Cleanup: obj import/export indentation

Also remove commented `use_mesh_modifiers_render` option which is
unlikely to be added back since this option no longer exists internally.
This commit is contained in:
Campbell Barton 2021-08-16 18:22:49 +10:00
parent 7d2d4de377
commit fcefe43ac6
1 changed files with 152 additions and 150 deletions

View File

@ -41,18 +41,18 @@ if "bpy" in locals():
import bpy
from bpy.props import (
BoolProperty,
FloatProperty,
StringProperty,
EnumProperty,
)
BoolProperty,
FloatProperty,
StringProperty,
EnumProperty,
)
from bpy_extras.io_utils import (
ImportHelper,
ExportHelper,
orientation_helper,
path_reference_mode,
axis_conversion,
)
ImportHelper,
ExportHelper,
orientation_helper,
path_reference_mode,
axis_conversion,
)
@orientation_helper(axis_forward='-Z', axis_up='Y')
@ -64,59 +64,60 @@ class ImportOBJ(bpy.types.Operator, ImportHelper):
filename_ext = ".obj"
filter_glob: StringProperty(
default="*.obj;*.mtl",
options={'HIDDEN'},
)
default="*.obj;*.mtl",
options={'HIDDEN'},
)
use_edges: BoolProperty(
name="Lines",
description="Import lines and faces with 2 verts as edge",
default=True,
)
name="Lines",
description="Import lines and faces with 2 verts as edge",
default=True,
)
use_smooth_groups: BoolProperty(
name="Smooth Groups",
description="Surround smooth groups by sharp edges",
default=True,
)
name="Smooth Groups",
description="Surround smooth groups by sharp edges",
default=True,
)
use_split_objects: BoolProperty(
name="Object",
description="Import OBJ Objects into Blender Objects",
default=True,
)
name="Object",
description="Import OBJ Objects into Blender Objects",
default=True,
)
use_split_groups: BoolProperty(
name="Group",
description="Import OBJ Groups into Blender Objects",
default=False,
)
name="Group",
description="Import OBJ Groups into Blender Objects",
default=False,
)
use_groups_as_vgroups: BoolProperty(
name="Poly Groups",
description="Import OBJ groups as vertex groups",
default=False,
)
name="Poly Groups",
description="Import OBJ groups as vertex groups",
default=False,
)
use_image_search: BoolProperty(
name="Image Search",
description="Search subdirs for any associated images "
"(Warning, may be slow)",
default=True,
)
name="Image Search",
description="Search subdirs for any associated images "
"(Warning, may be slow)",
default=True,
)
split_mode: EnumProperty(
name="Split",
items=(('ON', "Split", "Split geometry, omits unused verts"),
('OFF', "Keep Vert Order", "Keep vertex order from file"),
),
)
name="Split",
items=(
('ON', "Split", "Split geometry, omits unused verts"),
('OFF', "Keep Vert Order", "Keep vertex order from file"),
),
)
global_clamp_size: FloatProperty(
name="Clamp Size",
description="Clamp bounds under this value (zero to disable)",
min=0.0, max=1000.0,
soft_min=0.0, soft_max=1000.0,
default=0.0,
)
name="Clamp Size",
description="Clamp bounds under this value (zero to disable)",
min=0.0, max=1000.0,
soft_min=0.0, soft_max=1000.0,
default=0.0,
)
def execute(self, context):
# print("Selected: " + context.active_object.name)
@ -128,15 +129,19 @@ class ImportOBJ(bpy.types.Operator, ImportHelper):
else:
self.use_groups_as_vgroups = False
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"filter_glob",
"split_mode",
))
keywords = self.as_keywords(
ignore=(
"axis_forward",
"axis_up",
"filter_glob",
"split_mode",
),
)
global_matrix = axis_conversion(from_forward=self.axis_forward,
from_up=self.axis_up,
).to_4x4()
global_matrix = axis_conversion(
from_forward=self.axis_forward,
from_up=self.axis_up,
).to_4x4()
keywords["global_matrix"] = global_matrix
if bpy.data.is_saved and context.preferences.filepaths.use_relative_paths:
@ -244,111 +249,104 @@ class ExportOBJ(bpy.types.Operator, ExportHelper):
filename_ext = ".obj"
filter_glob: StringProperty(
default="*.obj;*.mtl",
options={'HIDDEN'},
)
default="*.obj;*.mtl",
options={'HIDDEN'},
)
# context group
use_selection: BoolProperty(
name="Selection Only",
description="Export selected objects only",
default=False,
)
name="Selection Only",
description="Export selected objects only",
default=False,
)
use_animation: BoolProperty(
name="Animation",
description="Write out an OBJ for each frame",
default=False,
)
name="Animation",
description="Write out an OBJ for each frame",
default=False,
)
# object group
use_mesh_modifiers: BoolProperty(
name="Apply Modifiers",
description="Apply modifiers",
default=True,
)
