Geometry Nodes: Make instances real on-demand

This commit makes the geometry output of the collection info usable.
The output is the geometry of a collection instance, but this commit
adds a utility to convert the instances to real geometry, used in the
background whenever it is needed, like copy on write.

The recursive nature of the "realize instances" code is essential,
because collection instances in the `InstancesComponent`, might have no
geometry sets of their own containing even more collection instances,
which might then contain object instances, etc.

Another consideration is that currently, every single instance contains
a reference to its data. This is inefficient since most of the time
there are many locations and only a few sets of unique data. So this
commit adds a `GeometryInstanceGroup` to support this future optimization.
The API for instances returns a vector of `GeometryInstanceGroup`.
This may be less efficient when there are many instances, but it makes
more complicated operations like point distribution that need to iterate
over input geometry multiple times much simpler.

Any code that needs to change data, like most of the attribute nodes,
can simply call `geometry_set_realize_instances(geometry_set)`,
which will move any geometry in the `InstancesComponent` to new "real"
geometry components.

Many nodes can support read-only access to instances in order to avoid
making them real, this will be addressed where needed in the near future.

Instances from the existing "dupli" system are not supported yet.

Differential Revision: https://developer.blender.org/D10327
This commit is contained in:
Hans Goudey 2021-02-12 11:58:15 -06:00
parent ff3df2ea56
commit a4baedea91
Notes: blender-bot 2023-10-18 15:23:11 +02:00
Referenced by issue #88334, Failure to preserve vertex groups through Geometry Nodes, new to 2.93
26 changed files with 501 additions and 27 deletions

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@ -467,3 +467,25 @@ class VolumeComponent : public GeometryComponent {
static constexpr inline GeometryComponentType static_type = GeometryComponentType::Volume;
};
/**
* Used to keep track of a group of instances using the same geometry data.
*/
struct GeometryInstanceGroup {
/**
* The geometry set instanced on each of the transforms. The components are not necessarily
* owned here. For example, they may be owned by the instanced object. This cannot be a
* reference because not all instanced data will necessarily have a #geometry_set_eval.
*/
GeometrySet geometry_set;
/**
* As an optimization to avoid copying, the same geometry set can be associated with multiple
* instances. Each instance is stored as a transform matrix here. Again, these must be owned
* because they may be transformed from the original data. TODO: Validate that last statement.
*/
blender::Vector<blender::float4x4> transforms;
};
blender::Vector<GeometryInstanceGroup> BKE_geometry_set_gather_instances(
const GeometrySet &geometry_set);

