VR: Motion Capture

https://developer.blender.org/D13102
This commit is contained in:
Peter Kim 2022-02-20 15:54:14 +09:00
parent b172b0292c
commit f358eb205b
3 changed files with 255 additions and 1 deletions

View File

@ -548,6 +548,79 @@ class VIEW3D_PT_vr_actions_extensions(VRActionsPanel, Panel):
col.prop(scene, "vr_actions_enable_huawei", text="Huawei")
### Motion capture.
class VIEW3D_UL_vr_mocap_objects(UIList):
def draw_item(self, context, layout, _data, item, icon, _active_data,
_active_propname, index):
scene_mocap_ob = item
layout.emboss = 'NONE'
if scene_mocap_ob.object:
layout.prop(scene_mocap_ob.object, "name", text="")
else:
layout.label(icon='X')
class VIEW3D_MT_vr_mocap_object_menu(Menu):
bl_label = "Motion Capture Object Controls"
def draw(self, _context):
layout = self.layout
layout.operator("view3d.vr_mocap_objects_enable")
layout.operator("view3d.vr_mocap_objects_disable")
layout.operator("view3d.vr_mocap_objects_clear")
layout.operator("view3d.vr_mocap_object_help")
class VIEW3D_PT_vr_motion_capture(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "VR"
bl_label = "Motion Capture"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
session_settings = context.window_manager.xr_session_settings
scene = context.scene
col = layout.column(align=True)
col.label(icon='ERROR', text="Note:")
col.label(text="Settings here may have a significant")
col.label(text="performance impact!")
layout.separator()
row = layout.row()
row.template_list("VIEW3D_UL_vr_mocap_objects", "", scene, "vr_mocap_objects",
session_settings, "selected_mocap_object", rows=3)
col = row.column(align=True)
col.operator("view3d.vr_mocap_object_add", icon='ADD', text="")
col.operator("view3d.vr_mocap_object_remove", icon='REMOVE', text="")
col.menu("VIEW3D_MT_vr_mocap_object_menu", icon='DOWNARROW_HLT', text="")
mocap_ob = properties.vr_mocap_object_selected_get(session_settings)
scene_mocap_ob = properties.vr_scene_mocap_object_selected_get(scene, session_settings)
if mocap_ob and scene_mocap_ob:
row = layout.row()
col = row.column(align=True)
col.prop(scene_mocap_ob, "object", text="Object")
col.prop(mocap_ob, "user_path", text="User Path")
col.prop(mocap_ob, "enable", text="Enable")
col.prop(mocap_ob, "autokey", text="Auto Key")
col.prop(mocap_ob, "location_offset", text="Location Offset")
col.prop(mocap_ob, "rotation_offset", text="Rotation Offset")
### Viewport feedback.
class VIEW3D_PT_vr_viewport_feedback(Panel):
bl_space_type = 'VIEW_3D'
@ -602,6 +675,7 @@ classes = (
VIEW3D_PT_vr_actions_bindings,
VIEW3D_PT_vr_actions_component_paths,
VIEW3D_PT_vr_actions_extensions,
VIEW3D_PT_vr_motion_capture,
VIEW3D_PT_vr_viewport_feedback,
VIEW3D_UL_vr_landmarks,
@ -617,6 +691,9 @@ classes = (
VIEW3D_MT_vr_actionbinding_menu,
VIEW3D_UL_vr_actionbinding_component_paths,
VIEW3D_MT_vr_actionbinding_component_path_menu,
VIEW3D_UL_vr_mocap_objects,
VIEW3D_MT_vr_mocap_object_menu,
)

