Cleanup: Remove unused headers in asset files

This commit is contained in:
Julian Eisel 2022-12-13 17:24:24 +01:00
parent c30fdb9cf5
commit a243a9dc79
Notes: blender-bot 2023-02-14 02:30:11 +01:00
Referenced by commit 45dbd69296, Fix compiler error on MSVC after a243a9dc79
11 changed files with 0 additions and 27 deletions

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@ -9,7 +9,6 @@
#include "AS_asset_catalog.hh"
#include "AS_asset_catalog_tree.hh"
#include "AS_asset_library.h"
#include "AS_asset_library.hh"
#include "BLI_fileops.hh"

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@ -17,7 +17,6 @@
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLI_set.hh"
#include "DNA_userdef_types.h"

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@ -7,8 +7,6 @@
#include "BKE_blender.h"
#include "BKE_preferences.h"
#include "BLI_fileops.h" /* For PATH_MAX (at least on Windows). */
#include "BLI_path_util.h"
#include "BLI_string_ref.hh"
#include "DNA_asset_types.h"

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@ -13,8 +13,6 @@
#include "AS_asset_representation.h"
#include "AS_asset_representation.hh"
#include "BKE_asset.h"
namespace blender::asset_system {
AssetRepresentation::AssetRepresentation(AssetIdentifier &&identifier,

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@ -4,7 +4,6 @@
#include "AS_asset_catalog.hh"
#include "AS_asset_catalog_tree.hh"
#include "BKE_appdir.h"
#include "BKE_preferences.h"
#include "BLI_fileops.h"
@ -13,8 +12,6 @@
#include "DNA_asset_types.h"
#include "DNA_userdef_types.h"
#include "CLG_log.h"
#include "testing/testing.h"
#include "asset_library_test_common.hh"

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@ -4,17 +4,8 @@
#include "AS_asset_catalog.hh"
#include "AS_asset_catalog_tree.hh"
#include "BKE_appdir.h"
#include "BKE_preferences.h"
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "DNA_asset_types.h"
#include "DNA_userdef_types.h"
#include "CLG_log.h"
#include "testing/testing.h"
#include "asset_library_test_common.hh"

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@ -5,7 +5,6 @@
#include "AS_asset_library.h"
#include "AS_asset_library.hh"
#include "BKE_appdir.h"
#include "BKE_callbacks.h"
#include "asset_library_service.hh"

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@ -6,7 +6,6 @@
#include <string>
#include "AS_asset_identifier.hh"
#include "AS_asset_representation.h"
#include "AS_asset_representation.hh"
@ -15,7 +14,6 @@
#include "BLO_readfile.h"
#include "ED_asset_handle.h"
#include "ED_asset_list.hh"
#include "WM_api.h"

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@ -26,7 +26,6 @@
#include "BKE_appdir.h"
#include "BKE_asset.h"
#include "BKE_idprop.hh"
#include "BKE_preferences.h"
#include "CLG_log.h"

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@ -15,7 +15,6 @@
#include "BKE_context.h"
#include "BLI_map.hh"
#include "BLI_path_util.h"
#include "BLI_utility_mixins.hh"
#include "DNA_space_types.h"

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@ -9,13 +9,11 @@
#include "BKE_bpath.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_preferences.h"
#include "BKE_report.h"
#include "BLI_fileops.h"
#include "BLI_fnmatch.h"
#include "BLI_path_util.h"
#include "BLI_set.hh"
@ -37,8 +35,6 @@
#include "DNA_space_types.h"
#include "BLO_writefile.h"
using namespace blender;
/* -------------------------------------------------------------------- */