Add comment to clarify the use of mesh::symmetry
Reviewed By: sybren Differential Revision: https://developer.blender.org/D9776
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@ -220,6 +220,8 @@ typedef struct Mesh {
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float remesh_voxel_adaptivity;
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char remesh_mode;
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/* Indicates the symmetry that a mesh has, according to the artist, so that tools can
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* consistently ensure that this symmetry is maintained. */
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char symmetry;
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char _pad1[2];
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