Archimesh: Fix error when Cycles is not enabled
Now if cycles render is not enabled or not selected, the materials are not created.
This commit is contained in:
parent
ce2ced1598
commit
f3a93f08e8
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@ -137,6 +137,8 @@ class AchmBooks(Operator):
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row.prop(self, 'afn', slider=True)
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box = layout.box()
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if not context.scene.render.engine == 'CYCLES':
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box.enabled = False
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box.prop(self, 'crt_mat')
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if self.crt_mat:
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row = box.row()
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@ -201,7 +203,7 @@ def generate_books(self):
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mydata = create_book("Book" + str(x),
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self.width, self.depth, self.height,
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lastx, myloc.y, myloc.z,
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self.crt_mat,
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self.crt_mat if bpy.context.scene.render.engine == 'CYCLES' else False,
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self.rX, self.rY, self.rZ, self.rot, ox, oy, oz, ot,
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self.objcol, self.rC)
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boxes.extend([mydata[0]])
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@ -322,6 +322,8 @@ class AchmColumn(bpy.types.Operator):
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row.prop(self, 'ramp')
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box = layout.box()
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if not context.scene.render.engine == 'CYCLES':
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box.enabled = False
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box.prop(self, 'crt_mat')
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else:
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row = layout.row()
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@ -528,7 +530,7 @@ def create_column_mesh(self):
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# ------------------------
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# Create materials
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# ------------------------
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if self.crt_mat:
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if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
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# Column material
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mat = create_diffuse_material("Column_material", False, 0.748, 0.734, 0.392, 0.573, 0.581, 0.318)
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set_material(mycolumn, mat)
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@ -134,6 +134,8 @@ class AchmJapan(Operator):
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row.prop(self, 'open05', slider=True)
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box = layout.box()
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if not context.scene.render.engine == 'CYCLES':
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box.enabled = False
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box.prop(self, 'crt_mat')
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if self.crt_mat:
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box.label("* Remember to verify fabric texture folder")
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@ -218,6 +220,8 @@ class AchmRoller(Operator):
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row.prop(self, 'height')
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box = layout.box()
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if not context.scene.render.engine == 'CYCLES':
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box.enabled = False
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box.prop(self, 'crt_mat')
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if self.crt_mat:
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box.label("* Remember to verify fabric texture folder")
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@ -352,7 +356,7 @@ def generate_japan(self):
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posz = -0.008
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x = 1
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fabricmat = None
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if self.crt_mat:
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if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
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fabricmat = create_fabric_material("Fabric_material", False, 0.653, 0.485, 0.265,
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0.653, 0.485, 0.265)
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@ -392,7 +396,7 @@ def generate_japan(self):
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mycurve2.location.y = -0.01
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mycurve2.location.z = 0.005
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if self.crt_mat:
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if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
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mat = create_diffuse_material("String_material", False, 0.1, 0.1, 0.1,
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0.1, 0.1, 0.1, 0.01)
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set_material(mycurve1, mat)
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@ -627,7 +631,7 @@ def generate_roller(self):
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# Roller Top
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# ------------------
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fabricsolid = None
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if self.crt_mat:
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if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
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fabricsolid = create_diffuse_material("Fabric_solid_material", False, 0.653, 0.485, 0.265)
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myroller = create_roller_rail("Roller",
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@ -643,7 +647,7 @@ def generate_roller(self):
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# Sides
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# --------------------------------------------------------------------------------
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plastic = None
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if self.crt_mat:
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if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
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plastic = create_diffuse_material("Plastic_roller_material", False, 0.653, 0.485, 0.265, 0.653, 0.485, 0.265,
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0.2)
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@ -665,7 +669,7 @@ def generate_roller(self):
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# Panel
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# --------------------------------------------------------------------------------
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fabricmat = None
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if self.crt_mat:
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if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
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fabricmat = create_fabric_material("Fabric_translucent_material", False, 0.653, 0.485, 0.265, 0.653, 0.485,
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0.265)
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@ -703,7 +707,7 @@ def generate_roller(self):
