Do not add add/remove textures in texpaint if renderer is not blender

internal.
This commit is contained in:
Antonis Ryakiotakis 2014-08-27 18:16:50 +02:00
parent fa6080bf33
commit a77b46fbe6
Notes: blender-bot 2023-02-14 10:54:29 +01:00
Referenced by issue #41631, Join bmesh operator connects to unrelated vert
1 changed files with 4 additions and 4 deletions

View File

@ -4826,7 +4826,7 @@ bool proj_paint_add_slot(bContext *C, Material *ma, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
bool use_nodes = BKE_scene_use_new_shading_nodes(scene);
bool is_blender_internal = BKE_scene_uses_blender_internal(scene);
if (!ob)
return false;
@ -4836,7 +4836,7 @@ bool proj_paint_add_slot(bContext *C, Material *ma, wmOperator *op)
if (ma) {
if (use_nodes || ma->use_nodes) {
if (!is_blender_internal || ma->use_nodes) {
/* not supported for now */
}
else {
@ -4970,12 +4970,12 @@ static int texture_paint_delete_texture_paint_slot_exec(bContext *C, wmOperator
Object *ob = CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
Material *ma;
bool use_nodes = BKE_scene_use_new_shading_nodes(scene);
bool is_blender_internal = BKE_scene_uses_blender_internal(scene);
TexPaintSlot *slot;
int i;
/* not supported for node-based engines */
if (!ob || use_nodes)
if (!ob || !is_blender_internal)
return OPERATOR_CANCELLED;
ma = give_current_material(ob, ob->actcol);