BlenLib: Add ushort2 to math vec types.
Needed for the 3d texturing brush project.
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@ -571,6 +571,8 @@ using uint2 = vec_base<uint32_t, 2>;
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using uint3 = vec_base<uint32_t, 3>;
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using uint4 = vec_base<uint32_t, 4>;
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using ushort2 = vec_base<uint16_t, 2>;
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using float2 = vec_base<float, 2>;
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using float3 = vec_base<float, 3>;
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using float4 = vec_base<float, 4>;
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