BLI_math: ensure non-negative matrices for mat3_to_quat calculations

Making the callers responsible for this isn't practical as matrices are
often passed indirectly to a functions such as mat3_to_axis_angle,
BKE_object_mat3_to_rot & BKE_pchan_mat3_to_rot.
Or the matrix is combined from other matrices which could be negative.

Given quaternions calculated from negative matrices are completely
invalid and checking only needs to negate matrices with a negative
determinant, move the check into mat3_to_quat and related functions.

Add mat3_normalized_to_quat_fast for cases no error checking on the
input matrix is needed such as blending rotations.
This commit is contained in:
Campbell Barton 2022-08-25 12:45:43 +10:00
parent 8593228a13
commit a7650c6206
8 changed files with 64 additions and 58 deletions

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@ -454,8 +454,20 @@ void rescale_m4(float mat[4][4], const float scale[3]);
*/
void transform_pivot_set_m4(float mat[4][4], const float pivot[3]);
/**
* \param rot: A 3x3 rotation matrix, normalized never negative.
*/
void mat4_to_rot(float rot[3][3], const float wmat[4][4]);
/**
* \param rot: A 3x3 rotation matrix, normalized never negative.
* \param size: The scale, negative if `mat3` is negative.
*/
void mat3_to_rot_size(float rot[3][3], float size[3], const float mat3[3][3]);
/**
* \param rot: A 3x3 rotation matrix, normalized never negative.
* \param size: The scale, negative if `mat3` is negative.
*/
void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], const float wmat[4][4]);
void mat4_to_loc_quat(float loc[3], float quat[4], const float wmat[4][4]);
void mat4_decompose(float loc[3], float quat[4], float size[3], const float wmat[4][4]);

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@ -118,6 +118,11 @@ void quat_to_mat4(float m[4][4], const float q[4]);
*/
void quat_to_compatible_quat(float q[4], const float a[4], const float old[4]);
/**
* A version of #mat3_normalized_to_quat that skips error checking.
*/
void mat3_normalized_to_quat_fast(float q[4], const float mat[3][3]);
void mat3_normalized_to_quat(float q[4], const float mat[3][3]);
void mat4_normalized_to_quat(float q[4], const float mat[4][4]);
void mat3_to_quat(float q[4], const float mat[3][3]);

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@ -2239,11 +2239,6 @@ void mat4_to_loc_quat(float loc[3], float quat[4], const float wmat[4][4])
copy_m3_m4(mat3, wmat);
normalize_m3_m3(mat3_n, mat3);
/* So scale doesn't interfere with rotation T24291. */
if (is_negative_m3(mat3)) {
negate_m3(mat3_n);
}
mat3_normalized_to_quat(quat, mat3_n);
copy_v3_v3(loc, wmat[3]);
}
@ -2252,7 +2247,7 @@ void mat4_decompose(float loc[3], float quat[4], float size[3], const float wmat
{
float rot[3][3];
mat4_to_loc_rot_size(loc, rot, size, wmat);
mat3_normalized_to_quat(quat, rot);
mat3_normalized_to_quat_fast(quat, rot);
}
/**
@ -2391,8 +2386,8 @@ void blend_m3_m3m3(float out[3][3],
mat3_to_rot_size(drot, dscale, dst);
mat3_to_rot_size(srot, sscale, src);
mat3_normalized_to_quat(dquat, drot);
mat3_normalized_to_quat(squat, srot);
mat3_normalized_to_quat_fast(dquat, drot);
mat3_normalized_to_quat_fast(squat, srot);
/* do blending */
interp_qt_qtqt(fquat, dquat, squat, srcweight);
@ -2417,8 +2412,8 @@ void blend_m4_m4m4(float out[4][4],
mat4_to_loc_rot_size(dloc, drot, dscale, dst);
mat4_to_loc_rot_size(sloc, srot, sscale, src);
mat3_normalized_to_quat(dquat, drot);
mat3_normalized_to_quat(squat, srot);
mat3_normalized_to_quat_fast(dquat, drot);
mat3_normalized_to_quat_fast(squat, srot);
/* do blending */
interp_v3_v3v3(floc, dloc, sloc, srcweight);