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mycurve.location.x = self.width + 0.015
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mycurve.location.y = 0
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mycurve.location.z = -0.38
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if self.crt_mat:
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if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
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mat = create_diffuse_material("String_material", False, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.01)
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set_material(mycurve, mat)
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@ -205,7 +205,7 @@ def shape_children(mainobject, update=False):
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mydoor = make_one_door(mp, mainobject, widthr + mp.frame_size, "1")
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mydoor.location.x = mp.frame_width / 2 - mp.frame_size
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if mp.crt_mat:
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if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
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mat = create_diffuse_material("Door_material", False, 0.8, 0.8, 0.8)
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set_material(mainobject, mat)
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@ -236,12 +236,13 @@ def shape_children(mainobject, update=False):
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myctrl.draw_type = 'BOUNDS'
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myctrl.hide = False
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myctrl.hide_render = True
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myctrl.cycles_visibility.camera = False
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myctrl.cycles_visibility.diffuse = False
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myctrl.cycles_visibility.glossy = False
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myctrl.cycles_visibility.transmission = False
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myctrl.cycles_visibility.scatter = False
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myctrl.cycles_visibility.shadow = False
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if bpy.context.scene.render.engine == 'CYCLES':
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myctrl.cycles_visibility.camera = False
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myctrl.cycles_visibility.diffuse = False
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myctrl.cycles_visibility.glossy = False
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myctrl.cycles_visibility.transmission = False
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myctrl.cycles_visibility.scatter = False
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myctrl.cycles_visibility.shadow = False
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# Create control box for baseboard
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myctrlbase = create_control_box("CTRL_Baseboard",
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@ -258,16 +259,17 @@ def shape_children(mainobject, update=False):
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myctrlbase.draw_type = 'BOUNDS'
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myctrlbase.hide = False
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myctrlbase.hide_render = True
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myctrlbase.cycles_visibility.camera = False
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myctrlbase.cycles_visibility.diffuse = False
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myctrlbase.cycles_visibility.glossy = False
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myctrlbase.cycles_visibility.transmission = False
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myctrlbase.cycles_visibility.scatter = False
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myctrlbase.cycles_visibility.shadow = False
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if bpy.context.scene.render.engine == 'CYCLES':
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myctrlbase.cycles_visibility.camera = False
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myctrlbase.cycles_visibility.diffuse = False
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myctrlbase.cycles_visibility.glossy = False
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myctrlbase.cycles_visibility.transmission = False
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myctrlbase.cycles_visibility.scatter = False
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myctrlbase.cycles_visibility.shadow = False
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mat = create_transparent_material("hidden_material", False)
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set_material(myctrl, mat)
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set_material(myctrlbase, mat)
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mat = create_transparent_material("hidden_material", False)
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set_material(myctrl, mat)
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set_material(myctrlbase, mat)
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# deactivate others
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for o in bpy.data.objects:
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@ -457,6 +459,8 @@ class AchmDoorObjectgeneratorpanel(Panel):
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layout.prop(myobjdat, 'handle')
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box = layout.box()
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if not context.scene.render.engine == 'CYCLES':
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box.enabled = False
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box.prop(myobjdat, 'crt_mat')
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else:
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row = layout.row()
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@ -539,7 +543,7 @@ def make_one_door(self, myframe, width, openside):
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set_smooth(handle2)
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set_modifier_subsurf(handle2)
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# Create materials
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if self.crt_mat:
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if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
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# Door material
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mat = create_diffuse_material("Door_material", False, 0.8, 0.8, 0.8)
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set_material(mydoor, mat)
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@ -522,6 +522,8 @@ class AchmKitchen(Operator):
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add_cabinet(self, box, idx + 1, self.cabinets[idx])
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box = layout.box()
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if not context.scene.render.engine == 'CYCLES':
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box.enabled = False
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box.prop(self, 'crt_mat')
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else:
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row = layout.row()
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@ -831,7 +833,7 @@ def generate_cabinets(self):
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set_normals(base)
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# Create materials
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if self.crt_mat:
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if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
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mat = create_diffuse_material("Cabinet_material", False, 0.8, 0.8, 0.8)
