Mesh: Only check dirty normals flag of current domain

The code that checked whether vertex normals needed to be recalculated
was checking the dirty tag for face normals and vertex normals, in an
attempt at increased safety. However, those tags are always set
together anyway. Only checking the vertex dirty tag allows potentially
allocating or updating the normals on the two domains independently,
which could allow further skipping of calculations in some cases.
This commit is contained in:
Hans Goudey 2022-06-04 16:30:30 +02:00
parent 23f8fc38d9
commit a5190dce9d
Notes: blender-bot 2023-02-14 11:34:30 +01:00
Referenced by issue #101075, Regression: Screw Modifier Calculate Order is broken
1 changed files with 2 additions and 2 deletions

View File

@ -345,7 +345,7 @@ void BKE_mesh_calc_normals_poly_and_vertex(const MVert *mvert,
const float (*BKE_mesh_vertex_normals_ensure(const Mesh *mesh))[3]
{
if (!(BKE_mesh_vertex_normals_are_dirty(mesh) || BKE_mesh_poly_normals_are_dirty(mesh))) {
if (!BKE_mesh_vertex_normals_are_dirty(mesh)) {
BLI_assert(mesh->runtime.vert_normals != nullptr || mesh->totvert == 0);
return mesh->runtime.vert_normals;
}
@ -356,7 +356,7 @@ const float (*BKE_mesh_vertex_normals_ensure(const Mesh *mesh))[3]
ThreadMutex *normals_mutex = (ThreadMutex *)mesh->runtime.normals_mutex;
BLI_mutex_lock(normals_mutex);
if (!(BKE_mesh_vertex_normals_are_dirty(mesh) || BKE_mesh_poly_normals_are_dirty(mesh))) {
if (!BKE_mesh_vertex_normals_are_dirty(mesh)) {
BLI_assert(mesh->runtime.vert_normals != nullptr);
BLI_mutex_unlock(normals_mutex);
return mesh->runtime.vert_normals;