DrawManager: Make instance data persistent.

When resizing a viewport all engine instance data was cleared.
This wasn't the intended design and lead to performance regressions
in the image engine.

This patch makes sure that the instance data isn't cleared when
the viewport size changes. When using instance data, draw engines
are responsible to update the textures accordingly.

This could also reduce flickering/stalling when resizing the viewport
in eevee-next.

Fixes T95428.

Reviewed By: fclem

Maniphest Tasks: T95428

Differential Revision: https://developer.blender.org/D14874
This commit is contained in:
Jeroen Bakker 2022-05-06 16:13:57 +02:00 committed by Jeroen Bakker
parent acafc7327e
commit a7417ba845
Notes: blender-bot 2023-02-14 10:54:29 +01:00
Referenced by issue #95428, Regression: 3.1 & 3.2 Image/UV Editor poor performance (Byte textures, window dragging, maximizing area)
3 changed files with 13 additions and 12 deletions

View File

@ -75,8 +75,10 @@ struct IMAGE_InstanceData {
TextureInfo &info = texture_infos[i];
const bool is_allocated = info.texture != nullptr;
const bool is_visible = info.visible;
const bool should_be_freed = !is_visible && is_allocated;
const bool should_be_created = is_visible && !is_allocated;
const bool resolution_changed = assign_if_different(info.last_viewport_size,
float2(DRW_viewport_size_get()));
const bool should_be_freed = is_allocated && (!is_visible || resolution_changed);
const bool should_be_created = is_visible && (!is_allocated || resolution_changed);
if (should_be_freed) {
GPU_texture_free(info.texture);

View File

@ -46,6 +46,8 @@ struct TextureInfo {
*/
GPUTexture *texture;
float2 last_viewport_size = float2(0.0f, 0.0f);
~TextureInfo()
{
if (batch != nullptr) {

View File

@ -88,7 +88,7 @@ void DRW_view_data_default_lists_from_viewport(DRWViewData *view_data, GPUViewpo
});
}
static void draw_viewport_engines_data_clear(ViewportEngineData *data)
static void draw_viewport_engines_data_clear(ViewportEngineData *data, bool clear_instance_data)
{
DrawEngineType *engine_type = data->engine_type->draw_engine;
const DrawEngineDataSize *data_size = engine_type->vedata_size;
@ -103,7 +103,7 @@ static void draw_viewport_engines_data_clear(ViewportEngineData *data)
MEM_SAFE_FREE(data->stl->storage[i]);
}
if (data->instance_data) {
if (clear_instance_data && data->instance_data) {
BLI_assert(engine_type->instance_free != nullptr);
engine_type->instance_free(data->instance_data);
data->instance_data = nullptr;
@ -120,7 +120,7 @@ static void draw_viewport_engines_data_clear(ViewportEngineData *data)
}
}
static void draw_view_data_clear(DRWViewData *view_data)
static void draw_view_data_clear(DRWViewData *view_data, bool free_instance_data)
{
GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.default_fb);
GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.overlay_fb);
@ -137,23 +137,20 @@ static void draw_view_data_clear(DRWViewData *view_data)
GPU_TEXTURE_FREE_SAFE(view_data->dtxl.depth_in_front);
for (ViewportEngineData &engine : view_data->engines) {
draw_viewport_engines_data_clear(&engine);
draw_viewport_engines_data_clear(&engine, free_instance_data);
}
view_data->texture_list_size[0] = view_data->texture_list_size[1] = 0;
view_data->cache_time = 0.0f;
}
void DRW_view_data_free(DRWViewData *view_data)
{
draw_view_data_clear(view_data);
draw_view_data_clear(view_data, true);
delete view_data;
}
void DRW_view_data_texture_list_size_validate(DRWViewData *view_data, const int size[2])
{
if (!equals_v2v2_int(view_data->texture_list_size, size)) {
draw_view_data_clear(view_data);
draw_view_data_clear(view_data, false);
copy_v2_v2_int(view_data->texture_list_size, size);
}
}
@ -195,7 +192,7 @@ void DRW_view_data_free_unused(DRWViewData *view_data)
{
for (ViewportEngineData &engine : view_data->engines) {
if (view_data->enabled_engines.first_index_of_try(&engine) == -1) {
draw_viewport_engines_data_clear(&engine);
draw_viewport_engines_data_clear(&engine, false);
}
}
}