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for box in boxes:
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set_material(box, mat)
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@ -354,6 +354,8 @@ class AchmLamp(Operator):
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row.prop(self, 'tr03')
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box = layout.box()
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if not context.scene.render.engine == 'CYCLES':
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box.enabled = False
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box.prop(self, 'crt_mat')
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if self.crt_mat:
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row = box.row()
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@ -484,7 +486,7 @@ def generate_lamp(self):
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mybulb.name = "Lamp_Bulb"
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mybulb.parent = myholder
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mybulb.location = (0, 0, radbulb + self.holder + 0.04)
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if self.crt_mat:
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if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
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mat = create_emission_material(mybulb.name, True, 0.8, 0.8, 0.8, self.energy)
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set_material(mybulb, mat)
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@ -131,6 +131,8 @@ class AchmRoof(Operator):
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box.prop(self, 'roof_angle')
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box = layout.box()
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if not context.scene.render.engine == 'CYCLES':
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box.enabled = False
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box.prop(self, 'crt_mat')
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else:
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row = layout.row()
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@ -203,7 +205,7 @@ def create_roof_mesh(self):
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myroof.rotation_euler = (radians(self.roof_angle), 0.0, 0.0)
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# Create materials
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if self.crt_mat:
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if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
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# material
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mat = create_diffuse_material("Roof_material", False, 0.482, 0.061, 0.003, 0.581, 0.105, 0.068, 0.01)
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set_material(myroof, mat)
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@ -542,7 +542,7 @@ def shape_walls_and_create_children(myroom, tmp_mesh, update=False):
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movetotopsolidify(mybase)
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# Create materials
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if rp.crt_mat:
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if rp.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
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# Wall material (two faces)
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mat = create_diffuse_material("Wall_material", False, 0.765, 0.650, 0.588, 0.8, 0.621, 0.570, 0.1, True)
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set_material(myroom, mat)
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@ -1698,4 +1698,6 @@ class AchmRoomGeneratorPanel(Panel):
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row.prop(room, 'shell_bfactor', slider=True)
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box = layout.box()
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if not context.scene.render.engine == 'CYCLES':
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box.enabled = False
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box.prop(room, 'crt_mat')
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@ -174,6 +174,8 @@ class AchmShelves(Operator):
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add_shelves(self, box, idx + 1, self.shelves[idx])
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box = layout.box()
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if not context.scene.render.engine == 'CYCLES':
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box.enabled = False
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box.prop(self, 'crt_mat')
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else:
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row = layout.row()
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@ -316,7 +318,7 @@ def generate_shelves(self):
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bpy.context.scene.objects.active = boxes[0]
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# Create materials
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if self.crt_mat:
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if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
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mat = create_diffuse_material("Shelves_material", False, 0.8, 0.8, 0.8)
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for box in boxes:
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set_material(box, mat)
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@ -178,6 +178,8 @@ class AchmStairs(Operator):
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row.prop(self, 'side_gap')
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box = layout.box()
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if not context.scene.render.engine == 'CYCLES':
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box.enabled = False
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box.prop(self, 'crt_mat')
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else:
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row = layout.row()
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@ -238,7 +240,7 @@ def create_stairs_mesh(self):
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# ------------------------
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# Create materials
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# ------------------------
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if self.crt_mat:
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if self.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
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# Stairs material
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mat = create_diffuse_material("Stairs_material", False, 0.8, 0.8, 0.8)
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set_material(mystairs, mat)
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@ -327,11 +327,6 @@ def create_diffuse_material(matname, replace, r, g, b, rv=0.8, gv=0.8, bv=0.8, m
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if m.name == matname:
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return m
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# Create material
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scn = bpy.context.scene
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# Set cycles render engine if not selected
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if not scn.render.engine == 'CYCLES':
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scn.render.engine = 'CYCLES'
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mat = bpy.data.materials.new(matname)
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mat.diffuse_color = (rv, gv, bv) # viewport color
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mat.use_nodes = True
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@ -416,11 +411,6 @@ def create_translucent_material(matname, replace, r, g, b, rv=0.8, gv=0.8, bv=0.
