Fix T64467: Outliner Rename drawing overlapping restriction column + checkbox
For anyone interesting on polishing pixels, this is still one of the few places in Blender where when renaming the name "jumps" a tiny bit when editing. Most of the other places (id rename, UI list rename, ...) have the text drawing in the exact same place while editing it and drawing.
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blender-bot
2024-04-11 14:26:06 +02:00
Referenced by issue #64467, Outliner: Rename collapsed collection - icon still visible
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@ -1642,8 +1642,13 @@ static void outliner_draw_rnabuts(
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}
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}
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static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, TreeElement *te)
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static void outliner_buttons(const bContext *C,
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uiBlock *block,
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ARegion *ar,
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const float restrict_column_width,
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TreeElement *te)
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{
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SpaceOutliner *soops = CTX_wm_space_outliner(C);
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uiBut *bt;
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TreeStoreElem *tselem;
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int spx, dx, len;
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@ -1669,7 +1674,11 @@ static void outliner_buttons(const bContext *C, uiBlock *block, ARegion *ar, Tre
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}
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spx = te->xs + 1.8f * UI_UNIT_X;
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dx = ar->v2d.cur.xmax - (spx + 3.2f * UI_UNIT_X);
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if ((tselem->type == TSE_LAYER_COLLECTION) &&
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(soops->show_restrict_flags & SO_RESTRICT_ENABLE)) {
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spx += UI_UNIT_X;
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}
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dx = ar->v2d.cur.xmax - (spx + restrict_column_width + 0.2f * UI_UNIT_X);
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bt = uiDefBut(block,
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UI_BTYPE_TEXT,
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@ -3305,7 +3314,7 @@ void draw_outliner(const bContext *C)
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/* Draw edit buttons if necessary. */
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if (te_edit) {
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outliner_buttons(C, block, ar, te_edit);
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outliner_buttons(C, block, ar, restrict_column_width, te_edit);
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}
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UI_block_end(C, block);
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