UI: split left/right header buttons

- Added flexible separators to
  Clip, Graph, Dopesheet, Image, Node, Timeline, 3D View.
- Added graying out for Proportional Editing
  menus to avoid popping when right-aligned.
- Slightly re-arranged some controls,
  so they can be on correct side of the separators.

Patch by @billreynish
This commit is contained in:
Campbell Barton 2018-06-11 16:57:35 +02:00
parent 17ee4836ab
commit a753c6e11a
7 changed files with 78 additions and 52 deletions

View File

@ -57,15 +57,17 @@ class CLIP_HT_header(Header):
sc = context.space_data
clip = sc.clip
CLIP_MT_tracking_editor_menus.draw_collapsible(context, layout)
row = layout.row()
row.template_ID(sc, "clip", open="clip.open")
CLIP_MT_tracking_editor_menus.draw_collapsible(context, layout)
if clip:
tracking = clip.tracking
active_object = tracking.objects.active
layout.separator_spacer()
if sc.view == 'CLIP':
layout.prop(sc, "pivot_point", text="", icon_only=True)
@ -122,14 +124,15 @@ class CLIP_HT_header(Header):
row = layout.row()
row.template_ID(sc, "mask", new="mask.new")
layout.separator_spacer()
layout.prop(sc, "pivot_point", text="", icon_only=True)
row = layout.row(align=True)
row.prop(toolsettings, "use_proportional_edit_mask",
text="", icon_only=True)
if toolsettings.use_proportional_edit_mask:
row.prop(toolsettings, "proportional_edit_falloff",
text="", icon_only=True)
row.prop(toolsettings, "use_proportional_edit_mask", text="", icon_only=True)
sub = row.row(align=True)
sub.active = toolsettings.use_proportional_edit_mask
sub.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
def draw(self, context):
layout = self.layout

View File

@ -179,12 +179,13 @@ class DOPESHEET_HT_editor_buttons(Header):
row.prop(st.dopesheet, "filter_text", text="")
row.prop(st.dopesheet, "use_multi_word_filter", text="")
layout.separator_spacer()
row = layout.row(align=True)
row.prop(toolsettings, "use_proportional_action",
text="", icon_only=True)
if toolsettings.use_proportional_action:
row.prop(toolsettings, "proportional_edit_falloff",
text="", icon_only=True)
row.prop(toolsettings, "use_proportional_action", text="", icon_only=True)
sub = row.row(align=True)
sub.active = toolsettings.use_proportional_action
sub.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
# Grease Pencil mode doesn't need snapping, as it's frame-aligned only
if st.mode != 'GPENCIL':

View File

@ -48,13 +48,13 @@ class GRAPH_HT_header(Header):
sub.active = st.use_normalization
sub.prop(st, "use_auto_normalization", icon='FILE_REFRESH', text="", toggle=True)
row = layout.row(align=True)
layout.separator_spacer()
row.prop(toolsettings, "use_proportional_fcurve",
text="", icon_only=True)
if toolsettings.use_proportional_fcurve:
row.prop(toolsettings, "proportional_edit_falloff",
text="", icon_only=True)
row = layout.row(align=True)
row.prop(toolsettings, "use_proportional_fcurve", text="", icon_only=True)
sub = row.row(align=True)
sub.active = toolsettings.use_proportional_fcurve
sub.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
layout.prop(st, "auto_snap", text="")
layout.prop(st, "pivot_point", icon_only=True)

View File

@ -480,8 +480,6 @@ class IMAGE_HT_header(Header):
layout.prop(sima, "mode", text="")
MASK_MT_editor_menus.draw_collapsible(context, layout)
layout.template_ID(sima, "image", new="image.new", open="image.open")
if not show_render:
layout.prop(sima, "use_image_pin", text="")
@ -490,8 +488,6 @@ class IMAGE_HT_header(Header):
row = layout.row()
row.template_ID(sima, "mask", new="mask.new")
layout.prop(sima, "pivot_point", icon_only=True)
# uv editing
if show_uvedit:
uvedit = sima.uv_editor
@ -504,10 +500,25 @@ class IMAGE_HT_header(Header):
layout.prop(toolsettings, "uv_select_mode", text="", expand=True)
layout.prop(uvedit, "sticky_select_mode", icon_only=True)
MASK_MT_editor_menus.draw_collapsible(context, layout)
layout.separator_spacer()
if show_uvedit or show_maskedit or mode == 'PAINT':
layout.prop(sima, "use_realtime_update", icon_only=True, icon='LOCKED')
if show_uvedit:
uvedit = sima.uv_editor
mesh = context.edit_object.data
layout.prop_search(mesh.uv_layers, "active", mesh, "uv_layers", text="")
row = layout.row(align=True)
row.prop(toolsettings, "proportional_edit", icon_only=True)
if toolsettings.proportional_edit != 'DISABLED':
row.prop(toolsettings, "proportional_edit_falloff", icon_only=True)
# if toolsettings.proportional_edit != 'DISABLED':
sub = row.row(align=True)
sub.active = toolsettings.proportional_edit != 'DISABLED'
sub.prop(toolsettings, "proportional_edit_falloff", icon_only=True)
row = layout.row(align=True)
row.prop(toolsettings, "use_snap", text="")
@ -515,8 +526,7 @@ class IMAGE_HT_header(Header):
if toolsettings.snap_uv_element != 'INCREMENT':
row.prop(toolsettings, "snap_target", text="")
mesh = context.edit_object.data
layout.prop_search(mesh.uv_layers, "active", mesh, "uv_layers", text="")
layout.prop(sima, "pivot_point", icon_only=True)
if ima:
if ima.is_stereo_3d:
@ -536,9 +546,6 @@ class IMAGE_HT_header(Header):
if ima.type == 'COMPOSITE' and ima.source in {'MOVIE', 'SEQUENCE'}:
row.operator("image.play_composite", icon='PLAY')
if show_uvedit or show_maskedit or mode == 'PAINT':
layout.prop(sima, "use_realtime_update", icon_only=True, icon='LOCKED')
class MASK_MT_editor_menus(Menu):
bl_idname = "MASK_MT_editor_menus"

