Fix Cycles map range node missing clamp socket
No effect on the Blender integration yet, but needs to be solved for the upcoming change to encapsulate sockets.
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@ -5756,6 +5756,7 @@ NODE_DEFINE(MapRangeNode)
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SOCKET_IN_FLOAT(to_min, "To Min", 0.0f);
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SOCKET_IN_FLOAT(to_max, "To Max", 1.0f);
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SOCKET_IN_FLOAT(steps, "Steps", 4.0f);
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SOCKET_IN_BOOLEAN(clamp, "Clamp", false);
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SOCKET_OUT_FLOAT(result, "Result");
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