# Non working in Blender 2.8 currently.
# ~ use_mesh_modifiers_render: BoolProperty(
# ~ name="Use Modifiers Render Settings",
# ~ description="Use render settings when applying modifiers to mesh objects",
# ~ default=False,
# ~ )
name="Apply Modifiers",
description="Apply modifiers",
default=True,
)
# extra data group
use_edges: BoolProperty(
name="Include Edges",
description="",
default=True,
)
name="Include Edges",
description="",
default=True,
)
use_smooth_groups: BoolProperty(
name="Smooth Groups",
description="Write sharp edges as smooth groups",
default=False,
)
name="Smooth Groups",
description="Write sharp edges as smooth groups",
default=False,
)
use_smooth_groups_bitflags: BoolProperty(
name="Bitflag Smooth Groups",
description="Same as 'Smooth Groups', but generate smooth groups IDs as bitflags "
"(produces at most 32 different smooth groups, usually much less)",
default=False,
)
name="Bitflag Smooth Groups",
description="Same as 'Smooth Groups', but generate smooth groups IDs as bitflags "
"(produces at most 32 different smooth groups, usually much less)",
default=False,
)
use_normals: BoolProperty(
name="Write Normals",
description="Export one normal per vertex and per face, to represent flat faces and sharp edges",
default=True,
)
name="Write Normals",
description="Export one normal per vertex and per face, to represent flat faces and sharp edges",
default=True,
)
use_uvs: BoolProperty(
name="Include UVs",
description="Write out the active UV coordinates",
default=True,
)
name="Include UVs",
description="Write out the active UV coordinates",
default=True,
)
use_materials: BoolProperty(
name="Write Materials",
description="Write out the MTL file",
default=True,
)
name="Write Materials",
description="Write out the MTL file",
default=True,
)
use_triangles: BoolProperty(
name="Triangulate Faces",
description="Convert all faces to triangles",
default=False,
)
name="Triangulate Faces",
description="Convert all faces to triangles",
default=False,
)
use_nurbs: BoolProperty(
name="Write Nurbs",
description="Write nurbs curves as OBJ nurbs rather than "
"converting to geometry",
default=False,
)
name="Write Nurbs",
description="Write nurbs curves as OBJ nurbs rather than "
"converting to geometry",
default=False,
)
use_vertex_groups: BoolProperty(
name="Polygroups",
description="",
default=False,
)
name="Polygroups",
description="",
default=False,
)
# grouping group
use_blen_objects: BoolProperty(
name="OBJ Objects",
description="Export Blender objects as OBJ objects",
default=True,
)
name="OBJ Objects",
description="Export Blender objects as OBJ objects",
default=True,
)
group_by_object: BoolProperty(
name="OBJ Groups",
description="Export Blender objects as OBJ groups",
default=False,
)
name="OBJ Groups",
description="Export Blender objects as OBJ groups",
default=False,
)
group_by_material: BoolProperty(
name="Material Groups",
description="Generate an OBJ group for each part of a geometry using a different material",
default=False,
)
name="Material Groups",
description="Generate an OBJ group for each part of a geometry using a different material",
default=False,
)
keep_vertex_order: BoolProperty(
name="Keep Vertex Order",
description="",
default=False,
)
name="Keep Vertex Order",
description="",
default=False,
)
global_scale: FloatProperty(
name="Scale",
min=0.01, max=1000.0,
default=1.0,
)
name="Scale",
min=0.01, max=1000.0,
default=1.0,
)
path_mode: path_reference_mode
@ -358,17 +356,23 @@ class ExportOBJ(bpy.types.Operator, ExportHelper):
from . import export_obj
from mathutils import Matrix
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"global_scale",
"check_existing",
"filter_glob",
))
keywords = self.as_keywords(
ignore=(
"axis_forward",
"axis_up",
"global_scale",
"check_existing",
"filter_glob",
),
)
global_matrix = (Matrix.Scale(self.global_scale, 4) @
axis_conversion(to_forward=self.axis_forward,
to_up=self.axis_up,
).to_4x4())
global_matrix = (
Matrix.Scale(self.global_scale, 4) @
axis_conversion(
to_forward=self.axis_forward,
to_up=self.axis_up,
).to_4x4()
)
keywords["global_matrix"] = global_matrix
return export_obj.save(context, **keywords)
@ -461,8 +465,6 @@ class OBJ_PT_export_geometry(bpy.types.Panel):
operator = sfile.active_operator
layout.prop(operator, 'use_mesh_modifiers')
# Property definition disabled, not working in 2.8 currently.
# layout.prop(operator, 'use_mesh_modifiers_render')
layout.prop(operator, 'use_smooth_groups')
layout.prop(operator, 'use_smooth_groups_bitflags')
layout.prop(operator, 'use_normals')