BlenLib: Add ushort2 to math vec types.

Needed for the 3d texturing brush project.
This commit is contained in:
Jeroen Bakker 2022-04-04 14:05:24 +02:00
parent 9c2b5900c0
commit a818a0f427
1 changed files with 2 additions and 0 deletions

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@ -571,6 +571,8 @@ using uint2 = vec_base<uint32_t, 2>;
using uint3 = vec_base<uint32_t, 3>;
using uint4 = vec_base<uint32_t, 4>;
using ushort2 = vec_base<uint16_t, 2>;
using float2 = vec_base<float, 2>;
using float3 = vec_base<float, 3>;
using float4 = vec_base<float, 4>;