Array Brush: Fix crash

This commit is contained in:
aousdfh 2021-07-14 02:57:07 +02:00
parent 65127f9875
commit a78ecfe0f3
1 changed files with 31 additions and 10 deletions

View File

@ -69,7 +69,7 @@ static const char array_instance_cd_name[] = "v_array_instance";
static void sculpt_vertex_array_data_get(SculptArray *array, const int vertex, int *r_copy, int *r_symmetry_pass) {
*r_copy = array->copy_index[vertex];
*r_symmetry_pass = array->copy_index[vertex];
*r_symmetry_pass = array->symmetry_pass[vertex];
}
@ -214,8 +214,17 @@ static void sculpt_array_final_mesh_write(Object *ob, BMesh *final_mesh) {
ss->needs_pbvh_rebuild = true;
}
static void sculpt_array_write_geometry_indices(Object *ob, SculptArray *array) {
static void sculpt_array_ensure_geometry_indices(Object *ob, SculptArray *array) {
Mesh *mesh = BKE_object_get_original_mesh(ob);
if (array->copy_index) {
return;
}
printf("ALLOCATION COPY INDEX\n");
array->copy_index = MEM_malloc_arrayN(mesh->totvert, sizeof(int), "array copy index");
array->symmetry_pass = MEM_malloc_arrayN(mesh->totvert, sizeof(int), "array symmetry pass index");
@ -225,11 +234,16 @@ static void sculpt_array_write_geometry_indices(Object *ob, SculptArray *array)
int *cd_array_symm_pass = CustomData_get_layer_named(
&mesh->vdata, CD_PROP_INT32, array_symmetry_pass_cd_name);
if (!cd_array_instance) {
printf("ERROR 1");
}
for (int i = 0; i < mesh->totvert; i++) {
array->copy_index[i] = cd_array_instance[i];
array->symmetry_pass[i] = cd_array_symm_pass[i];
}
SCULPT_array_datalayers_free(ob);
}
static void sculpt_array_mesh_build(Sculpt *sd, Object *ob, SculptArray *array) {
@ -273,8 +287,6 @@ static void sculpt_array_mesh_build(Sculpt *sd, Object *ob, SculptArray *array)
BM_mesh_free(destbm);
sculpt_array_write_geometry_indices(ob, array);
SCULPT_array_datalayers_free(ob);
}
static SculptArray *sculpt_array_cache_create(Object *ob, const int num_copies) {
@ -482,15 +494,16 @@ static void do_array_deform_task_cb_ex(void *__restrict userdata,
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
int array_index;
int array_symm_pass;
int array_index = ARRAY_INSTANCE_ORIGINAL;
int array_symm_pass = 0;
sculpt_vertex_array_data_get(array, vd.index, &array_index, &array_symm_pass);
if (array_index == -1) {
if (array_index == ARRAY_INSTANCE_ORIGINAL) {
continue;
}
SculptArrayCopy *copy = &array->copies[array_symm_pass][array_index];
//printf("ARRAY COPY %d %d\n", array_index, array_symm_pass);
float co[3];
mul_v3_m4v3(co, array->source_imat, array->orco[vd.index]);
@ -633,10 +646,14 @@ void SCULPT_do_array_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
sculpt_array_ensure_base_transform(ob, ss->cache->array);
sculpt_array_ensure_original_coordinates(ob, ss->cache->array);
sculpt_array_stroke_sample_add(ob, ss->cache->array);
sculpt_array_update(ob, brush, ss->cache->array);
sculpt_array_deform(sd, ob, nodes, totnode);
sculpt_array_ensure_geometry_indices(ob, ss->cache->array);
sculpt_array_stroke_sample_add(ob, ss->cache->array);
sculpt_array_update(ob, brush, ss->cache->array);
sculpt_array_deform(sd, ob, nodes, totnode);
}
void SCULPT_array_path_draw(const uint gpuattr,
@ -652,6 +669,10 @@ void SCULPT_array_path_draw(const uint gpuattr,
return;
}
if (array->path.tot_points < 2) {
return;
}
const int tot_points = array->path.tot_points;
immBegin(GPU_PRIM_LINE_STRIP, tot_points);
for (int i = 0; i < tot_points; i++) {