Nuke DM out of collada code.
Also, now use out-of-main temp copy of mesh for export, and fixed a potential memleak (return without freeing temp copy of mesh, tsst).
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d0856d1d54
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@ -42,7 +42,6 @@ extern "C"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_fcurve.h"
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#include "BKE_animsys.h"
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#include "BKE_scene.h"
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@ -199,8 +199,11 @@ void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
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bool use_instantiation = this->export_settings->use_object_instantiation;
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Mesh *me;
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if (((Mesh *)ob->data)->dvert == NULL) {
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return;
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}
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me = bc_get_mesh_copy(
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m_bmain,
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depsgraph,
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scene,
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ob,
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@ -208,8 +211,6 @@ void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
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this->export_settings->apply_modifiers,
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this->export_settings->triangulate);
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if (!me->dvert) return;
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std::string controller_name = id_name(ob_arm);
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std::string controller_id = get_controller_id(ob_arm, ob);
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@ -293,7 +294,7 @@ void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
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add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
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add_vertex_weights_element(weights_source_id, joints_source_id, vcounts, joints);
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BKE_libblock_free_us(m_bmain, me);
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BKE_id_free(NULL, me);
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closeSkin();
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closeController();
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@ -305,7 +306,6 @@ void ControllerExporter::export_morph_controller(Object *ob, Key *key)
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Mesh *me;
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me = bc_get_mesh_copy(
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m_bmain,
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depsgraph,
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scene,
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ob,
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@ -332,8 +332,7 @@ void ControllerExporter::export_morph_controller(Object *ob, Key *key)
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COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, morph_weights_id)));
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targets.add();
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BKE_libblock_free_us(m_bmain, me);
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BKE_id_free(NULL, me);
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//support for animations
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//can also try the base element and param alternative
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@ -85,11 +85,11 @@ extern "C"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_action.h" // pose functions
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#include "BKE_animsys.h"
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#include "BKE_armature.h"
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#include "BKE_blender_version.h"
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#include "BKE_customdata.h"
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#include "BKE_fcurve.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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@ -40,7 +40,6 @@
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extern "C" {
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#include "BLI_utildefines.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_main.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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@ -72,14 +71,8 @@ void GeometryExporter::exportGeom(Main *bmain, struct Depsgraph *depsgraph, Scen
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void GeometryExporter::operator()(Object *ob)
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{
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// XXX don't use DerivedMesh, Mesh instead?
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#if 0
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DerivedMesh *dm = mesh_get_derived_final(mScene, ob, CD_MASK_BAREMESH);
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#endif
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bool use_instantiation = this->export_settings->use_object_instantiation;
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Mesh *me = bc_get_mesh_copy(
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m_bmain,
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mDepsgraph,
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mScene,
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ob,
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@ -170,8 +163,7 @@ void GeometryExporter::operator()(Object *ob)
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}
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}
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BKE_libblock_free_us(m_bmain, me);
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BKE_id_free(NULL, me);
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}
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void GeometryExporter::export_key_mesh(Object *ob, Mesh *me, KeyBlock *kb)
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@ -48,7 +48,6 @@ extern "C" {
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#include "DNA_modifier_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_fcurve.h"
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#include "BKE_animsys.h"
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#include "BLI_path_util.h"
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@ -51,8 +51,8 @@ extern "C" {
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#include "BKE_global.h"
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#include "BKE_layer.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_runtime.h"
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#include "BKE_scene.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_main.h"
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#include "ED_armature.h"
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@ -160,13 +160,13 @@ Object *bc_add_object(Main *bmain, Scene *scene, ViewLayer *view_layer, int type
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}
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Mesh *bc_get_mesh_copy(
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Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate)
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Depsgraph *depsgraph, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate)
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{
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Mesh *tmpmesh;
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CustomDataMask mask = CD_MASK_MESH;
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Mesh *mesh = (Mesh *)ob->data;
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DerivedMesh *dm = NULL;
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Mesh *tmpmesh = NULL;
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if (apply_modifiers) {
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#if 0 /* Not supported by new system currently... */
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switch (export_mesh_type) {
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case BC_MESH_TYPE_VIEW:
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{
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@ -179,14 +179,20 @@ Mesh *bc_get_mesh_copy(
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break;
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}
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}
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#else
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tmpmesh = mesh_get_eval_final(depsgraph, scene, ob, mask);
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#endif
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}
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else {
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dm = mesh_create_derived((Mesh *)ob->data, NULL);
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tmpmesh = mesh;
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}
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tmpmesh = BKE_mesh_add(bmain, "ColladaMesh"); // name is not important here
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DM_to_mesh(dm, tmpmesh, ob, CD_MASK_MESH, true);
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tmpmesh->flag = mesh->flag;
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BKE_id_copy_ex(NULL, &tmpmesh->id, (ID **)&tmpmesh,
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LIB_ID_CREATE_NO_MAIN |
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LIB_ID_CREATE_NO_USER_REFCOUNT |
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LIB_ID_CREATE_NO_DEG_TAG |
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LIB_ID_COPY_NO_PREVIEW,
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false);
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if (triangulate) {
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bc_triangulate_mesh(tmpmesh);
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@ -51,7 +51,6 @@ extern "C" {
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#include "BKE_context.h"
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#include "BKE_object.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_scene.h"
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#include "BKE_idprop.h"
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}
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@ -73,7 +72,7 @@ extern int bc_test_parent_loop(Object *par, Object *ob);
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extern int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space = true);
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extern Object *bc_add_object(Main *bmain, Scene *scene, ViewLayer *view_layer, int type, const char *name);
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extern Mesh *bc_get_mesh_copy(
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Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate);
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Depsgraph *depsgraph, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate);
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extern Object *bc_get_assigned_armature(Object *ob);
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extern Object *bc_get_highest_selected_ancestor_or_self(LinkNode *export_set, Object *ob);
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