UI: Add theme color for viewport overlay

Was using wire or black in many places, this color is used for cursor,
camera guides, transform helper lines. So its possible to have a dark
background with light overlay color.

Patch D331 by Brita, with some edits.
This commit is contained in:
Campbell Barton 2014-03-18 05:34:43 +11:00
parent ec4e12d9a2
commit a861e5572a
10 changed files with 46 additions and 27 deletions

View File

@ -275,7 +275,8 @@ enum {
TH_INFO_INFO,
TH_INFO_INFO_TEXT,
TH_INFO_DEBUG,
TH_INFO_DEBUG_TEXT
TH_INFO_DEBUG_TEXT,
TH_VIEW_OVERLAY,
};
/* XXX WARNING: previous is saved in file, so do not change order! */

View File

@ -268,6 +268,8 @@ const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colo
case TH_GRID:
cp = ts->grid; break;
case TH_VIEW_OVERLAY:
cp = ts->view_overlay; break;
case TH_WIRE:
cp = ts->wire; break;
case TH_WIRE_EDIT:
@ -819,6 +821,7 @@ void ui_theme_init_default(void)
rgba_char_args_set(btheme->tv3d.shade2, 0x7f, 0x70, 0x70, 100);
rgba_char_args_set_fl(btheme->tv3d.grid, 0.251, 0.251, 0.251, 1.0);
rgba_char_args_set(btheme->tv3d.view_overlay, 0, 0, 0, 255);
rgba_char_args_set(btheme->tv3d.wire, 0x0, 0x0, 0x0, 255);
rgba_char_args_set(btheme->tv3d.wire_edit, 0x0, 0x0, 0x0, 255);
rgba_char_args_set(btheme->tv3d.lamp, 0, 0, 0, 40);

View File

@ -147,7 +147,8 @@ const GLubyte stipple_checker_8px[128] = {
0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255,
0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255};
/* UNUSED */
#if 0
void fdrawbezier(float vec[4][3])
{
float dist;
@ -177,6 +178,7 @@ void fdrawbezier(float vec[4][3])
}
glEnd();
}
#endif
void fdrawline(float x1, float y1, float x2, float y2)
{

View File

@ -565,8 +565,8 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
cpack(0xFFFFFF);
circ((float)co[0], (float)co[1], f10);
setlinestyle(0);
cpack(0x0);
UI_ThemeColor(TH_VIEW_OVERLAY);
sdrawline(co[0] - f20, co[1], co[0] - f5, co[1]);
sdrawline(co[0] + f5, co[1], co[0] + f20, co[1]);
sdrawline(co[0], co[1] - f20, co[0], co[1] - f5);
@ -1059,7 +1059,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
float hmargin, vmargin;
float x1, x2, y1, y2;
float x1i, x2i, y1i, y2i;
float x3, y3, x4, y4;
rctf viewborder;
Camera *ca = NULL;
RegionView3D *rv3d = (RegionView3D *)ar->regiondata;
@ -1135,17 +1135,18 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
glRectf(x1i - 1, y1i - 1, x2i + 1, y2i + 1);
}
UI_ThemeColor(TH_WIRE);
UI_ThemeColor(TH_VIEW_OVERLAY);
glRectf(x1i, y1i, x2i, y2i);
/* border */
if (scene->r.mode & R_BORDER) {
cpack(0);
float x3, y3, x4, y4;
x3 = x1 + scene->r.border.xmin * (x2 - x1);
y3 = y1 + scene->r.border.ymin * (y2 - y1);
x4 = x1 + scene->r.border.xmax * (x2 - x1);
y4 = y1 + scene->r.border.ymax * (y2 - y1);
cpack(0x4040FF);
glRecti(x3, y3, x4, y4);
}
@ -1153,7 +1154,9 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
/* safety border */
if (ca) {
if (ca->dtx & CAM_DTX_CENTER) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
float x3, y3;
UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
x3 = x1 + 0.5f * (x2 - x1);
y3 = y1 + 0.5f * (y2 - y1);
@ -1168,7 +1171,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
}
if (ca->dtx & CAM_DTX_CENTER_DIAG) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
glBegin(GL_LINES);
glVertex2f(x1, y1);
@ -1180,37 +1183,37 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
}
if (ca->dtx & CAM_DTX_THIRDS) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
drawviewborder_grid3(x1, x2, y1, y2, 1.0f / 3.0f);
}
if (ca->dtx & CAM_DTX_GOLDEN) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
drawviewborder_grid3(x1, x2, y1, y2, 1.0f - (1.0f / 1.61803399f));
}
if (ca->dtx & CAM_DTX_GOLDEN_TRI_A) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
drawviewborder_triangle(x1, x2, y1, y2, 0, 'A');
}
if (ca->dtx & CAM_DTX_GOLDEN_TRI_B) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
drawviewborder_triangle(x1, x2, y1, y2, 0, 'B');
}
if (ca->dtx & CAM_DTX_HARMONY_TRI_A) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
drawviewborder_triangle(x1, x2, y1, y2, 1, 'A');
}
if (ca->dtx & CAM_DTX_HARMONY_TRI_B) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
drawviewborder_triangle(x1, x2, y1, y2, 1, 'B');
}
if (ca->flag & CAM_SHOWTITLESAFE) {
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
UI_ThemeColorBlendShade(TH_VIEW_OVERLAY, TH_BACK, 0.25, 0);
hmargin = 0.1f * (x2 - x1);
vmargin = 0.05f * (y2 - y1);
@ -1252,7 +1255,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
}
/* draw */
UI_ThemeColorShade(TH_WIRE, 100);
UI_ThemeColorShade(TH_VIEW_OVERLAY, 100);
uiDrawBox(GL_LINE_LOOP, rect.xmin, rect.ymin, rect.xmax, rect.ymax, 2.0f);
}
}