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if m.name == matname:
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return m
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# Create material
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scn = bpy.context.scene
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# Set cycles render engine if not selected
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if not scn.render.engine == 'CYCLES':
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scn.render.engine = 'CYCLES'
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mat = bpy.data.materials.new(matname)
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mat.diffuse_color = (rv, gv, bv) # viewport color
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mat.use_nodes = True
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@ -473,11 +463,6 @@ def create_glass_material(matname, replace, rv=0.333, gv=0.342, bv=0.9):
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if m.name == matname:
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return m
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# Create material
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scn = bpy.context.scene
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# Set cycles render engine if not selected
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if not scn.render.engine == 'CYCLES':
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scn.render.engine = 'CYCLES'
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mat = bpy.data.materials.new(matname)
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mat.use_nodes = True
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mat.diffuse_color = (rv, gv, bv)
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@ -557,11 +542,6 @@ def create_transparent_material(matname, replace, r=1, g=1, b=1, alpha=0):
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if m.name == matname:
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return m
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# Create material
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scn = bpy.context.scene
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# Set cycles render engine if not selected
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if not scn.render.engine == 'CYCLES':
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scn.render.engine = 'CYCLES'
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mat = bpy.data.materials.new(matname)
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mat.use_nodes = True
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mat.diffuse_color = (r, g, b)
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@ -598,11 +578,6 @@ def create_glossy_material(matname, replace, r, g, b, rv=0.578, gv=0.555, bv=0.7
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if m.name == matname:
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return m
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# Create material
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scn = bpy.context.scene
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# Set cycles render engine if not selected
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if not scn.render.engine == 'CYCLES':
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scn.render.engine = 'CYCLES'
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mat = bpy.data.materials.new(matname)
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mat.use_nodes = True
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mat.diffuse_color = (rv, gv, bv)
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@ -640,11 +615,6 @@ def create_emission_material(matname, replace, r, g, b, energy):
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if m.name == matname:
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return m
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# Create material
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scn = bpy.context.scene
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# Set cycles render engine if not selected
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if not scn.render.engine == 'CYCLES':
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scn.render.engine = 'CYCLES'
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mat = bpy.data.materials.new(matname)
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mat.use_nodes = True
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nodes = mat.node_tree.nodes
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@ -681,11 +651,6 @@ def create_old_glass_material(matname, replace, rv=0.352716, gv=0.760852, bv=0.9
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if m.name == matname:
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return m
