GPU: Add extern "C" to intern headers
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076d033e10
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@ -29,6 +29,11 @@
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#include "GPU_shader_interface.h"
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#include "GPU_vertex_format.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* TODO(fclem) remove, use shaderface directly. */
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void AttrBinding_clear(GPUAttrBinding *binding);
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void get_attr_locations(const GPUVertFormat *format,
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@ -36,4 +41,8 @@ void get_attr_locations(const GPUVertFormat *format,
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const GPUShaderInterface *shaderface);
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uint read_attr_location(const GPUAttrBinding *binding, uint a_idx);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __GPU_ATTR_BINDING_PRIVATE_H__ */
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@ -26,6 +26,10 @@
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#ifndef __GPU_CODEGEN_H__
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#define __GPU_CODEGEN_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GPUMaterial;
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struct GPUNodeGraph;
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struct GPUOutput;
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@ -68,4 +72,8 @@ void GPU_pass_release(GPUPass *pass);
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void gpu_codegen_init(void);
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void gpu_codegen_exit(void);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __GPU_CODEGEN_H__ */
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@ -26,6 +26,15 @@
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#ifndef __GPU_PRIMITIVE_PRIVATE_H__
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#define __GPU_PRIMITIVE_PRIVATE_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* TODO(fclem) move to OGL backend */
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GLenum convert_prim_type_to_gl(GPUPrimType);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __GPU_PRIMITIVE_PRIVATE_H__ */
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@ -21,6 +21,10 @@
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#ifndef __GPU_PRIVATE_H__
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#define __GPU_PRIVATE_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* call this before running any of the functions below */
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void gpu_platform_init(void);
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void gpu_platform_exit(void);
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@ -41,4 +45,8 @@ void gpu_framebuffer_module_exit(void);
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void gpu_pbvh_init(void);
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void gpu_pbvh_exit(void);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __GPU_PRIVATE_H__ */
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@ -24,6 +24,10 @@
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#include "GPU_glew.h"
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#include "GPU_shader_interface.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GPUShader {
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/** Handle for full program (links shader stages below). */
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GLuint program;
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@ -47,4 +51,8 @@ struct GPUShader {
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/* XXX do not use it. Special hack to use OCIO with batch API. */
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void immGetProgram(GLuint *program, GPUShaderInterface **shaderface);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __GPU_SHADER_PRIVATE_H__ */
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@ -26,8 +26,16 @@
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#ifndef __GPU_VERTEX_FORMAT_PRIVATE_H__
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#define __GPU_VERTEX_FORMAT_PRIVATE_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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void VertexFormat_pack(GPUVertFormat *format);
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uint padding(uint offset, uint alignment);
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uint vertex_buffer_size(const GPUVertFormat *format, uint vertex_len);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __GPU_VERTEX_FORMAT_PRIVATE_H__ */
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