Fix mask extract and slice not preserving mesh symmetry options

When extracting new objects from a mesh in sculpt mode, it makes sense to keep
the current symmetry options and settings in the new mesh. In previous versions symmetry
options were stored in the tool settings, so this bug was not that obvious.

This also preserves the remember settings in the new object, which is also the desired
behaviour.

Reviewed By: sergey, mont29

Differential Revision: https://developer.blender.org/D9417
This commit is contained in:
Pablo Dobarro 2020-11-02 20:09:41 +01:00
parent 0dd599f916
commit a5aa56cd71
2 changed files with 4 additions and 0 deletions

View File

@ -923,6 +923,7 @@ void BKE_mesh_copy_settings(Mesh *me_dst, const Mesh *me_src)
me_dst->remesh_voxel_size = me_src->remesh_voxel_size;
me_dst->remesh_voxel_adaptivity = me_src->remesh_voxel_adaptivity;
me_dst->remesh_mode = me_src->remesh_mode;
me_dst->symmetry = me_src->symmetry;
me_dst->face_sets_color_seed = me_src->face_sets_color_seed;
me_dst->face_sets_color_default = me_src->face_sets_color_default;

View File

@ -225,6 +225,8 @@ static int geometry_extract_apply(bContext *C,
/* Remove the mask from the new object so it can be sculpted directly after extracting. */
CustomData_free_layers(&new_ob_mesh->vdata, CD_PAINT_MASK, new_ob_mesh->totvert);
BKE_mesh_copy_settings(new_ob_mesh, mesh);
if (params->apply_shrinkwrap) {
BKE_shrinkwrap_mesh_nearest_surface_deform(C, new_ob, ob);
}
@ -561,6 +563,7 @@ static int paint_mask_slice_exec(bContext *C, wmOperator *op)
BKE_mesh_nomain_to_mesh(new_ob_mesh, new_ob->data, new_ob, &CD_MASK_MESH, true);
BKE_mesh_calc_normals(new_ob->data);
BKE_mesh_copy_settings(new_ob->data, mesh);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, new_ob);
BKE_mesh_batch_cache_dirty_tag(new_ob->data, BKE_MESH_BATCH_DIRTY_ALL);
DEG_relations_tag_update(bmain);