_landscape/test.py Normal file
View File

@ -0,0 +1,19 @@
from stats import Stats
from numpy import *
stats = Stats()
a = zeros(10000000)
print(stats.time())
print(stats.memory())
a = sin(a)
print(stats.time())
print(stats.memory())
a = cos(a)
print(stats.time())
print(stats.memory())
a = cos(a)**2+sin(a)**2
print(stats.time())
print(stats.memory())

7
ant_landscape/utils.py Normal file
View File

@ -0,0 +1,7 @@
numexpr_available=False
try:
import numexpr
numexpr_available=True
except ImportError:
pass

View File

@ -0,0 +1,59 @@
import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 13
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'turbulence_vector'
op.basis_type = '2'
op.vl_basis_type = '0'
op.distortion = 1.0
op.hard_noise = '1'
op.noise_depth = 6
op.amplitude = 0.5
op.frequency = 1.5
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 0.8999999761581421
op.gain = 2.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.25
op.height_invert = False
op.height_offset = 0.0
op.edge_falloff = '0'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.use_vgroup = False
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

View File

@ -0,0 +1,59 @@
import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 533
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.5
op.noise_type = 'hetero_terrain'
op.basis_type = '2'
op.vl_basis_type = '0'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.100000023841858
op.lacunarity = 1.7999999523162842
op.offset = 0.800000011920929
op.gain = 2.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.25
op.height_invert = False
op.height_offset = -0.0
op.edge_falloff = '0'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.use_vgroup = False
op.strata = 2.0
op.strata_type = '2'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True

View File

@ -14,40 +14,40 @@ op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 11
op.random_seed = 0
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.8899999856948853
op.noise_type = 'hybrid_multi_fractal'
op.basis_type = '1'
op.noise_size = 0.33329999446868896
op.noise_type = 'hetero_terrain'
op.basis_type = '0'
op.vl_basis_type = '0'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 0.800000011920929
op.lacunarity = 2.2100000381469727
op.offset = 0.559999942779541
op.gain = 3.0
op.dimension = 1.100000023841858
op.lacunarity = 2.200000047683716
op.offset = 0.4399999976158142
op.gain = 1.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.2199999988079071
op.height = 0.20000000298023224
op.height_invert = False
op.height_offset = 0.0
op.edge_falloff = '3'
op.edge_falloff = '0'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.use_vgroup = False
op.strata = 2.0
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582

View File

@ -0,0 +1,59 @@
import bpy
op = bpy.context.active_operator
op.ant_terrain_name = 'Landscape'
op.land_material = ''
op.water_material = ''
op.texture_block = ''
op.at_cursor = True
op.smooth_mesh = True
op.tri_face = False
op.sphere_mesh = False
op.subdivision_x = 128
op.subdivision_y = 128
op.mesh_size = 2.0
op.mesh_size_x = 2.0
op.mesh_size_y = 2.0
op.random_seed = 23
op.noise_offset_x = 0.0
op.noise_offset_y = 0.0
op.noise_offset_z = 0.0
op.noise_size_x = 1.0
op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'ridged_multi_fractal'
op.basis_type = '0'
op.vl_basis_type = '0'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
op.amplitude = 0.5
op.frequency = 2.0
op.dimension = 1.0
op.lacunarity = 2.0
op.offset = 0.8999999761581421
op.gain = 2.0
op.marble_bias = '0'
op.marble_sharp = '0'
op.marble_shape = '0'
op.height = 0.25
op.height_invert = False
op.height_offset = 0.0
op.edge_falloff = '0'
op.falloff_x = 4.0
op.falloff_y = 4.0
op.edge_level = 0.0
op.maximum = 1.0
op.minimum = -1.0
op.use_vgroup = False
op.strata = 5.0
op.strata_type = '0'
op.water_plane = False
op.water_level = 0.009999999776482582
op.remove_double = False
op.show_main_settings = True
op.show_noise_settings = True
op.show_displace_settings = True
op.refresh = True
op.auto_refresh = True