GWN: Fix ubo debug printf
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@ -259,7 +259,7 @@ Gwn_ShaderInterface* GWN_shaderinterface_create(GLint program)
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shader_input_to_bucket(input, shaderface->ubo_buckets);
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#if DEBUG_SHADER_INTERFACE
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printf("attrib[%u] '%s' at location %d\n", i, name, input->location);
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printf("ubo '%s' at location %d\n", name, input->location);
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#endif
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}
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