Cleanup: spelling in comments, format

This commit is contained in:
Campbell Barton 2022-08-26 12:45:20 +10:00
parent ef51825c06
commit a3e1a9e2aa
8 changed files with 20 additions and 19 deletions

View File

@ -378,7 +378,7 @@ ccl_device_inline avxi hash_avxi4(avxi kx, avxi ky, avxi kz, avxi kw)
/* ***** Hash Prospector Hash Functions *****
*
* These are based on the high-quality 32-bit hash/mixings functions from
* These are based on the high-quality 32-bit hash/mixing functions from
* https://github.com/skeeto/hash-prospector
*/

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@ -1101,7 +1101,7 @@ GHOST_EventCursor *GHOST_SystemWin32::processCursorEvent(GHOST_WindowWin32 *wind
if (window->getCursorGrabModeIsWarp()) {
/* WORKAROUND:
* Sometimes Windows ignores `SetCursorPos()` or `SendInput()` calls or the mouse event is
* outdate. Identify these cases by checking if the cursor is not yet within bounds. */
* outdated. Identify these cases by checking if the cursor is not yet within bounds. */
static bool is_warping_x = false;
static bool is_warping_y = false;

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@ -20,7 +20,7 @@
#include FT_CACHE_H /* FreeType Cache. */
#include FT_GLYPH_H
#include FT_MULTIPLE_MASTERS_H /* Variable font support. */
#include FT_TRUETYPE_IDS_H /* Codepoint coverage constants. */
#include FT_TRUETYPE_IDS_H /* Code-point coverage constants. */
#include FT_TRUETYPE_TABLES_H /* For TT_OS2 */
#include "MEM_guardedalloc.h"

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@ -572,8 +572,8 @@ struct Insertion {
* Compute the insertion of a control point and handles in a Bezier segment without changing its
* shape.
* \param parameter: Factor in from 0 to 1 defining the insertion point within the segment.
* \return Inserted point paramaters including position, and both new and updated handles for
* neighbouring control points.
* \return Inserted point parameters including position, and both new and updated handles for
* neighboring control points.
*
* <pre>
* handle_prev handle_next

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@ -249,7 +249,7 @@ static void mesh_blend_write(BlendWriter *writer, ID *id, const void *id_address
Set<std::string> names_to_skip;
if (!BLO_write_is_undo(writer)) {
BKE_mesh_legacy_convert_hide_layers_to_flags(mesh);
/* When converting to the old mesh format, don't save redunant attributes. */
/* When converting to the old mesh format, don't save redundant attributes. */
names_to_skip.add_multiple_new({".hide_vert", ".hide_edge", ".hide_poly"});
}

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@ -409,7 +409,7 @@ void DRW_shgroup_call_ex(DRWShadingGroup *shgroup,
void *user_data);
/**
* If ob is NULL, unit modelmatrix is assumed and culling is bypassed.
* If ob is NULL, unit model-matrix is assumed and culling is bypassed.
*/
#define DRW_shgroup_call(shgroup, geom, ob) \
DRW_shgroup_call_ex(shgroup, ob, NULL, geom, false, NULL)
@ -420,8 +420,8 @@ void DRW_shgroup_call_ex(DRWShadingGroup *shgroup,
#define DRW_shgroup_call_obmat(shgroup, geom, obmat) \
DRW_shgroup_call_ex(shgroup, NULL, obmat, geom, false, NULL)
/* TODO(fclem): remove this when we have DRWView */
/* user_data is used by DRWCallVisibilityFn defined in DRWView. */
/* TODO(fclem): remove this when we have #DRWView */
/* user_data is used by #DRWCallVisibilityFn defined in #DRWView. */
#define DRW_shgroup_call_with_callback(shgroup, geom, ob, user_data) \
DRW_shgroup_call_ex(shgroup, ob, NULL, geom, false, user_data)

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@ -1545,10 +1545,10 @@ uiButViewItem *ui_block_view_find_matching_view_item_but_in_old_block(
struct uiListType *UI_UL_cache_file_layers(void);
struct ID *ui_template_id_liboverride_hierarchy_make(struct bContext *C,
struct Main *bmain,
struct ID *owner_id,
struct ID *id,
const char **r_undo_push_label);
struct Main *bmain,
struct ID *owner_id,
struct ID *id,
const char **r_undo_push_label);
#ifdef __cplusplus
}

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@ -1319,14 +1319,15 @@ static void getVerticalAndHorizontalChange(const float norm[3],
changes[index][1] = len_v3v3(projA, projB);
}
/* by changing nonzero weights, try to move a vertex in me->mverts with index 'index' to
* distToBe distance away from the provided plane strength can change distToBe so that it moves
* towards distToBe by that percentage cp changes how much the weights are adjusted
/**
* By changing nonzero weights, try to move a vertex in `me->mverts` with index 'index' to
* `distToBe` distance away from the provided plane strength can change `distToBe` so that it moves
* towards `distToBe` by that percentage `cp` changes how much the weights are adjusted
* to check the distance
*
* index is the index of the vertex being moved
* norm and d are the plane's properties for the equation: ax + by + cz + d = 0
* coord is a point on the plane
* `index` is the index of the vertex being moved.
* `norm` and `d` are the plane's properties for the equation: `ax + by + cz + d = 0`.
* `coord` is a point on the plane.
*/
static void moveCloserToDistanceFromPlane(Depsgraph *depsgraph,
Scene *UNUSED(scene),