View File

@ -245,7 +245,7 @@ class VIEW3D_OT_vr_landmark_activate(Operator):
return {'FINISHED'}
### Actions.
### Actions.
class VIEW3D_OT_vr_actionmap_add(Operator):
bl_idname = "view3d.vr_actionmap_add"
bl_label = "Add VR Action Map"
@ -781,6 +781,123 @@ class VIEW3D_OT_vr_actionbinding_component_paths_clear(Operator):
return {'FINISHED'}
### Motion capture.
class VIEW3D_OT_vr_mocap_object_add(Operator):
bl_idname = "view3d.vr_mocap_object_add"
bl_label = "Add VR Motion Capture Object"
bl_description = "Add a new VR motion capture object"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
session_settings = context.window_manager.xr_session_settings
mocap_ob = session_settings.mocap_objects.new(None)
if not mocap_ob:
return {'CANCELLED'}
# Enable object binding by default.
mocap_ob.enable = True
context.scene.vr_mocap_objects.add()
# Select newly created object.
session_settings.selected_mocap_object = len(session_settings.mocap_objects) - 1
return {'FINISHED'}
class VIEW3D_OT_vr_mocap_object_remove(Operator):
bl_idname = "view3d.vr_mocap_object_remove"
bl_label = "Remove VR Motion Capture Object"
bl_description = "Delete the selected VR motion capture object"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
session_settings = context.window_manager.xr_session_settings
mocap_ob = properties.vr_mocap_object_selected_get(session_settings)
if not mocap_ob:
return {'CANCELLED'}
context.scene.vr_mocap_objects.remove(session_settings.selected_mocap_object)
session_settings.mocap_objects.remove(mocap_ob)
return {'FINISHED'}
class VIEW3D_OT_vr_mocap_objects_enable(Operator):
bl_idname = "view3d.vr_mocap_objects_enable"
bl_label = "Enable VR Motion Capture Objects"
bl_description = "Enable all VR motion capture objects"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
session_settings = context.window_manager.xr_session_settings
for mocap_ob in session_settings.mocap_objects:
mocap_ob.enable = True
return {'FINISHED'}
class VIEW3D_OT_vr_mocap_objects_disable(Operator):
bl_idname = "view3d.vr_mocap_objects_disable"
bl_label = "Disable VR Motion Capture Objects"
bl_description = "Disable all VR motion capture objects"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
session_settings = context.window_manager.xr_session_settings
for mocap_ob in session_settings.mocap_objects:
mocap_ob.enable = False
return {'FINISHED'}
class VIEW3D_OT_vr_mocap_objects_clear(Operator):
bl_idname = "view3d.vr_mocap_objects_clear"
bl_label = "Clear VR Motion Capture Objects"
bl_description = "Delete all VR motion capture objects from the scene"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
session_settings = context.window_manager.xr_session_settings
context.scene.vr_mocap_objects.clear()
while session_settings.mocap_objects:
session_settings.mocap_objects.remove(session_settings.mocap_objects[0])
return {'FINISHED'}
class VIEW3D_OT_vr_mocap_object_help(Operator):
bl_idname = "view3d.vr_mocap_object_help"
bl_label = "Help"
bl_description = "Display information about VR motion capture objects"
bl_options = {'REGISTER'}
def execute(self, context):
info_header = "Common User Paths:"
info_headset = "Headset - /user/head"
info_left_controller = "Left Controller* - /user/hand/left"
info_right_controller = "Right Controller* - /user/hand/right"
info_note = "*Requires VR actions for controller poses"
def draw(self, context):
self.layout.label(text=info_header)
self.layout.label(text=info_headset)
self.layout.label(text=info_left_controller)
self.layout.label(text=info_right_controller)
self.layout.label(text=info_note)
context.window_manager.popup_menu(draw, title="Motion Capture Objects", icon='INFO')
return {'FINISHED'}
### Gizmos.
class VIEW3D_GT_vr_camera_cone(Gizmo):
bl_idname = "VIEW_3D_GT_vr_camera_cone"
@ -1049,6 +1166,13 @@ classes = (
VIEW3D_OT_vr_actionbinding_component_path_remove,
VIEW3D_OT_vr_actionbinding_component_paths_clear,
VIEW3D_OT_vr_mocap_object_add,
VIEW3D_OT_vr_mocap_object_remove,
VIEW3D_OT_vr_mocap_objects_enable,
VIEW3D_OT_vr_mocap_objects_disable,
VIEW3D_OT_vr_mocap_objects_clear,
VIEW3D_OT_vr_mocap_object_help,
VIEW3D_GT_vr_camera_cone,
VIEW3D_GT_vr_controller_grip,
VIEW3D_GT_vr_controller_aim,

View File

@ -194,8 +194,53 @@ class VRLandmark(PropertyGroup):
)
### Motion capture.
def vr_mocap_object_selected_get(session_settings):
mocap_objects = session_settings.mocap_objects
return (
None if (len(mocap_objects) <
1) else mocap_objects[session_settings.selected_mocap_object]
)
def vr_scene_mocap_object_selected_get(scene, session_settings):
mocap_objects = scene.vr_mocap_objects
return (
None if (len(mocap_objects) <
1) else mocap_objects[session_settings.selected_mocap_object]
)
def vr_scene_mocap_object_update(self, context):
session_settings = context.window_manager.xr_session_settings
mocap_ob = vr_mocap_object_selected_get(session_settings)
if not mocap_ob:
return
scene = context.scene
scene_mocap_ob = vr_scene_mocap_object_selected_get(scene, session_settings)
if not scene_mocap_ob:
return
# Check for duplicate object.
if scene_mocap_ob.object and session_settings.mocap_objects.find(scene_mocap_ob.object):
scene_mocap_ob.object = None
return
mocap_ob.object = scene_mocap_ob.object
class VRMotionCaptureObject(PropertyGroup):
object: bpy.props.PointerProperty(
name="Object",
type=bpy.types.Object,
update=vr_scene_mocap_object_update,
)
classes = (
VRLandmark,
VRMotionCaptureObject,
)
@ -213,6 +258,13 @@ def register():
bpy.types.Scene.vr_landmarks_active = bpy.props.IntProperty(
update=vr_landmark_active_update,
)
# This scene collection property is needed instead of directly accessing
# XrSessionSettings.mocap_objects in the UI to avoid invalid pointers when
# deleting objects.
bpy.types.Scene.vr_mocap_objects = bpy.props.CollectionProperty(
name="Motion Capture Object",
type=VRMotionCaptureObject,
)
bpy.app.handlers.load_post.append(vr_ensure_default_landmark)
@ -224,5 +276,6 @@ def unregister():
del bpy.types.Scene.vr_landmarks
del bpy.types.Scene.vr_landmarks_selected
del bpy.types.Scene.vr_landmarks_active
del bpy.types.Scene.vr_mocap_objects
bpy.app.handlers.load_post.remove(vr_ensure_default_landmark)