OpenSubdiv: Enable by default on the supported platforms

This commit makes sure Linux and Windows buildbots are using OpenSubdiv
and also enables OpenSubdiv by default on Windows.

OSX is kept disabled still, this is due to OpenGL restrictions which are
not solved in any way yet.

Linux is defaults to OpenSubdiv disabled because it needs precompiled
library.

The documentation could be found there:

  http://wiki.blender.org/index.php/User:Nazg-gul/OpenSubdiv
This commit is contained in:
Sergey Sharybin 2015-08-05 12:42:00 +02:00
parent c54df2ad47
commit a474409f0b
Notes: blender-bot 2023-10-18 15:23:11 +02:00
Referenced by issue #45722, Shutdown when enabling world background display
Referenced by issue #45693, Opensubdiv Crash
Referenced by issue #45698, multires object disappearing when sculpting
Referenced by issue #45691, Material view crash
6 changed files with 11 additions and 5 deletions

View File

@ -158,6 +158,7 @@ option_defaults_init(
_init_SDL
_init_FFTW3
_init_GAMEENGINE
_init_OPENSUBDIV
)
# customize...
@ -174,11 +175,13 @@ if (UNIX AND NOT APPLE)
set(_init_OPENCOLORIO OFF)
set(_init_SDL OFF)
set(_init_FFTW3 OFF)
set(_init_OPENSUBDIV OFF)
elseif(WIN32)
set(_init_JACK OFF)
elseif(APPLE)
set(_init_INPUT_NDOF OFF)
set(_init_JACK OFF)
set(_init_OPENSUBDIV OFF)
endif()
@ -229,7 +232,7 @@ option(WITH_COMPOSITOR "Enable the tile based nodal compositor" ON)
option(WITH_COMPOSITOR_WERROR "Treat warnings as errors in compositor code" OFF)
mark_as_advanced(WITH_COMPOSITOR_WERROR)
option(WITH_OPENSUBDIV "Enable OpenSubdiv for surface subdivision" OFF)
option(WITH_OPENSUBDIV "Enable OpenSubdiv for surface subdivision" _init_OPENSUBDIV)
option(WITH_SUBSURF_WERROR "Treat warnings as errors in subsurf code" OFF)
mark_as_advanced(WITH_COMPOSITOR_WERROR)

View File

@ -167,7 +167,7 @@ BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
WITH_BF_OCEANSIM = True
# OpenSubdiv
WITH_BF_OPENSUBDIV = False
WITH_BF_OPENSUBDIV = True
WITH_BF_STATICOPENSUBDIV = True
BF_OPENSUBDIV = '/opt/lib/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'

View File

@ -167,7 +167,7 @@ BF_BOOST_LIBPATH = '${BF_BOOST}/lib'
WITH_BF_OCEANSIM = True
# OpenSubdiv
WITH_BF_OPENSUBDIV = False
WITH_BF_OPENSUBDIV = True
WITH_BF_STATICOPENSUBDIV = True
BF_OPENSUBDIV = '/opt/lib/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'

View File

@ -57,10 +57,13 @@ set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE)
if(UNIX AND NOT APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_DOC_MANPAGE ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
elseif(WIN32)
set(WITH_JACK OFF CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
elseif (APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_CODEC_QUICKTIME ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)
endif()

View File

@ -210,7 +210,7 @@ BF_RAYOPTIMIZATION_SSE_FLAGS = ['/arch:SSE']
#Freestyle
WITH_BF_FREESTYLE = True
WITH_BF_OPENSUBDIV = False
WITH_BF_OPENSUBDIV = True
BF_OPENSUBDIV = LIBDIR + '/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'

View File

@ -214,7 +214,7 @@ BF_RAYOPTIMIZATION_SSE_FLAGS = ['']
#Freestyle
WITH_BF_FREESTYLE = True
WITH_BF_OPENSUBDIV = False
WITH_BF_OPENSUBDIV = True
BF_OPENSUBDIV = LIBDIR + '/opensubdiv'
BF_OPENSUBDIV_INC = '${BF_OPENSUBDIV}/include'
BF_OPENSUBDIV_LIB = 'osdCPU osdGPU'