Fix prefix used for display OCIO shader
Didn't notice this to have real harmful behavior, but is still best to do things properly.
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@ -619,7 +619,7 @@ static OCIO_GPUDisplayShader &getGPUDisplayShader(
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GpuShaderDescRcPtr shaderdesc_to_display = GpuShaderDesc::CreateShaderDesc();
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shaderdesc_to_display->setLanguage(GPU_LANGUAGE_GLSL_1_3);
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shaderdesc_to_display->setFunctionName("OCIO_to_display");
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shaderdesc_to_scene_linear->setResourcePrefix("to_display");
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shaderdesc_to_display->setResourcePrefix("to_display");
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(*(ConstProcessorRcPtr *)processor_to_display)
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->getDefaultGPUProcessor()
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->extractGpuShaderInfo(shaderdesc_to_display);
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