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@ -14,13 +14,19 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BLI_map.hh"
#include "BKE_attribute.h"
#include "BKE_attribute_access.hh"
#include "BKE_geometry_set.hh"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
#include "BKE_pointcloud.h"
#include "BKE_volume.h"
#include "DNA_collection_types.h"
#include "DNA_object_types.h"
#include "BLI_rand.hh"
@ -29,6 +35,7 @@
using blender::float3;
using blender::float4x4;
using blender::Map;
using blender::MutableSpan;
using blender::Span;
using blender::StringRef;
@ -579,6 +586,149 @@ bool InstancesComponent::is_empty() const
return transforms_.size() == 0;
}
/**
* \note This doesn't extract instances from the "dupli" system for non-geometry-nodes instances.
*/
static GeometrySet object_get_geometry_set_for_read(const Object &object)
{
/* Objects evaluated with a nodes modifier will have a geometry set already. */
if (object.runtime.geometry_set_eval != nullptr) {
return *object.runtime.geometry_set_eval;
}
/* Otherwise, construct a new geometry set with the component based on the object type. */
GeometrySet new_geometry_set;
if (object.type == OB_MESH) {
Mesh *mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(
&const_cast<Object &>(object), false);
if (mesh != nullptr) {
BKE_mesh_wrapper_ensure_mdata(mesh);
MeshComponent &mesh_component = new_geometry_set.get_component_for_write<MeshComponent>();
mesh_component.replace(mesh, GeometryOwnershipType::ReadOnly);
mesh_component.copy_vertex_group_names_from_object(object);
}
}
/* TODO: Cover the case of pointclouds without modifiers-- they may not be covered by the
* #geometry_set_eval case above. */
/* TODO: Add volume support. */
/* Return by value since there is not always an existing geometry set owned elsewhere to use. */
return new_geometry_set;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Geometry Set Gather Recursive Instances
* \{ */
static void geometry_set_collect_recursive(const GeometrySet &geometry_set,
const float4x4 &transform,
Vector<GeometryInstanceGroup> &r_sets);
static void geometry_set_collect_recursive_collection(const Collection &collection,
const float4x4 &transform,
Vector<GeometryInstanceGroup> &r_sets);
static void geometry_set_collect_recursive_collection_instance(
const Collection &collection, const float4x4 &transform, Vector<GeometryInstanceGroup> &r_sets)
{
float4x4 offset_matrix;
unit_m4(offset_matrix.values);
sub_v3_v3(offset_matrix.values[3], collection.instance_offset);
const float4x4 instance_transform = transform * offset_matrix;
geometry_set_collect_recursive_collection(collection, instance_transform, r_sets);
}
static void geometry_set_collect_recursive_object(const Object &object,
const float4x4 &transform,
Vector<GeometryInstanceGroup> &r_sets)
{
GeometrySet instance_geometry_set = object_get_geometry_set_for_read(object);
geometry_set_collect_recursive(instance_geometry_set, transform, r_sets);
if (object.type == OB_EMPTY) {
const Collection *collection_instance = object.instance_collection;
if (collection_instance != nullptr) {
geometry_set_collect_recursive_collection_instance(*collection_instance, transform, r_sets);
}
}
}
static void geometry_set_collect_recursive_collection(const Collection &collection,
const float4x4 &transform,
Vector<GeometryInstanceGroup> &r_sets)
{
LISTBASE_FOREACH (const CollectionObject *, collection_object, &collection.gobject) {
BLI_assert(collection_object->ob != nullptr);
const Object &object = *collection_object->ob;
const float4x4 object_transform = transform * object.obmat;
geometry_set_collect_recursive_object(object, object_transform, r_sets);
}
LISTBASE_FOREACH (const CollectionChild *, collection_child, &collection.children) {
BLI_assert(collection_child->collection != nullptr);
const Collection &collection = *collection_child->collection;
geometry_set_collect_recursive_collection(collection, transform, r_sets);
}
}
static void geometry_set_collect_recursive(const GeometrySet &geometry_set,
const float4x4 &transform,
Vector<GeometryInstanceGroup> &r_sets)
{
r_sets.append({geometry_set, {transform}});
if (geometry_set.has_instances()) {
const InstancesComponent &instances_component =
*geometry_set.get_component_for_read<InstancesComponent>();
Span<float4x4> transforms = instances_component.transforms();
Span<InstancedData> instances = instances_component.instanced_data();
for (const int i : instances.index_range()) {
const InstancedData &data = instances[i];
const float4x4 instance_transform = transform * transforms[i];
if (data.type == INSTANCE_DATA_TYPE_OBJECT) {
BLI_assert(data.data.object != nullptr);
const Object &object = *data.data.object;
geometry_set_collect_recursive_object(object, instance_transform, r_sets);
}
else if (data.type == INSTANCE_DATA_TYPE_COLLECTION) {
BLI_assert(data.data.collection != nullptr);
const Collection &collection = *data.data.collection;
geometry_set_collect_recursive_collection_instance(collection, instance_transform, r_sets);
}
}
}
}
/**
* Return flattened vector of the geometry component's recursive instances. I.e. all collection
* instances and object instances will be expanded into the instances of their geometry components.
* Even the instances in those geometry components' will be included.
*
* \note For convenience (to avoid duplication in the caller), the returned vector also contains
* the argument geometry set.
*
* \note This doesn't extract instances from the "dupli" system for non-geometry-nodes instances.
*/
Vector<GeometryInstanceGroup> BKE_geometry_set_gather_instances(const GeometrySet &geometry_set)
{
Vector<GeometryInstanceGroup> result_vector;
float4x4 unit_transform;
unit_m4(unit_transform.values);
geometry_set_collect_recursive(geometry_set, unit_transform, result_vector);
return result_vector;
}
static blender::Array<int> generate_unique_instance_ids(Span<int> original_ids)
{
using namespace blender;

