Cleanup: Selling in comment
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blender-bot
2023-10-18 15:23:11 +02:00
Referenced by issue #62653, Crashing with animation rendering and sound
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@ -68,7 +68,7 @@ void DEG_debug_stats_gnuplot(const struct Depsgraph *graph,
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/* Compare two dependency graphs. */
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bool DEG_debug_compare(const struct Depsgraph *graph1, const struct Depsgraph *graph2);
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/* Check that dependnecies in the graph are really up to date. */
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/* Check that dependencies in the graph are really up to date. */
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bool DEG_debug_graph_relations_validate(struct Depsgraph *graph,
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struct Main *bmain,
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struct Scene *scene,
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@ -1161,7 +1161,7 @@ void DepsgraphNodeBuilder::build_shapekeys(Key *key)
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/* This is an exit operation for the entire key datablock, is what is used
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* as dependency for modifiers evaluation. */
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add_operation_node(&key->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_SHAPEKEY);
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/* Create per-key block properties, allowing tricky inter-dependnecies for
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/* Create per-key block properties, allowing tricky inter-dependencies for
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* drivers evaluation. */
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LISTBASE_FOREACH (KeyBlock *, key_block, &key->block) {
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add_operation_node(
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@ -2304,7 +2304,7 @@ void DepsgraphRelationBuilder::build_sequencer(Scene *scene)
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if (scene->ed == NULL) {
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return;
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}
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/* Make sure dependnecies from sequences data goes to the sequencer evaluation. */
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/* Make sure dependencies from sequences data goes to the sequencer evaluation. */
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ComponentKey sequencer_key(&scene->id, NodeType::SEQUENCER);
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Sequence *seq;
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bool has_audio_strips = false;
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