Promote Import BrushSet

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CansecoGPC 2020-06-17 20:15:39 +02:00
parent aea05413b7
commit f0099eb92c
1 changed files with 181 additions and 0 deletions

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io_import_BrushSet.py Normal file
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
#---------------------------------------------#
# todo
#---------------------------------------------#
'''
- add file selection for single and multiple files
- option to enable/disable fake users
'''
#---------------------------------------------#
import bpy
import os
from bpy.props import *
# addon description
bl_info = {
"name": "Import BrushSet",
"author": "Daniel Grauer (kromar), CansecoGPC",
"version": (1, 2, 2),
"blender": (2, 80, 0),
"location": "File > Import > BrushSet",
"description": "Imports all image files from a folder.",
"warning": '', # used for warning icon and text in addons panel
"doc_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Import-Export/BrushSet",
"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
"category": "Import-Export",
}
#---------------------------------------------#
# extension filter (alternative use mimetypes)
# TODO: rewrite so it tries to load image and if it fails we know its not a format blender can load
ext_list = ['.bmp',
'.png',
'.jpg',
'.jp2',
'.rgb',
'.dds',
'.hdr',
'.exr',
'.dpx',
'.cin',
'.tga',
'.tif'];
#---------------------------------------------#
fakeUser = False
def LoadBrushSet(filepath, filename):
for file in os.listdir(filepath):
path = (filepath + file)
# get folder name
(f1, f2) = os.path.split(filepath)
(f3, foldername) = os.path.split(f1)
# filter files by extensions (filter images)
if any(file.lower().endswith(ext) for ext in ext_list):
print("file: ", file)
# create new texture
texture = bpy.data.textures.new(file, 'IMAGE')
texture.use_fake_user = fakeUser
print("texture: ", texture)
# now we need to load the image into data
image = bpy.data.images.load(path)
image.use_fake_user = fakeUser
# image.source = 'FILE' #default is FILE so can remove this
# image.filepath = path
print("image: ", image, " ", path)
print("texturename: ", texture.name)
# and assign the image to the texture
bpy.data.textures[texture.name].image = image
print("Brush Set imported!")
#---------------------------------------------#
class BrushSetImporter(bpy.types.Operator):
'''Load Brush Set'''
bl_idname = "import_image.brushset"
bl_label = "Import BrushSet"
filename: StringProperty(name = "File Name",
description = "filepath",
default = "",
maxlen = 1024,
options = {'ANIMATABLE'},
subtype = 'NONE')
filepath: StringProperty(name = "File Name",
description = "filepath",
default = "",
maxlen = 1024,
options = {'ANIMATABLE'},
subtype = 'NONE')
def execute(self, context):
LoadBrushSet(self.properties.filepath, self.properties.filename)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
#---------------------------------------------#
def menu_func(self, context):
# clear the default name for import
import_name = ""
self.layout.operator(BrushSetImporter.bl_idname, text = "Brush Set").filename = import_name
#---------------------------------------------#
# GUI
#---------------------------------------------#
'''
class Brush_set_UI(bpy.types.Panel):
bl_space_type ='USER_PREFERENCES'
bl_label = 'Brush_Path'
bl_region_type = 'WINDOW'
bl_options = {'HIDE_HEADER'}
def draw(self, context):
scn = context.scene
layout = self.layout
column = layout.column(align=True)
column.label(text='Brush Directory:')
column.prop(scn,'filepath')
'''
#---------------------------------------------#
classes = (
BrushSetImporter,
)
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.TOPBAR_MT_file_import.append(menu_func)
def unregister():
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
bpy.types.TOPBAR_MT_file_import.remove(menu_func)
if __name__ == "__main__":
register()