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@ -17,8 +17,257 @@
#include "node_geometry_util.hh"
#include "node_util.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_pointcloud.h"
namespace blender::nodes {
void gather_attribute_info(Map<std::string, AttributeInfo> &attributes,
const GeometryComponentType component_type,
Span<GeometryInstanceGroup> set_groups,
const Set<std::string> &ignored_attributes)
{
for (const GeometryInstanceGroup &set_group : set_groups) {
const GeometrySet &set = set_group.geometry_set;
if (!set.has(component_type)) {
continue;
}
const GeometryComponent &component = *set.get_component_for_read(component_type);
for (const std::string name : component.attribute_names()) {
if (ignored_attributes.contains(name)) {
continue;
}
const ReadAttributePtr read_attribute = component.attribute_try_get_for_read(name);
if (!read_attribute) {
continue;
}
const AttributeDomain domain = read_attribute->domain();
const CustomDataType data_type = read_attribute->custom_data_type();
auto add_info = [&, data_type, domain](AttributeInfo *info) {
info->domain = domain;
info->data_type = data_type;
};
auto modify_info = [&, data_type, domain](AttributeInfo *info) {
info->domain = domain; /* TODO: Use highest priority domain. */
info->data_type = attribute_data_type_highest_complexity({info->data_type, data_type});
};
attributes.add_or_modify(name, add_info, modify_info);
}
}
}
static Mesh *join_mesh_topology_and_builtin_attributes(Span<GeometryInstanceGroup> set_groups)
{
int totverts = 0;
int totloops = 0;
int totedges = 0;
int totpolys = 0;
int64_t cd_dirty_vert = 0;
int64_t cd_dirty_poly = 0;
int64_t cd_dirty_edge = 0;
int64_t cd_dirty_loop = 0;
for (const GeometryInstanceGroup &set_group : set_groups) {
const GeometrySet &set = set_group.geometry_set;
if (set.has_mesh()) {
const Mesh &mesh = *set.get_mesh_for_read();
totverts += mesh.totvert * set_group.transforms.size();
totloops += mesh.totloop * set_group.transforms.size();
totedges += mesh.totedge * set_group.transforms.size();
totpolys += mesh.totpoly * set_group.transforms.size();
cd_dirty_vert |= mesh.runtime.cd_dirty_vert;
cd_dirty_poly |= mesh.runtime.cd_dirty_poly;
cd_dirty_edge |= mesh.runtime.cd_dirty_edge;
cd_dirty_loop |= mesh.runtime.cd_dirty_loop;
}
}
Mesh *new_mesh = BKE_mesh_new_nomain(totverts, totedges, 0, totloops, totpolys);
/* Copy settings from the first input geometry set with a mesh. */
for (const GeometryInstanceGroup &set_group : set_groups) {
const GeometrySet &set = set_group.geometry_set;
if (set.has_mesh()) {
const Mesh &mesh = *set.get_mesh_for_read();
BKE_mesh_copy_settings(new_mesh, &mesh);
break;
}
}
new_mesh->runtime.cd_dirty_vert = cd_dirty_vert;
new_mesh->runtime.cd_dirty_poly = cd_dirty_poly;
new_mesh->runtime.cd_dirty_edge = cd_dirty_edge;
new_mesh->runtime.cd_dirty_loop = cd_dirty_loop;
int vert_offset = 0;
int loop_offset = 0;
int edge_offset = 0;
int poly_offset = 0;
for (const GeometryInstanceGroup &set_group : set_groups) {
const GeometrySet &set = set_group.geometry_set;
if (set.has_mesh()) {
const Mesh &mesh = *set.get_mesh_for_read();
for (const float4x4 &transform : set_group.transforms) {
for (const int i : IndexRange(mesh.totvert)) {
const MVert &old_vert = mesh.mvert[i];
MVert &new_vert = new_mesh->mvert[vert_offset + i];
new_vert = old_vert;
const float3 new_position = transform * float3(old_vert.co);
copy_v3_v3(new_vert.co, new_position);
}
for (const int i : IndexRange(mesh.totedge)) {
const MEdge &old_edge = mesh.medge[i];
MEdge &new_edge = new_mesh->medge[edge_offset + i];
new_edge = old_edge;
new_edge.v1 += vert_offset;
new_edge.v2 += vert_offset;
}
for (const int i : IndexRange(mesh.totloop)) {
const MLoop &old_loop = mesh.mloop[i];
MLoop &new_loop = new_mesh->mloop[loop_offset + i];
new_loop = old_loop;
new_loop.v += vert_offset;
new_loop.e += edge_offset;
}
for (const int i : IndexRange(mesh.totpoly)) {
const MPoly &old_poly = mesh.mpoly[i];
MPoly &new_poly = new_mesh->mpoly[poly_offset + i];
new_poly = old_poly;
new_poly.loopstart += loop_offset;
}
vert_offset += mesh.totvert;
loop_offset += mesh.totloop;
edge_offset += mesh.totedge;
poly_offset += mesh.totpoly;
}
}
}
return new_mesh;
}
static void join_attributes(Span<GeometryInstanceGroup> set_groups,
