Cleanup: Comment formatting in BMesh operator
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@ -3,7 +3,7 @@
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/** \file
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* \ingroup bmesh
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*
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* normal recalculation.
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* Functionality for flipping faces to make normals consistent.
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*/
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#include "MEM_guardedalloc.h"
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@ -47,7 +47,7 @@ static bool bmo_recalc_normal_loop_filter_cb(const BMLoop *l, void *UNUSED(user_
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* +------------+
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* </pre>
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*
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* In the example above, the a\ face can point towards the \a center
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* In the example above, the \a face can point towards the \a center
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* which would end up flipping the normals inwards.
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*
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* To take these spikes into account, find the furthest face-loop-vertex.
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