Overlays: Fixed blending issue when not using smooth wire
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@ -157,13 +157,13 @@ void OVERLAY_antialiasing_cache_finish(OVERLAY_Data *vedata)
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GPU_ATTACHMENT_TEXTURE(txl->overlay_line_tx)});
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}
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else {
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GPU_framebuffer_ensure_config(
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&fbl->overlay_in_front_fb,
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{GPU_ATTACHMENT_TEXTURE(dtxl->depth_in_front), GPU_ATTACHMENT_TEXTURE(dtxl->color)});
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GPU_framebuffer_ensure_config(&fbl->overlay_in_front_fb,
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{GPU_ATTACHMENT_TEXTURE(dtxl->depth_in_front),
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GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay)});
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GPU_framebuffer_ensure_config(&fbl->overlay_line_in_front_fb,
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{GPU_ATTACHMENT_TEXTURE(dtxl->depth_in_front),
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GPU_ATTACHMENT_TEXTURE(dtxl->color),
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GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
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GPU_ATTACHMENT_TEXTURE(txl->overlay_line_tx)});
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}
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}
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