Cleanup: Selling in comment

This commit is contained in:
Sergey Sharybin 2019-05-03 10:19:08 +02:00
parent 211c4fd2e9
commit a460e97212
Notes: blender-bot 2023-10-18 15:23:11 +02:00
Referenced by issue #62653, Crashing with animation rendering and sound
3 changed files with 3 additions and 3 deletions

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@ -68,7 +68,7 @@ void DEG_debug_stats_gnuplot(const struct Depsgraph *graph,
/* Compare two dependency graphs. */
bool DEG_debug_compare(const struct Depsgraph *graph1, const struct Depsgraph *graph2);
/* Check that dependnecies in the graph are really up to date. */
/* Check that dependencies in the graph are really up to date. */
bool DEG_debug_graph_relations_validate(struct Depsgraph *graph,
struct Main *bmain,
struct Scene *scene,

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@ -1161,7 +1161,7 @@ void DepsgraphNodeBuilder::build_shapekeys(Key *key)
/* This is an exit operation for the entire key datablock, is what is used
* as dependency for modifiers evaluation. */
add_operation_node(&key->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_SHAPEKEY);
/* Create per-key block properties, allowing tricky inter-dependnecies for
/* Create per-key block properties, allowing tricky inter-dependencies for
* drivers evaluation. */
LISTBASE_FOREACH (KeyBlock *, key_block, &key->block) {
add_operation_node(

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@ -2304,7 +2304,7 @@ void DepsgraphRelationBuilder::build_sequencer(Scene *scene)
if (scene->ed == NULL) {
return;
}
/* Make sure dependnecies from sequences data goes to the sequencer evaluation. */
/* Make sure dependencies from sequences data goes to the sequencer evaluation. */
ComponentKey sequencer_key(&scene->id, NodeType::SEQUENCER);
Sequence *seq;
bool has_audio_strips = false;