Overlay: Port edit curves shaders to use shaderCreateInfo
This should have no functional changes.
This commit is contained in:
parent
669349bfe4
commit
a8e6ee17cc
Notes:
blender-bot
2023-02-14 04:07:50 +01:00
Referenced by issue #97849, Blender 3.2 gpu shader overlay crash
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@ -423,23 +423,10 @@ GPUShader *OVERLAY_shader_armature_wire(void)
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GPUShader *OVERLAY_shader_edit_curve_handle(void)
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{
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
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OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
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if (!sh_data->edit_curve_handle) {
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sh_data->edit_curve_handle = GPU_shader_create_from_arrays({
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.vert = (const char *[]){sh_cfg->lib,
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datatoc_common_globals_lib_glsl,
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datatoc_common_view_lib_glsl,
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datatoc_edit_curve_handle_vert_glsl,
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NULL},
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.geom = (const char *[]){sh_cfg->lib,
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datatoc_common_globals_lib_glsl,
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datatoc_common_view_lib_glsl,
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datatoc_edit_curve_handle_geom_glsl,
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NULL},
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.frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
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.defs = (const char *[]){sh_cfg->def, NULL},
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});
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sh_data->edit_curve_handle = GPU_shader_create_from_info_name(
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draw_ctx->sh_cfg ? "overlay_edit_curve_handle_clipped" : "overlay_edit_curve_handle");
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}
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return sh_data->edit_curve_handle;
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}
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@ -447,18 +434,10 @@ GPUShader *OVERLAY_shader_edit_curve_handle(void)
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GPUShader *OVERLAY_shader_edit_curve_point(void)
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{
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
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OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
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if (!sh_data->edit_curve_point) {
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sh_data->edit_curve_point = GPU_shader_create_from_arrays({
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.vert = (const char *[]){sh_cfg->lib,
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datatoc_common_globals_lib_glsl,
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datatoc_common_view_lib_glsl,
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datatoc_edit_curve_point_vert_glsl,
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NULL},
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.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
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.defs = (const char *[]){sh_cfg->def, NULL},
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});
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sh_data->edit_curve_point = GPU_shader_create_from_info_name(
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draw_ctx->sh_cfg ? "overlay_edit_curve_point_clipped" : "overlay_edit_curve_point");
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}
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return sh_data->edit_curve_point;
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}
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@ -466,18 +445,10 @@ GPUShader *OVERLAY_shader_edit_curve_point(void)
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GPUShader *OVERLAY_shader_edit_curve_wire(void)
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{
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
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OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
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if (!sh_data->edit_curve_wire) {
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sh_data->edit_curve_wire = GPU_shader_create_from_arrays({
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.vert = (const char *[]){sh_cfg->lib,
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datatoc_common_globals_lib_glsl,
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datatoc_common_view_lib_glsl,
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datatoc_edit_curve_wire_vert_glsl,
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NULL},
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.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
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.defs = (const char *[]){sh_cfg->def, "#define IN_PLACE_INSTANCES\n", NULL},
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});
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sh_data->edit_curve_wire = GPU_shader_create_from_info_name(
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draw_ctx->sh_cfg ? "overlay_edit_curve_wire_clipped" : "overlay_edit_curve_wire");
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}
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return sh_data->edit_curve_wire;
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}
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@ -40,6 +40,22 @@ struct OVERLAY_GridData {
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};
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BLI_STATIC_ASSERT_ALIGN(OVERLAY_GridData, 16)
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#ifdef GPU_SHADER
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/* Keep the same values as in `draw_cache_imp_curve.c` */
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# define ACTIVE_NURB (1 << 2)
