Merge branch 'blender-v3.3-release'
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commit
a3548667bc
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@ -663,7 +663,9 @@ static void node_draw_mute_line(const bContext &C,
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GPU_blend(GPU_BLEND_ALPHA);
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LISTBASE_FOREACH (const bNodeLink *, link, &node.internal_links) {
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node_draw_link_bezier(C, v2d, snode, *link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE, false);
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if (!nodeLinkIsHidden(link)) {
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node_draw_link_bezier(C, v2d, snode, *link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE, false);
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}
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}
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GPU_blend(GPU_BLEND_NONE);
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@ -14,6 +14,7 @@
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#include "BKE_collection.h"
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#include "BKE_curves.hh"
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#include "BKE_deform.h"
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#include "BKE_geometry_set_instances.hh"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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@ -997,6 +998,9 @@ static void execute_realize_mesh_tasks(const RealizeInstancesOptions &options,
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const RealizeMeshTask &first_task = tasks.first();
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const Mesh &first_mesh = *first_task.mesh_info->mesh;
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BKE_mesh_copy_parameters_for_eval(dst_mesh, &first_mesh);
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/* The above line also copies vertex group names. We don't want that here because the new
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* attributes are added explicitly below. */
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BLI_freelistN(&dst_mesh->vertex_group_names);
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/* Add materials. */
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for (const int i : IndexRange(ordered_materials.size())) {
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