const GeometryComponentType component_type,
const Map<std::string, AttributeInfo> &attribute_info,
GeometryComponent &result)
{
for (Map<std::string, AttributeInfo>::Item entry : attribute_info.items()) {
StringRef name = entry.key;
const AttributeDomain domain_output = entry.value.domain;
const CustomDataType data_type_output = entry.value.data_type;
const CPPType *cpp_type = bke::custom_data_type_to_cpp_type(data_type_output);
BLI_assert(cpp_type != nullptr);
result.attribute_try_create(entry.key, domain_output, data_type_output);
WriteAttributePtr write_attribute = result.attribute_try_get_for_write(name);
if (!write_attribute || &write_attribute->cpp_type() != cpp_type ||
write_attribute->domain() != domain_output) {
continue;
}
fn::GMutableSpan dst_span = write_attribute->get_span_for_write_only();
int offset = 0;
for (const GeometryInstanceGroup &set_group : set_groups) {
const GeometrySet &set = set_group.geometry_set;
if (set.has(component_type)) {
const GeometryComponent &component = *set.get_component_for_read(component_type);
const int domain_size = component.attribute_domain_size(domain_output);
if (domain_size == 0) {
continue; /* Domain size is 0, so no need to increment the offset. */
}
ReadAttributePtr source_attribute = component.attribute_try_get_for_read(
name, domain_output, data_type_output);
if (source_attribute) {
fn::GSpan src_span = source_attribute->get_span();
const void *src_buffer = src_span.data();
for (const int UNUSED(i) : set_group.transforms.index_range()) {
void *dst_buffer = dst_span[offset];
cpp_type->copy_to_initialized_n(src_buffer, dst_buffer, domain_size);
offset += domain_size;
}
}
else {
offset += domain_size * set_group.transforms.size();
}
}
}
write_attribute->apply_span();
}
}
static void join_instance_groups_mesh(Span<GeometryInstanceGroup> set_groups, GeometrySet &result)
{
Mesh *new_mesh = join_mesh_topology_and_builtin_attributes(set_groups);
MeshComponent &dst_component = result.get_component_for_write<MeshComponent>();
dst_component.replace(new_mesh);
/* The position attribute is handled above already. */
Map<std::string, AttributeInfo> attributes;
gather_attribute_info(attributes, GeometryComponentType::Mesh, set_groups, {"position"});
join_attributes(set_groups,
GeometryComponentType::Mesh,
attributes,
static_cast<GeometryComponent &>(dst_component));
}
static void join_instance_groups_pointcloud(Span<GeometryInstanceGroup> set_groups,
GeometrySet &result)
{
int totpoint = 0;
for (const GeometryInstanceGroup &set_group : set_groups) {
const GeometrySet &set = set_group.geometry_set;
if (set.has<PointCloudComponent>()) {
const PointCloudComponent &component = *set.get_component_for_read<PointCloudComponent>();
totpoint += component.attribute_domain_size(ATTR_DOMAIN_POINT);
}
}
PointCloudComponent &dst_component = result.get_component_for_write<PointCloudComponent>();
PointCloud *pointcloud = BKE_pointcloud_new_nomain(totpoint);
dst_component.replace(pointcloud);
Map<std::string, AttributeInfo> attributes;
gather_attribute_info(attributes, GeometryComponentType::Mesh, set_groups, {});
join_attributes(set_groups,
GeometryComponentType::PointCloud,
attributes,
static_cast<GeometryComponent &>(dst_component));
}
static void join_instance_groups_volume(Span<GeometryInstanceGroup> set_groups,
GeometrySet &result)
{
/* Not yet supported. Joining volume grids with the same name requires resampling of at least
* one of the grids. The cell size of the resulting volume has to be determined somehow. */
VolumeComponent &dst_component = result.get_component_for_write<VolumeComponent>();
UNUSED_VARS(set_groups, dst_component);
}
GeometrySet geometry_set_realize_instances(const GeometrySet &geometry_set)
{
if (!geometry_set.has_instances()) {
return geometry_set;
}
GeometrySet new_geometry_set;
Vector<GeometryInstanceGroup> set_groups = BKE_geometry_set_gather_instances(geometry_set);
join_instance_groups_mesh(set_groups, new_geometry_set);
join_instance_groups_pointcloud(set_groups, new_geometry_set);
join_instance_groups_volume(set_groups, new_geometry_set);
return new_geometry_set;
}
/**
* Update the availability of a group of input sockets with the same name,
* used for switching between attribute inputs or single values.