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# define BEZIER_HANDLE (1 << 3)
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# define EVEN_U_BIT (1 << 4)
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# define COLOR_SHIFT 5
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/* Keep the same value in `handle_display` in `DNA_view3d_types.h` */
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# define CURVE_HANDLE_SELECTED 0
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# define CURVE_HANDLE_ALL 1
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#else
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/* TODO(fclem): Find a better way to share enums/defines from DNA files with GLSL. */
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BLI_STATIC_ASSERT(CURVE_HANDLE_SELECTED == 0, "Ensure value is sync");
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BLI_STATIC_ASSERT(CURVE_HANDLE_ALL == 1, "Ensure value is sync");
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#endif
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#ifndef GPU_SHADER
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# ifdef __cplusplus
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}
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@ -1,22 +1,6 @@
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/* Keep the same value of `ACTIVE_NURB` in `draw_cache_imp_curve.c` */
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#define ACTIVE_NURB (1 << 2)
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#define EVEN_U_BIT (1 << 4)
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#define COLOR_SHIFT 5
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/* Keep the same value in `handle_display` in `DNA_view3d_types.h` */
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#define CURVE_HANDLE_SELECTED 0
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#define CURVE_HANDLE_ALL 1
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layout(lines) in;
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layout(triangle_strip, max_vertices = 10) out;
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uniform bool showCurveHandles;
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uniform int curveHandleDisplay;
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flat in int vertFlag[];
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out vec4 finalColor;
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#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
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#pragma BLENDER_REQUIRE(common_view_lib.glsl)
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void output_line(vec2 offset, vec4 color)
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{
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@ -24,16 +8,12 @@ void output_line(vec2 offset, vec4 color)
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gl_Position = gl_in[0].gl_Position;
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gl_Position.xy += offset * gl_in[0].gl_Position.w;
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_set_clip_distance(gl_in[0].gl_ClipDistance);
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#endif
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view_clipping_distances_set(gl_in[0]);
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EmitVertex();
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gl_Position = gl_in[1].gl_Position;
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gl_Position.xy += offset * gl_in[1].gl_Position.w;
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_set_clip_distance(gl_in[1].gl_ClipDistance);
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#endif
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view_clipping_distances_set(gl_in[1]);
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EmitVertex();
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}
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@ -42,24 +22,24 @@ void main()
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vec4 v1 = gl_in[0].gl_Position;
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vec4 v2 = gl_in[1].gl_Position;
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int is_active_nurb = (vertFlag[1] & ACTIVE_NURB);
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int color_id = (vertFlag[1] >> COLOR_SHIFT);
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int is_active_nurb = (vert[1].flag & ACTIVE_NURB);
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int color_id = (vert[1].flag >> COLOR_SHIFT);
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/* Don't output any edges if we don't show handles */
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if (!showCurveHandles && (color_id < 5)) {
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return;
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}
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bool edge_selected = (((vertFlag[1] | vertFlag[0]) & VERT_SELECTED) != 0);
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bool edge_selected = (((vert[1].flag | vert[0].flag) & VERT_SELECTED) != 0);
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bool handle_selected = (showCurveHandles &&
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(((vertFlag[1] | vertFlag[0]) & VERT_SELECTED_BEZT_HANDLE) != 0));
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(((vert[1].flag | vert[0].flag) & VERT_SELECTED_BEZT_HANDLE) != 0));
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bool is_gpencil = ((vertFlag[1] & VERT_GPENCIL_BEZT_HANDLE) != 0);
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bool is_gpencil = ((vert[1].flag & VERT_GPENCIL_BEZT_HANDLE) != 0);
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/* If handle type is only selected and the edge is not selected, don't show. */
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if ((curveHandleDisplay != CURVE_HANDLE_ALL) && (!handle_selected)) {
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/* Nurbs must show the handles always. */
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bool is_u_segment = (((vertFlag[1] ^ vertFlag[0]) & EVEN_U_BIT) != 0);
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bool is_u_segment = (((vert[1].flag ^ vert[0].flag) & EVEN_U_BIT) != 0);
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if ((!is_u_segment) && (color_id <= 4)) {
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return;