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# Create material
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scn = bpy.context.scene
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# Set cycles render engine if not selected
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if not scn.render.engine == 'CYCLES':
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scn.render.engine = 'CYCLES'
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mat = bpy.data.materials.new(matname)
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mat.use_nodes = True
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mat.diffuse_color = (rv, gv, bv)
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@ -759,11 +724,6 @@ def create_brick_material(matname, replace, r, g, b, rv=0.8, gv=0.636, bv=0.315)
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if m.name == matname:
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return m
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# Create material
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scn = bpy.context.scene
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# Set cycles render engine if not selected
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if not scn.render.engine == 'CYCLES':
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scn.render.engine = 'CYCLES'
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mat = bpy.data.materials.new(matname)
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mat.use_nodes = True
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mat.diffuse_color = (rv, gv, bv)
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@ -820,11 +780,6 @@ def create_fabric_material(matname, replace, r, g, b, rv=0.8, gv=0.636, bv=0.315
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if m.name == matname:
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return m
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# Create material
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scn = bpy.context.scene
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# Set cycles render engine if not selected
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if not scn.render.engine == 'CYCLES':
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||||
scn.render.engine = 'CYCLES'
|
||||
|
||||
mat = bpy.data.materials.new(matname)
|
||||
mat.use_nodes = True
|
||||
mat.diffuse_color = (rv, gv, bv)
|
||||
|
|
|
@ -138,7 +138,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False):
|
|||
mat = None
|
||||
plastic = None
|
||||
|
||||
if mp.crt_mat:
|
||||
if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
|
||||
rgb = mp.objcol
|
||||
plastic = create_diffuse_material("Plastic_venetian_material", True, rgb[0], rgb[1], rgb[2], rgb[0], rgb[1],
|
||||
rgb[2], 0.2)
|
||||
|
@ -149,7 +149,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False):
|
|||
create_venetian_top(tmp_mesh, mp.width + 0.002, mp.depth + 0.002, -0.06)
|
||||
|
||||
# materials
|
||||
if mp.crt_mat:
|
||||
if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
|
||||
set_material(mainobject, plastic)
|
||||
# --------------------------------------------------------------------------------
|
||||
# segments
|
||||
|
@ -169,7 +169,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False):
|
|||
set_normals(myslats)
|
||||
set_smooth(myslats)
|
||||
|
||||
if mp.crt_mat:
|
||||
if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
|
||||
set_material(myslats, plastic)
|
||||
# ------------------------
|
||||
# Strings (Middle)
|
||||
|
@ -201,7 +201,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False):
|
|||
mycurver.location.y = 0
|
||||
mycurver.location.z = 0
|
||||
|
||||
if mp.crt_mat:
|
||||
if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
|
||||
mat = create_diffuse_material("String_material", False, 0.674, 0.617, 0.496, 0.1, 0.1, 0.1, 0.01)
|
||||
set_material(mycurvel, mat)
|
||||
set_material(mycurvec, mat)
|
||||
|
@ -237,7 +237,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False):
|
|||
mycurverf.location.y = ((-mp.depth / 2) * cos(radians(mp.angle))) - 0.001
|
||||
mycurverf.location.z = 0
|
||||
|
||||
if mp.crt_mat:
|
||||
if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
|
||||
set_material(mycurvelf, mat)
|
||||
set_material(mycurvecf, mat)
|
||||
set_material(mycurverf, mat)
|
||||
|
@ -274,7 +274,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False):
|
|||
mycurverb.location.y = ((mp.depth / 2) * cos(radians(mp.angle))) + 0.001
|
||||
mycurverb.location.z = 0
|
||||
|
||||
if mp.crt_mat:
|
||||
if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
|
||||
set_material(mycurvelb, mat)
|
||||
set_material(mycurvecb, mat)
|
||||
set_material(mycurverb, mat)
|
||||
|
@ -290,7 +290,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False):
|
|||
mybase.rotation_euler = (radians(angleused), 0, 0)
