Workbench: Fix shadows on macOS

This commit is contained in:
Clément Foucault 2018-10-25 13:01:15 +02:00
parent 9b7dd0a93f
commit a321f68f64
1 changed files with 3 additions and 1 deletions

View File

@ -106,6 +106,8 @@ extern char datatoc_workbench_data_lib_glsl[];
extern char datatoc_workbench_object_outline_lib_glsl[];
extern char datatoc_workbench_world_light_lib_glsl[];
extern char datatoc_gpu_shader_depth_only_frag_glsl[];
static char *workbench_build_composite_frag(WORKBENCH_PrivateData *wpd)
{
char *str = NULL;
@ -296,7 +298,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
#ifdef DEBUG_SHADOW_VOLUME
const char *shadow_frag = datatoc_workbench_shadow_debug_frag_glsl;
#else
const char *shadow_frag = NULL;
const char *shadow_frag = datatoc_gpu_shader_depth_only_frag_glsl;
#endif
e_data.shadow_pass_sh = DRW_shader_create(
datatoc_workbench_shadow_vert_glsl,