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}
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@ -85,8 +65,8 @@ void main()
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inner_color = (edge_selected) ? colorHandleSelAutoclamp : colorHandleAutoclamp;
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}
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else {
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bool is_selected = (((vertFlag[1] & vertFlag[0]) & VERT_SELECTED) != 0);
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bool is_u_segment = (((vertFlag[1] ^ vertFlag[0]) & EVEN_U_BIT) != 0);
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bool is_selected = (((vert[1].flag & vert[0].flag) & VERT_SELECTED) != 0);
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bool is_u_segment = (((vert[1].flag ^ vert[0].flag) & EVEN_U_BIT) != 0);
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if (is_u_segment) {
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inner_color = (is_selected) ? colorNurbSelUline : colorNurbUline;
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}
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@ -103,7 +83,7 @@ void main()
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vec4(inner_color.rgb, 0.0);
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vec2 v1_2 = (v2.xy / v2.w - v1.xy / v1.w);
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vec2 offset = sizeEdge * 4.0 * sizeViewportInv.xy; /* 4.0 is eyeballed */
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vec2 offset = sizeEdge * 4.0 * drw_view.viewport_size_inverse; /* 4.0 is eyeballed */
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if (abs(v1_2.x * sizeViewport.x) < abs(v1_2.y * sizeViewport.y)) {
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offset.y = 0.0;
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@ -1,8 +1,6 @@
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in vec3 pos;
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in int data;
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flat out int vertFlag;
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#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
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#pragma BLENDER_REQUIRE(common_view_lib.glsl)
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void main()
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{
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@ -10,9 +8,7 @@ void main()
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vec3 world_pos = point_object_to_world(pos);
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gl_Position = point_world_to_ndc(world_pos);
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vertFlag = data;
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vert.flag = data;
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_calc_clip_distance(world_pos);
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#endif
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view_clipping_distances(world_pos);
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}
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@ -1,17 +1,6 @@
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/* Keep the same value of `BEZIER_HANDLE` in `draw_cache_imp_curve.c` */
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#define BEZIER_HANDLE (1 << 3)
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/* Keep the same value in `handle_display` in `DNA_view3d_types.h` */
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#define CURVE_HANDLE_SELECTED 0
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uniform bool showCurveHandles;
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uniform int curveHandleDisplay;
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in vec3 pos;
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in int data;
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out vec4 finalColor;
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#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
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#pragma BLENDER_REQUIRE(common_view_lib.glsl)
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void main()
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{
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@ -34,9 +23,7 @@ void main()
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vec3 world_pos = point_object_to_world(pos);
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gl_Position = point_world_to_ndc(world_pos);
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gl_PointSize = (!is_gpencil) ? sizeVertex * 2.0 : sizeVertexGpencil * 2.0;
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_calc_clip_distance(world_pos);
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#endif
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view_clipping_distances(world_pos);
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bool show_handle = showCurveHandles;
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if ((curveHandleDisplay == CURVE_HANDLE_SELECTED) && ((data & VERT_SELECTED_BEZT_HANDLE) == 0)) {
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@ -1,12 +1,6 @@
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uniform float normalSize;
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in vec3 pos;
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in vec3 nor;
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in vec3 tan;
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in float rad;
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flat out vec4 finalColor;
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#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
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#pragma BLENDER_REQUIRE(common_view_lib.glsl)
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void main()
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{
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@ -25,7 +19,5 @@ void main()
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finalColor = colorWireEdit;
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_calc_clip_distance(world_pos);
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#endif
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view_clipping_distances(world_pos);
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}
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@ -3,7 +3,7 @@
