Cleanup: make format
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@ -1216,7 +1216,8 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
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subdiv_context.coarse_mesh = coarse_mesh;
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subdiv_context.subdiv = subdiv;
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subdiv_context.have_displacement = (subdiv->displacement_evaluator != NULL);
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subdiv_context.can_evaluate_normals = !subdiv_context.have_displacement && subdiv_context.subdiv->settings.is_adaptive;
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subdiv_context.can_evaluate_normals = !subdiv_context.have_displacement &&
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subdiv_context.subdiv->settings.is_adaptive;
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/* Multi-threaded traversal/evaluation. */
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BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
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SubdivForeachContext foreach_context;
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@ -610,7 +610,8 @@ void EEVEE_volumes_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
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grp, NULL, USE_VOLUME_OPTI ? 1 : common_data->vol_tex_size[2]);
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DRW_PASS_CREATE(psl->volumetric_resolve_ps, DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_CUSTOM);
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grp = DRW_shgroup_create(EEVEE_shaders_volumes_resolve_sh_get(false), psl->volumetric_resolve_ps);
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grp = DRW_shgroup_create(EEVEE_shaders_volumes_resolve_sh_get(false),
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psl->volumetric_resolve_ps);
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DRW_shgroup_uniform_texture_ref(grp, "inScattering", &txl->volume_scatter);
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DRW_shgroup_uniform_texture_ref(grp, "inTransmittance", &txl->volume_transmit);
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DRW_shgroup_uniform_texture_ref(grp, "inSceneDepth", &e_data.depth_src);
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@ -5333,9 +5333,12 @@ void ANIM_channel_draw_widgets(const bContext *C,
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* - Sliders are always drawn in Shapekey mode now. Prior to this
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* the SACTION_SLIDERS flag would be set when changing into Shapekey mode.
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*/
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if (((draw_sliders)
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&& ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE, ANIMTYPE_SHAPEKEY, ANIMTYPE_GPLAYER))
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|| ale->type == ANIMTYPE_SHAPEKEY) {
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if (((draw_sliders) && ELEM(ale->type,
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ANIMTYPE_FCURVE,
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ANIMTYPE_NLACURVE,
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ANIMTYPE_SHAPEKEY,
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ANIMTYPE_GPLAYER)) ||
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ale->type == ANIMTYPE_SHAPEKEY) {
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/* adjust offset */
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/* TODO: make slider width dynamic,
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* so that they can be easier to use when the view is wide enough. */
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