View File

@ -51,6 +51,8 @@
#include "PIL_time.h" /* smoothview */
#include "UI_resources.h"
#include "view3d_intern.h" /* own include */
/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
@ -248,8 +250,8 @@ static void drawFlyPixel(const struct bContext *UNUSED(C), ARegion *UNUSED(ar),
y1 = yoff + 0.45f * fly->height;
x2 = xoff + 0.55f * fly->width;
y2 = yoff + 0.55f * fly->height;
cpack(0);
UI_ThemeColor(TH_VIEW_OVERLAY);
glBegin(GL_LINES);
/* bottom left */
glVertex2f(x1, y1);

View File

@ -57,6 +57,8 @@
#include "PIL_time.h" /* smoothview */
#include "UI_resources.h"
#include "view3d_intern.h" /* own include */
#define EARTH_GRAVITY 9.80668f /* m/s2 */
@ -315,8 +317,7 @@ static void drawWalkPixel(const struct bContext *UNUSED(C), ARegion *ar, void *a
yoff = walk->ar->winy / 2;
}
cpack(0);
UI_ThemeColor(TH_VIEW_OVERLAY);
glBegin(GL_LINES);
/* North */
glVertex2i(xoff, yoff + inner_length);

View File

@ -1690,7 +1690,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
switch (t->helpline) {
case HLP_SPRING:
UI_ThemeColor(TH_WIRE);
UI_ThemeColor(TH_VIEW_OVERLAY);
setlinestyle(3);
glBegin(GL_LINE_STRIP);
@ -1708,7 +1708,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
glLineWidth(1.0);
break;
case HLP_HARROW:
UI_ThemeColor(TH_WIRE);
UI_ThemeColor(TH_VIEW_OVERLAY);
glTranslatef(mval[0], mval[1], 0);
@ -1718,7 +1718,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
glLineWidth(1.0);
break;
case HLP_VARROW:
UI_ThemeColor(TH_WIRE);
UI_ThemeColor(TH_VIEW_OVERLAY);
glTranslatef(mval[0], mval[1], 0);
@ -1734,7 +1734,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
float dist = sqrtf(dx * dx + dy * dy);
float delta_angle = min_ff(15.0f / dist, (float)M_PI / 4.0f);
float spacing_angle = min_ff(5.0f / dist, (float)M_PI / 12.0f);
UI_ThemeColor(TH_WIRE);
UI_ThemeColor(TH_VIEW_OVERLAY);
setlinestyle(3);
glBegin(GL_LINE_STRIP);

View File

@ -290,7 +290,7 @@ void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *ar, void *arg_info
const int mval_dst[2] = {win->eventstate->x - ar->winrct.xmin,
win->eventstate->y - ar->winrct.ymin};
UI_ThemeColor(TH_WIRE);
UI_ThemeColor(TH_VIEW_OVERLAY);
setlinestyle(3);
glBegin(GL_LINE_STRIP);
glVertex2iv(mval_dst);

View File

@ -233,8 +233,10 @@ typedef struct ThemeSpace {
char hilite[4];
char grid[4];
char view_overlay[4];
char wire[4], wire_edit[4], select[4];
char lamp[4], speaker[4], empty[4], camera[4], pad[4];
char lamp[4], speaker[4], empty[4], camera[4];
char active[4], group[4], group_active[4], transform[4];
char vertex[4], vertex_select[4], vertex_unreferenced[4];
char edge[4], edge_select[4];

View File

@ -1442,6 +1442,11 @@ static void rna_def_userdef_theme_space_view3d(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Camera", "");
RNA_def_property_update(prop, 0, "rna_userdef_update");
prop = RNA_def_property(srna, "view_overlay", PROP_FLOAT, PROP_COLOR_GAMMA);
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "View Overlay", "");
RNA_def_property_update(prop, 0, "rna_userdef_update");
prop = RNA_def_property(srna, "empty", PROP_FLOAT, PROP_COLOR_GAMMA);
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Empty", "");