|
||||
|
||||
# materials
|
||||
if mp.crt_mat:
|
||||
if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
|
||||
set_material(mybase, plastic)
|
||||
# ------------------
|
||||
# Stick
|
||||
|
@ -301,7 +301,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False):
|
|||
mystick.location.y = -mp.depth / 2 - 0.003
|
||||
mystick.location.z = -0.03
|
||||
# materials
|
||||
if mp.crt_mat:
|
||||
if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
|
||||
matstick = create_diffuse_material("Stick_material", False, 0.6, 0.6, 0.6, 0.6, 0.6, 0.6, 0.04)
|
||||
set_material(mybase, matstick)
|
||||
|
||||
|
@ -314,7 +314,7 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False):
|
|||
mystring.location.y = -mp.depth / 2 - 0.003
|
||||
mystring.location.z = -0.03
|
||||
|
||||
if mp.crt_mat:
|
||||
if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
|
||||
set_material(mystring, mat)
|
||||
# deactivate others
|
||||
for o in bpy.data.objects:
|
||||
|
@ -430,6 +430,8 @@ class AchmVenetianObjectgeneratorpanel(Panel):
|
|||
row.prop(myobjdat, 'ratio', slider=True)
|
||||
|
||||
box = layout.box()
|
||||
if not context.scene.render.engine == 'CYCLES':
|
||||
box.enabled = False
|
||||
box.prop(myobjdat, 'crt_mat')
|
||||
if myobjdat.crt_mat:
|
||||
row = box.row()
|
||||
|
|
|
@ -219,15 +219,16 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False):
|
|||
myctrl.draw_type = 'BOUNDS'
|
||||
myctrl.hide = False
|
||||
myctrl.hide_render = True
|
||||
myctrl.cycles_visibility.camera = False
|
||||
myctrl.cycles_visibility.diffuse = False
|
||||
myctrl.cycles_visibility.glossy = False
|
||||
myctrl.cycles_visibility.transmission = False
|
||||
myctrl.cycles_visibility.scatter = False
|
||||
myctrl.cycles_visibility.shadow = False
|
||||
if bpy.context.scene.render.engine == 'CYCLES':
|
||||
myctrl.cycles_visibility.camera = False
|
||||
myctrl.cycles_visibility.diffuse = False
|
||||
myctrl.cycles_visibility.glossy = False
|
||||
myctrl.cycles_visibility.transmission = False
|
||||
myctrl.cycles_visibility.scatter = False
|
||||
myctrl.cycles_visibility.shadow = False
|
||||
|
||||
mat = create_transparent_material("hidden_material", False)
|
||||
set_material(myctrl, mat)
|
||||
mat = create_transparent_material("hidden_material", False)
|
||||
set_material(myctrl, mat)
|
||||
|
||||
# deactivate others
|
||||
for o in bpy.data.objects:
|
||||
|
@ -513,6 +514,8 @@ class AchmWindowObjectgeneratorpanel(Panel):
|
|||
row.prop(myobjdat, 'blind_back')
|
||||
|
||||
box = layout.box()
|
||||
if not context.scene.render.engine == 'CYCLES':
|
||||
box.enabled = False
|
||||
box.prop(myobjdat, 'crt_mat')
|
||||
else:
|
||||
row = layout.row()
|
||||
|
@ -526,7 +529,7 @@ def generate_rail_window(myframe, mp, mymesh):
|
|||
myloc = bpy.context.scene.cursor_location
|
||||
|
||||
alummat = None
|
||||
if mp.crt_mat:
|
||||
if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
|
||||
alummat = create_diffuse_material("Window_material", False, 0.8, 0.8, 0.8, 0.6, 0.6, 0.6, 0.15)
|
||||
|
||||
# Frame
|
||||
|
@ -617,7 +620,7 @@ def generate_leaf_window(myframe, mp, mymesh):
|
|||
myloc = bpy.context.scene.cursor_location
|
||||
|
||||
alummat = None
|
||||
if mp.crt_mat:
|
||||
if mp.crt_mat and bpy.context.scene.render.engine == 'CYCLES':
|
||||
alummat = create_diffuse_material("Window_material", False, 0.8, 0.8, 0.8, 0.6, 0.6, 0.6, 0.15)
|
||||
|
||||
# Frame
|
||||
|
@ -1223,7 +1226,7 @@ def create_rail_window_leaf(objname, hand, sx, sy, sz, f, px, py, pz, mat, matda
|
|||
else:
|
||||
myhandle.location.z = 1
|
||||
|
||||
if mat is True:
|
||||
if mat is True and bpy.context.scene.render.engine == 'CYCLES':
|
||||
set_material(mywindow, matdata)
|
||||
# Glass
|
||||
glass = create_glass_material("Glass_material", False)
|
||||
|
|
|
@ -397,15 +397,16 @@ def do_ctrl_box(myobject):
|
|||
myctrl.draw_type = 'WIRE'
|
||||
myctrl.hide = False
|
||||
myctrl.hide_render = True
|
||||
myctrl.cycles_visibility.camera = False
|
||||
myctrl.cycles_visibility.diffuse = False
|
||||
myctrl.cycles_visibility.glossy = False
|
||||
myctrl.cycles_visibility.transmission = False
|
||||
myctrl.cycles_visibility.scatter = False
|
||||
myctrl.cycles_visibility.shadow = False
|
||||
if bpy.context.scene.render.engine == 'CYCLES':
|
||||
myctrl.cycles_visibility.camera = False
|
||||
myctrl.cycles_visibility.diffuse = False
|
||||
myctrl.cycles_visibility.glossy = False
|
||||
myctrl.cycles_visibility.transmission = False
|
||||
myctrl.cycles_visibility.scatter = False
|
||||
myctrl.cycles_visibility.shadow = False
|
||||
|
||||
mat = create_transparent_material("hidden_material", False)
|
||||
set_material(myctrl, mat)
|
||||
mat = create_transparent_material("hidden_material", False)
|
||||
set_material(myctrl, mat)
|
||||
|
||||
|
||||
# ------------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in New Issue