fix: pose slider consistent color

Change the way the pose slider gets its color so it is consistent
 between editors
Previously the highlight  color would be different between
the 3D viewport and the graph editor.

Reviewed by: Sybren A. Stüvel, Pablo Vazquez
Differential Revision: https://developer.blender.org/D11878
Ref: D11878
This commit is contained in:
Christoph Lendenfeld 2021-10-31 11:08:57 +00:00
parent 945a99386b
commit a06abbac92
Notes: blender-bot 2023-02-13 20:49:54 +01:00
Referenced by issue #92645, OSL: Blender crashes when activating object with OSL material (still)
Referenced by issue #81785, Implementation: Modal Key Manipulation Operators
1 changed files with 12 additions and 12 deletions

View File

@ -223,7 +223,7 @@ static void draw_main_line(const rctf *main_line_rect,
static void draw_backdrop(const int fontid,
const rctf *main_line_rect,
const float color_bg[4],
const uint8_t color_bg[4],
const short region_y_size,
const float base_tick_height)
{
@ -241,7 +241,7 @@ static void draw_backdrop(const int fontid,
.ymin = pad[1],
.ymax = region_y_size - pad[1],
};
UI_draw_roundbox_aa(&backdrop_rect, true, 4.0f, color_bg);
UI_draw_roundbox_3ub_alpha(&backdrop_rect, true, 4.0f, color_bg, color_bg[3]);
}
/**
@ -260,19 +260,19 @@ static void slider_draw(const struct bContext *UNUSED(C), ARegion *region, void
uint8_t color_line[4];
uint8_t color_handle[4];
uint8_t color_overshoot[4];
float color_bg[4];
uint8_t color_bg[4];
/* Get theme colors. */
UI_GetThemeColor4ubv(TH_TEXT, color_text);
UI_GetThemeColor4ubv(TH_TEXT, color_line);
UI_GetThemeColor4ubv(TH_TEXT, color_overshoot);
UI_GetThemeColor4ubv(TH_ACTIVE, color_handle);
UI_GetThemeColor3fv(TH_BACK, color_bg);
UI_GetThemeColor4ubv(TH_HEADER_TEXT_HI, color_handle);
UI_GetThemeColor4ubv(TH_HEADER_TEXT, color_text);
UI_GetThemeColor4ubv(TH_HEADER_TEXT, color_line);
UI_GetThemeColor4ubv(TH_HEADER_TEXT, color_overshoot);
UI_GetThemeColor4ubv(TH_HEADER, color_bg);
color_bg[3] = 0.5f;
color_overshoot[0] = color_overshoot[0] * 0.7;
color_overshoot[1] = color_overshoot[1] * 0.7;
color_overshoot[2] = color_overshoot[2] * 0.7;
color_overshoot[0] = color_overshoot[0] * 0.8;
color_overshoot[1] = color_overshoot[1] * 0.8;
color_overshoot[2] = color_overshoot[2] * 0.8;
color_bg[3] = 160;
/* Get the default font. */
const uiStyle *style = UI_style_get();