Merge branch 'blender-v3.4-release'

This commit is contained in:
Julien Duroure 2022-11-19 06:13:10 +01:00
commit fd38c3e417
3 changed files with 10 additions and 2 deletions

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@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (3, 5, 2),
"version": (3, 5, 3),
'blender': (3, 3, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

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@ -24,6 +24,10 @@ def gather_skin(armature_uuid, export_settings):
:return: a glTF2 skin object
"""
if armature_uuid not in export_settings['vtree'].nodes:
# User filtered objects to export, and keep the skined mesh, without keeping the armature
return None
blender_armature_object = export_settings['vtree'].nodes[armature_uuid].blender_object
if not __filter_skin(blender_armature_object, export_settings):

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@ -417,7 +417,11 @@ class VExportTree:
def add_neutral_bones(self):
added_armatures = []
for n in [n for n in self.nodes.values() if n.armature is not None and n.blender_type == VExportNode.OBJECT and hasattr(self.nodes[n.armature], "need_neutral_bone")]: #all skin meshes objects where neutral bone is needed
for n in [n for n in self.nodes.values() if \
n.armature is not None and \
n.armature in self.nodes and \
n.blender_type == VExportNode.OBJECT and \
hasattr(self.nodes[n.armature], "need_neutral_bone")]: #all skin meshes objects where neutral bone is needed
if n.armature not in added_armatures: