fix: pose slider consistent color
Change the way the pose slider gets its color so it is consistent between editors Previously the highlight color would be different between the 3D viewport and the graph editor. Reviewed by: Sybren A. Stüvel, Pablo Vazquez Differential Revision: https://developer.blender.org/D11878 Ref: D11878
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Notes:
blender-bot
2023-02-13 20:49:54 +01:00
Referenced by issue #92645, OSL: Blender crashes when activating object with OSL material (still) Referenced by issue #81785, Implementation: Modal Key Manipulation Operators
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@ -223,7 +223,7 @@ static void draw_main_line(const rctf *main_line_rect,
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static void draw_backdrop(const int fontid,
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const rctf *main_line_rect,
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const float color_bg[4],
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const uint8_t color_bg[4],
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const short region_y_size,
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const float base_tick_height)
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{
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@ -241,7 +241,7 @@ static void draw_backdrop(const int fontid,
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.ymin = pad[1],
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.ymax = region_y_size - pad[1],
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};
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UI_draw_roundbox_aa(&backdrop_rect, true, 4.0f, color_bg);
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UI_draw_roundbox_3ub_alpha(&backdrop_rect, true, 4.0f, color_bg, color_bg[3]);
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}
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/**
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@ -260,19 +260,19 @@ static void slider_draw(const struct bContext *UNUSED(C), ARegion *region, void
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uint8_t color_line[4];
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uint8_t color_handle[4];
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uint8_t color_overshoot[4];
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float color_bg[4];
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uint8_t color_bg[4];
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/* Get theme colors. */
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UI_GetThemeColor4ubv(TH_TEXT, color_text);
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UI_GetThemeColor4ubv(TH_TEXT, color_line);
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UI_GetThemeColor4ubv(TH_TEXT, color_overshoot);
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UI_GetThemeColor4ubv(TH_ACTIVE, color_handle);
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UI_GetThemeColor3fv(TH_BACK, color_bg);
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UI_GetThemeColor4ubv(TH_HEADER_TEXT_HI, color_handle);
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UI_GetThemeColor4ubv(TH_HEADER_TEXT, color_text);
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UI_GetThemeColor4ubv(TH_HEADER_TEXT, color_line);
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UI_GetThemeColor4ubv(TH_HEADER_TEXT, color_overshoot);
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UI_GetThemeColor4ubv(TH_HEADER, color_bg);
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color_bg[3] = 0.5f;
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color_overshoot[0] = color_overshoot[0] * 0.7;
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color_overshoot[1] = color_overshoot[1] * 0.7;
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color_overshoot[2] = color_overshoot[2] * 0.7;
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color_overshoot[0] = color_overshoot[0] * 0.8;
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color_overshoot[1] = color_overshoot[1] * 0.8;
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color_overshoot[2] = color_overshoot[2] * 0.8;
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color_bg[3] = 160;
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/* Get the default font. */
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const uiStyle *style = UI_style_get();
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