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@ -49,4 +49,21 @@ CustomDataType attribute_data_type_highest_complexity(Span<CustomDataType>);
Array<uint32_t> get_geometry_element_ids_as_uints(const GeometryComponent &component,
const AttributeDomain domain);
GeometrySet geometry_set_realize_instances(const GeometrySet &geometry_set);
struct AttributeInfo {
CustomDataType data_type;
AttributeDomain domain;
};
/**
* Add information about all the attributes on every component of the type. The resulting info
* will contain the highest complexity data type and the highest priority domain among every
* attribute with the given name on all of the input components.
*/
void gather_attribute_info(Map<std::string, AttributeInfo> &attributes,
const GeometryComponentType component_type,
Span<GeometryInstanceGroup> set_groups,
const Set<std::string> &ignored_attributes);
} // namespace blender::nodes

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@ -163,6 +163,8 @@ static void geo_node_align_rotation_to_vector_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
align_rotations_on_component(geometry_set.get_component_for_write<MeshComponent>(), params);
}

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@ -81,6 +81,8 @@ static void geo_node_attribute_color_ramp_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
execute_on_component(params, geometry_set.get_component_for_write<MeshComponent>());
}

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@ -318,6 +318,8 @@ static void geo_node_attribute_compare_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
attribute_compare_calc(geometry_set.get_component_for_write<MeshComponent>(), params);
}

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@ -119,6 +119,8 @@ static void geo_node_attribute_fill_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
fill_attribute(geometry_set.get_component_for_write<MeshComponent>(), params);
}

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@ -267,6 +267,8 @@ static void geo_node_attribute_math_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
attribute_math_calc(geometry_set.get_component_for_write<MeshComponent>(), params);
}

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@ -174,6 +174,8 @@ static void geo_node_attribute_mix_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
attribute_mix_calc(geometry_set.get_component_for_write<MeshComponent>(), params);
}

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@ -202,6 +202,12 @@ static void geo_node_attribute_proximity_exec(GeoNodeExecParams params)
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
GeometrySet geometry_set_target = params.extract_input<GeometrySet>("Target");
geometry_set = geometry_set_realize_instances(geometry_set);
/* This isn't required. This node should be rewritten to handle instances
* for the target geometry set. However, the generic BVH API complicates this. */
geometry_set_target = geometry_set_realize_instances(geometry_set_target);
if (geometry_set.has<MeshComponent>()) {
attribute_calc_proximity(
geometry_set.get_component_for_write<MeshComponent>(), geometry_set_target, params);

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@ -202,6 +202,8 @@ static void geo_node_random_attribute_exec(GeoNodeExecParams params)
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
const int seed = params.get_input<int>("Seed");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
randomize_attribute(geometry_set.get_component_for_write<MeshComponent>(), params, seed);
}

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@ -88,6 +88,8 @@ static void geo_node_attribute_sample_texture_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
execute_on_component(geometry_set.get_component_for_write<MeshComponent>(), params);
}

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@ -419,6 +419,8 @@ static void geo_node_attribute_vector_math_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
attribute_vector_math_calc(geometry_set.get_component_for_write<MeshComponent>(), params);
}

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@ -124,6 +124,12 @@ static void geo_node_boolean_exec(GeoNodeExecParams params)
return;
}
/* TODO: Boolean does support an input of multiple meshes. Currently they must all be
* converted to BMesh before running the operation though. D9957 will make it possible
* to use the mesh structure directly. */
geometry_set_in_a = geometry_set_realize_instances(geometry_set_in_a);
geometry_set_in_b = geometry_set_realize_instances(geometry_set_in_b);
const Mesh *mesh_in_a = geometry_set_in_a.get_mesh_for_read();
const Mesh *mesh_in_b = geometry_set_in_b.get_mesh_for_read();

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@ -51,6 +51,8 @@ static void geo_node_edge_split_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (!geometry_set.has_mesh()) {
params.set_output("Geometry", std::move(geometry_set));
return;

