Merge branch 'blender-v3.0-release'

This commit is contained in:
Jeroen Bakker 2021-11-10 13:53:44 +01:00
commit a6e4cb092e
3 changed files with 53 additions and 22 deletions

View File

@ -41,7 +41,8 @@ struct Mesh;
struct Object;
struct Scene;
void BKE_mesh_runtime_reset(struct Mesh *mesh);
void BKE_mesh_runtime_init_data(struct Mesh *mesh);
void BKE_mesh_runtime_free_data(struct Mesh *mesh);
void BKE_mesh_runtime_reset_on_copy(struct Mesh *mesh, const int flag);
int BKE_mesh_runtime_looptri_len(const struct Mesh *mesh);
void BKE_mesh_runtime_looptri_recalc(struct Mesh *mesh);

View File

@ -88,7 +88,7 @@ static void mesh_init_data(ID *id)
CustomData_reset(&mesh->pdata);
CustomData_reset(&mesh->ldata);
BKE_mesh_runtime_reset(mesh);
BKE_mesh_runtime_init_data(mesh);
mesh->face_sets_color_seed = BLI_hash_int(PIL_check_seconds_timer_i() & UINT_MAX);
}
@ -168,7 +168,7 @@ static void mesh_free_data(ID *id)
mesh->edit_mesh = nullptr;
}
BKE_mesh_runtime_clear_cache(mesh);
BKE_mesh_runtime_free_data(mesh);
mesh_clear_geometry(mesh);
MEM_SAFE_FREE(mesh->mat);
}
@ -308,7 +308,9 @@ static void mesh_blend_read_data(BlendDataReader *reader, ID *id)
mesh->texflag &= ~ME_AUTOSPACE_EVALUATED;
mesh->edit_mesh = nullptr;
BKE_mesh_runtime_reset(mesh);
memset(&mesh->runtime, 0, sizeof(mesh->runtime));
BKE_mesh_runtime_init_data(mesh);
/* happens with old files */
if (mesh->mselect == nullptr) {

View File

@ -45,17 +45,54 @@
* \{ */
/**
* Default values defined at read time.
* \brief Initialize the runtime mutexes of the given mesh.
*
* Any existing mutexes will be overridden.
*/
void BKE_mesh_runtime_reset(Mesh *mesh)
static void mesh_runtime_init_mutexes(Mesh *mesh)
{
memset(&mesh->runtime, 0, sizeof(mesh->runtime));
mesh->runtime.eval_mutex = MEM_mallocN(sizeof(ThreadMutex), "mesh runtime eval_mutex");
BLI_mutex_init(mesh->runtime.eval_mutex);
mesh->runtime.render_mutex = MEM_mallocN(sizeof(ThreadMutex), "mesh runtime render_mutex");
BLI_mutex_init(mesh->runtime.render_mutex);
}
/**
* \brief free the mutexes of the given mesh runtime.
*/
static void mesh_runtime_free_mutexes(Mesh *mesh)
{
if (mesh->runtime.eval_mutex != NULL) {
BLI_mutex_end(mesh->runtime.eval_mutex);
MEM_freeN(mesh->runtime.eval_mutex);
mesh->runtime.eval_mutex = NULL;
}
if (mesh->runtime.render_mutex != NULL) {
BLI_mutex_end(mesh->runtime.render_mutex);
MEM_freeN(mesh->runtime.render_mutex);
mesh->runtime.render_mutex = NULL;
}
}
/**
* \brief Initialize the runtime of the given mesh.
*
* Function expects that the runtime is already cleared.
*/
void BKE_mesh_runtime_init_data(Mesh *mesh)
{
mesh_runtime_init_mutexes(mesh);
}
/**
* \brief Free all data (and mutexes) inside the runtime of the given mesh.
*/
void BKE_mesh_runtime_free_data(Mesh *mesh)
{
BKE_mesh_runtime_clear_cache(mesh);
mesh_runtime_free_mutexes(mesh);
}
/* Clear all pointers which we don't want to be shared on copying the datablock.
* However, keep all the flags which defines what the mesh is (for example, that
* it's deformed only, or that its custom data layers are out of date.) */
@ -71,25 +108,16 @@ void BKE_mesh_runtime_reset_on_copy(Mesh *mesh, const int UNUSED(flag))
runtime->bvh_cache = NULL;
runtime->shrinkwrap_data = NULL;
mesh->runtime.eval_mutex = MEM_mallocN(sizeof(ThreadMutex), "mesh runtime eval_mutex");
BLI_mutex_init(mesh->runtime.eval_mutex);
mesh->runtime.render_mutex = MEM_mallocN(sizeof(ThreadMutex), "mesh runtime render_mutex");
BLI_mutex_init(mesh->runtime.render_mutex);
mesh_runtime_init_mutexes(mesh);
}
/**
* \brief This function clears runtime cache of the given mesh.
*
* Call this function to recalculate runtime data when used.
*/
void BKE_mesh_runtime_clear_cache(Mesh *mesh)
{
if (mesh->runtime.eval_mutex != NULL) {
BLI_mutex_end(mesh->runtime.eval_mutex);
MEM_freeN(mesh->runtime.eval_mutex);
mesh->runtime.eval_mutex = NULL;
}
if (mesh->runtime.render_mutex != NULL) {
BLI_mutex_end(mesh->runtime.render_mutex);
MEM_freeN(mesh->runtime.render_mutex);
mesh->runtime.render_mutex = NULL;
}
if (mesh->runtime.mesh_eval != NULL) {
mesh->runtime.mesh_eval->edit_mesh = NULL;
BKE_id_free(NULL, mesh->runtime.mesh_eval);