Fix T99876: FBX exporting animation with 1 fps

As suggested by Omar Emara (@OmarSquircleArt), break after first
matching framerate found, instead of searching the whole list everytime,
ending up selecting the last matching value.

NTSC 'drop frame' type are rather unusual, they should never be
auto-selected anyway.
This commit is contained in:
Bastien Montagne 2022-10-07 11:27:06 +02:00
parent eb09be71a9
commit f3975a3bad
Notes: blender-bot 2023-02-14 18:17:11 +01:00
Referenced by issue blender/blender#100749: Blender LTS: Maintenance Task 3.3
Referenced by issue blender/blender#100749, Blender LTS: Maintenance Task 3.3
Referenced by issue blender/blender#102857, FBX exporting camera with 30FPS bug
Referenced by issue #101662, Blender 3.3 FBX export with armature animation is broken.
Referenced by issue #101277, Exported files can't be opened in Mixamo
Referenced by issue #99876, FBX exporting animation with 1 fps
2 changed files with 2 additions and 1 deletions

View File

@ -3,7 +3,7 @@
bl_info = {
"name": "FBX format",
"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
"version": (4, 37, 0),
"version": (4, 37, 1),
"blender": (3, 4, 0),
"location": "File > Import-Export",
"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",

View File

@ -2842,6 +2842,7 @@ def fbx_header_elements(root, scene_data, time=None):
if similar_values(fps, ref_fps):
fbx_fps = ref_fps
fbx_fps_mode = fps_mode
break
elem_props_set(props, "p_enum", b"TimeMode", fbx_fps_mode)
elem_props_set(props, "p_timestamp", b"TimeSpanStart", 0)
elem_props_set(props, "p_timestamp", b"TimeSpanStop", FBX_KTIME)