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@ -269,13 +269,11 @@ void quat_to_mat4(float m[4][4], const float q[4])
m[3][3] = 1.0f;
}
void mat3_normalized_to_quat(float q[4], const float mat[3][3])
void mat3_normalized_to_quat_fast(float q[4], const float mat[3][3])
{
BLI_ASSERT_UNIT_M3(mat);
/* Callers must ensure matrices have a positive determinant for valid results, see: T94231. */
BLI_assert_msg(!is_negative_m3(mat),
"Matrix 'mat' must not be negative, the resulting quaternion will be invalid. "
"The caller should call negate_m3(mat) if is_negative_m3(mat) returns true.");
/* Caller must ensure matrices aren't negative for valid results, see: T24291, T94231. */
BLI_assert(!is_negative_m3(mat));
/* Check the trace of the matrix - bad precision if close to -1. */
const float trace = mat[0][0] + mat[1][1] + mat[2][2];
@ -336,30 +334,46 @@ void mat3_normalized_to_quat(float q[4], const float mat[3][3])
normalize_qt(q);
}
static void mat3_normalized_to_quat_with_checks(float q[4], float mat[3][3])
{
const float det = determinant_m3_array(mat);
if (UNLIKELY(!isfinite(det))) {
unit_m3(mat);
}
else if (UNLIKELY(det < 0.0f)) {
negate_m3(mat);
}
mat3_normalized_to_quat_fast(q, mat);
}
void mat3_normalized_to_quat(float q[4], const float mat[3][3])
{
float unit_mat_abs[3][3];
copy_m3_m3(unit_mat_abs, mat);
mat3_normalized_to_quat_with_checks(q, unit_mat_abs);
}
void mat3_to_quat(float q[4], const float mat[3][3])
{
float unit_mat[3][3];
/* work on a copy */
/* this is needed AND a 'normalize_qt' in the end */
normalize_m3_m3(unit_mat, mat);
mat3_normalized_to_quat(q, unit_mat);
float unit_mat_abs[3][3];
normalize_m3_m3(unit_mat_abs, mat);
mat3_normalized_to_quat_with_checks(q, unit_mat_abs);
}
void mat4_normalized_to_quat(float q[4], const float mat[4][4])
{
float mat3[3][3];
copy_m3_m4(mat3, mat);
mat3_normalized_to_quat(q, mat3);
float unit_mat_abs[3][3];
copy_m3_m4(unit_mat_abs, mat);
mat3_normalized_to_quat_with_checks(q, unit_mat_abs);
}
void mat4_to_quat(float q[4], const float mat[4][4])
{
float mat3[3][3];
copy_m3_m4(mat3, mat);
mat3_to_quat(q, mat3);
float unit_mat_abs[3][3];
copy_m3_m4(unit_mat_abs, mat);
normalize_m3(unit_mat_abs);
mat3_normalized_to_quat_with_checks(q, unit_mat_abs);
}
void mat3_to_quat_is_ok(float q[4], const float wmat[3][3])

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@ -1485,18 +1485,15 @@ void ED_view3d_from_m4(const float mat[4][4], float ofs[3], float quat[4], const
negate_v3_v3(ofs, mat[3]);
}
if (ofs && dist) {
madd_v3_v3fl(ofs, nmat[2], *dist);
}
/* Quat */
if (quat) {
if (is_negative_m3(nmat)) {
negate_m3(nmat);
}
mat3_normalized_to_quat(quat, nmat);
invert_qt_normalized(quat);
}
if (ofs && dist) {
madd_v3_v3fl(ofs, nmat[2], *dist);
}
}
void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], const float dist)

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@ -369,11 +369,7 @@ static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob)
invert_m4_m4(rv3d->viewmat, bmat);
/* view quat calculation, needed for add object */
copy_m4_m4(bmat, rv3d->viewmat);
if (is_negative_m4(bmat)) {
negate_m4(bmat);
}
mat4_normalized_to_quat(rv3d->viewquat, bmat);
mat4_normalized_to_quat(rv3d->viewquat, rv3d->viewmat);
}
void view3d_viewmatrix_set(Depsgraph *depsgraph,

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@ -1243,19 +1243,12 @@ static PyObject *Matrix_to_quaternion(MatrixObject *self)
"inappropriate matrix size - expects 3x3 or 4x4 matrix");
return NULL;
}
float mat3[3][3];
if (self->row_num == 3) {
copy_m3_m3(mat3, (const float(*)[3])self->matrix);
mat3_to_quat(quat, (const float(*)[3])self->matrix);
}
else {
copy_m3_m4(mat3, (const float(*)[4])self->matrix);
mat4_to_quat(quat, (const float(*)[4])self->matrix);
}
normalize_m3(mat3);
if (is_negative_m3(mat3)) {
/* Without this, the results are invalid, see: T94231. */
negate_m3(mat3);
}
mat3_normalized_to_quat(quat, mat3);
return Quaternion_CreatePyObject(quat, NULL);
}
@ -1894,7 +1887,7 @@ static PyObject *Matrix_decompose(MatrixObject *self)
}
mat4_to_loc_rot_size(loc, rot, size, (const float(*)[4])self->matrix);
mat3_to_quat(quat, rot);
mat3_normalized_to_quat_fast(quat, rot);
ret = PyTuple_New(3);
PyTuple_SET_ITEMS(ret,

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@ -543,13 +543,7 @@ static PyObject *Quaternion_rotate(QuaternionObject *self, PyObject *value)
length = normalize_qt_qt(tquat, self->quat);
quat_to_mat3(self_rmat, tquat);
mul_m3_m3m3(rmat, other_rmat, self_rmat);
normalize_m3(rmat);
/* This check could also be performed on `other_rmat`, use the final result instead to ensure
* float imprecision doesn't allow the multiplication to make `rmat` negative. */
if (is_negative_m3(rmat)) {
negate_m3(rmat);
}
mat3_normalized_to_quat(self->quat, rmat);
mat3_to_quat(self->quat, rmat);
mul_qt_fl(self->quat, length); /* maintain length after rotating */
(void)BaseMath_WriteCallback(self);