View File

@ -51,8 +51,6 @@ class NODE_HT_header(Header):
# Now expanded via the 'ui_type'
# layout.prop(snode, "tree_type", text="")
NODE_MT_editor_menus.draw_collapsible(context, layout)
if snode.tree_type == 'ShaderNodeTree':
layout.prop(snode, "shader_type", text="", expand=True)
@ -70,15 +68,20 @@ class NODE_HT_header(Header):
# No shader nodes for Eevee lamps
if snode_id and not (context.engine == 'BLENDER_EEVEE' and ob.type == 'LAMP'):
layout.prop(snode_id, "use_nodes")
row.prop(snode_id, "use_nodes")
NODE_MT_editor_menus.draw_collapsible(context, layout)
if snode.shader_type == 'WORLD':
row = layout.row()
row.enabled = not snode.pin
row.template_ID(scene, "world", new="world.new")
if snode_id:
row.prop(snode_id, "use_nodes")
NODE_MT_editor_menus.draw_collapsible(context, layout)
if snode.shader_type == 'LINESTYLE':
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
@ -86,6 +89,9 @@ class NODE_HT_header(Header):
row = layout.row()
row.enabled = not snode.pin
row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
NODE_MT_editor_menus.draw_collapsible(context, layout)
if snode_id:
row.prop(snode_id, "use_nodes")
@ -97,21 +103,31 @@ class NODE_HT_header(Header):
layout.template_ID(id_from, "texture", new="texture.new")
else:
layout.template_ID(id_from, "active_texture", new="texture.new")
if snode_id:
layout.prop(snode_id, "use_nodes")
NODE_MT_editor_menus.draw_collapsible(context, layout)
elif snode.tree_type == 'CompositorNodeTree':
if snode_id:
layout.prop(snode_id, "use_nodes")
NODE_MT_editor_menus.draw_collapsible(context, layout)
layout.prop(snode, "use_auto_render")
layout.prop(snode, "show_backdrop")
if snode.show_backdrop:
row = layout.row(align=True)
row.prop(snode, "backdrop_channels", text="", expand=True)
layout.prop(snode, "use_auto_render")
else:
# Custom node tree is edited as independent ID block
layout.template_ID(snode, "node_tree", new="node.new_node_tree")
NODE_MT_editor_menus.draw_collapsible(context, layout)
layout.separator_spacer()
layout.prop(snode, "pin", text="")
layout.operator("node.tree_path_parent", text="", icon='FILE_PARENT')

View File

@ -70,9 +70,6 @@ class TIME_HT_editor_buttons(Header):
else:
row.prop(scene, "frame_current", text="")
layout.separator()
layout.separator()
row = layout.row(align=True)
row.prop(scene, "use_preview_range", text="", toggle=True)
sub = row.row(align=True)
@ -94,8 +91,6 @@ class TIME_MT_editor_menus(Menu):
@staticmethod
def draw_menus(layout, context):
layout.menu("TIME_MT_view")
layout.menu("TIME_MT_marker")
layout.popover(space_type='DOPESHEET_EDITOR',
region_type='HEADER',
panel_type="TIME_PT_playback",
@ -104,6 +99,8 @@ class TIME_MT_editor_menus(Menu):
region_type='HEADER',
panel_type="TIME_PT_keyframing_settings",
text="Keying")
layout.menu("TIME_MT_view")
layout.menu("TIME_MT_marker")
class TIME_MT_marker(Menu):

View File

@ -58,20 +58,6 @@ class VIEW3D_HT_header(Header):
shading_type = view.shading.type
shading_item = bpy.types.View3DShading.bl_rna.properties['type'].enum_items[shading_type]
row = layout.row(align=True)
row.prop(shading, "type", text="", expand=True)
sub = row.row(align=True)
sub.enabled = shading.type != 'RENDERED'
sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_shading")
row = layout.row(align=True)
row.prop(overlay, "show_overlays", icon="WIRE", text="")
sub = row.row(align=True)
sub.active = overlay.show_overlays
sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_overlay")
if obj:
# Set above:
# mode = obj.mode
@ -109,6 +95,22 @@ class VIEW3D_HT_header(Header):
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
layout.separator_spacer()
row = layout.row(align=True)
row.prop(shading, "type", text="", expand=True)
sub = row.row(align=True)
sub.enabled = shading.type != 'RENDERED'
sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_shading")
row = layout.row(align=True)
row.prop(overlay, "show_overlays", icon="WIRE", text="")
sub = row.row(align=True)
sub.active = overlay.show_overlays
sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_overlay")
class VIEW3D_MT_editor_menus(Menu):
bl_space_type = 'VIEW3D_MT_editor_menus'