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@ -77,35 +77,15 @@ static void geo_node_object_info_exec(GeoNodeExecParams params)
quat_to_eul(rotation, quaternion);
if (object != self_object) {
if (object->type == OB_MESH) {
Mesh *mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(object, false);
if (mesh != nullptr) {
BKE_mesh_wrapper_ensure_mdata(mesh);
InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
/* Make a copy because the life time of the other mesh might be shorter. */
Mesh *copied_mesh = BKE_mesh_copy_for_eval(mesh, false);
if (transform_space_relative) {
/* Transform into the local space of the object that is being modified. */
BKE_mesh_transform(copied_mesh, transform, true);
}
MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
mesh_component.replace(copied_mesh);
mesh_component.copy_vertex_group_names_from_object(*object);
}
if (transform_space_relative) {
instances.add_instance(object, transform);
}
if (object->type == OB_VOLUME) {
InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
if (transform_space_relative) {
instances.add_instance(object, transform);
}
else {
float unit_transform[4][4];
unit_m4(unit_transform);
instances.add_instance(object, unit_transform);
}
else {
float unit_transform[4][4];
unit_m4(unit_transform);
instances.add_instance(object, unit_transform);
}
}
}

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@ -419,6 +419,9 @@ static void geo_node_point_distribute_exec(GeoNodeExecParams params)
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
GeometrySet geometry_set_out;
/* TODO: This node only needs read-only access to input instances. */
geometry_set = geometry_set_realize_instances(geometry_set);
GeometryNodePointDistributeMethod distribute_method =
static_cast<GeometryNodePointDistributeMethod>(params.node().custom1);

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@ -194,6 +194,10 @@ static void geo_node_point_instance_exec(GeoNodeExecParams params)
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
GeometrySet geometry_set_out;
/* TODO: This node should be able to instance on the input instances component
* rather than making the entire input geometry set real. */
geometry_set = geometry_set_realize_instances(geometry_set);
InstancesComponent &instances = geometry_set_out.get_component_for_write<InstancesComponent>();
if (geometry_set.has<MeshComponent>()) {
add_instances_from_geometry_component(

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@ -165,6 +165,8 @@ static void geo_node_point_rotate_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
point_rotate_on_component(geometry_set.get_component_for_write<MeshComponent>(), params);
}

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@ -64,6 +64,8 @@ static void geo_node_point_scale_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
execute_on_component(params, geometry_set.get_component_for_write<MeshComponent>());
}

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@ -178,6 +178,10 @@ static void geo_node_point_separate_exec(GeoNodeExecParams params)
GeometrySet out_set_a(geometry_set);
GeometrySet out_set_b;
/* TODO: This is not necessary-- the input goemetry set can be read only,
* but it must be rewritten to handle instance groups. */
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<PointCloudComponent>()) {
separate_point_cloud(*geometry_set.get_component_for_read<PointCloudComponent>(),
params,

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@ -63,6 +63,8 @@ static void geo_node_point_translate_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (geometry_set.has<MeshComponent>()) {
execute_on_component(params, geometry_set.get_component_for_write<MeshComponent>());
}

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@ -215,6 +215,9 @@ static void geo_node_points_to_volume_exec(GeoNodeExecParams params)
GeometrySet geometry_set_in = params.extract_input<GeometrySet>("Geometry");
GeometrySet geometry_set_out;
/* TODO: Read-only access to instances should be supported here, for now they are made real. */
geometry_set_in = geometry_set_realize_instances(geometry_set_in);
#ifdef WITH_OPENVDB
initialize_volume_component_from_points(geometry_set_in, geometry_set_out, params);
#endif

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@ -55,6 +55,8 @@ static void geo_node_subdivision_surface_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
geometry_set = geometry_set_realize_instances(geometry_set);
if (!geometry_set.has_mesh()) {
params.set_output("Geometry", geometry_set);
return;

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@ -65,6 +65,8 @@ static void geo_node_triangulate_exec(GeoNodeExecParams params)
GeometryNodeTriangulateNGons ngon_method = static_cast<GeometryNodeTriangulateNGons>(
params.node().custom2);
geometry_set = geometry_set_realize_instances(geometry_set);
/* #triangulate_mesh might modify the input mesh currently. */
Mesh *mesh_in = geometry_set.get_mesh_for_write();
if (mesh_in != nullptr) {