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#include "gpu_shader_create_info.hh"
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GPU_SHADER_INTERFACE_INFO(overlay_edit_flat_color_iface, "").flat(Type::VEC4, "finalColor");
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GPU_SHADER_INTERFACE_INFO(overlay_edit_smooth_color_iface, "").smooth(Type::VEC4, "finalColor");
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GPU_SHADER_INTERFACE_INFO(overlay_edit_nopersp_color_iface, "")
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.no_perspective(Type::VEC4, "finalColor");
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@ -292,3 +292,71 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_stretching_angle)
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.additional_info("overlay_edit_uv_stretching");
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Edit Curve
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* \{ */
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GPU_SHADER_INTERFACE_INFO(overlay_edit_curve_handle_iface, "vert").flat(Type::INT, "flag");
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GPU_SHADER_CREATE_INFO(overlay_edit_curve_handle)
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.do_static_compilation(true)
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.typedef_source("overlay_shader_shared.h")
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/* NOTE: Color already in Linear space. Which is what we want. */
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.define("srgbTarget", "false")
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.vertex_in(0, Type::VEC3, "pos")
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.vertex_in(1, Type::INT, "data")
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.vertex_out(overlay_edit_curve_handle_iface)
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.geometry_layout(PrimitiveIn::LINES, PrimitiveOut::TRIANGLE_STRIP, 10)
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.geometry_out(overlay_edit_smooth_color_iface)
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.push_constant(Type::BOOL, "showCurveHandles")
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.push_constant(Type::INT, "curveHandleDisplay")
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.fragment_out(0, Type::VEC4, "fragColor")
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.vertex_source("edit_curve_handle_vert.glsl")
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.geometry_source("edit_curve_handle_geom.glsl")
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.fragment_source("gpu_shader_3D_smooth_color_frag.glsl")
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.additional_info("draw_mesh", "draw_globals");
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GPU_SHADER_CREATE_INFO(overlay_edit_curve_handle_clipped)
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.do_static_compilation(true)
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.additional_info("overlay_edit_curve_handle", "drw_clipped");
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GPU_SHADER_CREATE_INFO(overlay_edit_curve_point)
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.do_static_compilation(true)
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.typedef_source("overlay_shader_shared.h")
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/* NOTE: Color already in Linear space. Which is what we want. */
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.define("srgbTarget", "false")
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.vertex_in(0, Type::VEC3, "pos")
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.vertex_in(1, Type::INT, "data")
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.vertex_out(overlay_edit_flat_color_iface)
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.push_constant(Type::BOOL, "showCurveHandles")
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.push_constant(Type::INT, "curveHandleDisplay")
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.fragment_out(0, Type::VEC4, "fragColor")
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.vertex_source("edit_curve_point_vert.glsl")
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.fragment_source("gpu_shader_point_varying_color_frag.glsl")
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.additional_info("draw_mesh", "draw_globals");
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GPU_SHADER_CREATE_INFO(overlay_edit_curve_point_clipped)
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.do_static_compilation(true)
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.additional_info("overlay_edit_curve_point", "drw_clipped");
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GPU_SHADER_CREATE_INFO(overlay_edit_curve_wire)
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.do_static_compilation(true)
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/* NOTE: Color already in Linear space. Which is what we want. */
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.define("srgbTarget", "false")
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.vertex_in(0, Type::VEC3, "pos")
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.vertex_in(1, Type::VEC3, "nor")
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.vertex_in(2, Type::VEC3, "tan")
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.vertex_in(3, Type::FLOAT, "rad")
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.push_constant(Type::FLOAT, "normalSize")
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.vertex_out(overlay_edit_flat_color_iface)
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.fragment_out(0, Type::VEC4, "fragColor")
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.vertex_source("edit_curve_wire_vert.glsl")
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.fragment_source("gpu_shader_flat_color_frag.glsl")
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.additional_info("draw_modelmat", "draw_resource_id_uniform", "draw_globals");
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GPU_SHADER_CREATE_INFO(overlay_edit_curve_wire_clipped)
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.do_static_compilation(true)
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.additional_info("overlay_edit_curve_wire", "drw_clipped");
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/** \} */
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