Overlay: Port edit curves shaders to use shaderCreateInfo

This should have no functional changes.
This commit is contained in:
Clément Foucault 2022-04-30 19:20:37 +02:00
parent 669349bfe4
commit a8e6ee17cc
Notes: blender-bot 2023-02-14 04:07:50 +01:00
Referenced by issue #97849, Blender 3.2 gpu shader overlay crash
7 changed files with 114 additions and 104 deletions

View File

@ -423,23 +423,10 @@ GPUShader *OVERLAY_shader_armature_wire(void)
GPUShader *OVERLAY_shader_edit_curve_handle(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_curve_handle) {
sh_data->edit_curve_handle = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_curve_handle_vert_glsl,
NULL},
.geom = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_curve_handle_geom_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
sh_data->edit_curve_handle = GPU_shader_create_from_info_name(
draw_ctx->sh_cfg ? "overlay_edit_curve_handle_clipped" : "overlay_edit_curve_handle");
}
return sh_data->edit_curve_handle;
}
@ -447,18 +434,10 @@ GPUShader *OVERLAY_shader_edit_curve_handle(void)
GPUShader *OVERLAY_shader_edit_curve_point(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_curve_point) {
sh_data->edit_curve_point = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_curve_point_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
sh_data->edit_curve_point = GPU_shader_create_from_info_name(
draw_ctx->sh_cfg ? "overlay_edit_curve_point_clipped" : "overlay_edit_curve_point");
}
return sh_data->edit_curve_point;
}
@ -466,18 +445,10 @@ GPUShader *OVERLAY_shader_edit_curve_point(void)
GPUShader *OVERLAY_shader_edit_curve_wire(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_curve_wire) {
sh_data->edit_curve_wire = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_globals_lib_glsl,
datatoc_common_view_lib_glsl,
datatoc_edit_curve_wire_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg->def, "#define IN_PLACE_INSTANCES\n", NULL},
});
sh_data->edit_curve_wire = GPU_shader_create_from_info_name(
draw_ctx->sh_cfg ? "overlay_edit_curve_wire_clipped" : "overlay_edit_curve_wire");
}
return sh_data->edit_curve_wire;
}

View File

@ -40,6 +40,22 @@ struct OVERLAY_GridData {
};
BLI_STATIC_ASSERT_ALIGN(OVERLAY_GridData, 16)
#ifdef GPU_SHADER
/* Keep the same values as in `draw_cache_imp_curve.c` */
# define ACTIVE_NURB (1 << 2)
# define BEZIER_HANDLE (1 << 3)
# define EVEN_U_BIT (1 << 4)
# define COLOR_SHIFT 5
/* Keep the same value in `handle_display` in `DNA_view3d_types.h` */
# define CURVE_HANDLE_SELECTED 0
# define CURVE_HANDLE_ALL 1
#else
/* TODO(fclem): Find a better way to share enums/defines from DNA files with GLSL. */
BLI_STATIC_ASSERT(CURVE_HANDLE_SELECTED == 0, "Ensure value is sync");
BLI_STATIC_ASSERT(CURVE_HANDLE_ALL == 1, "Ensure value is sync");
#endif
#ifndef GPU_SHADER
# ifdef __cplusplus
}

View File

@ -1,22 +1,6 @@
/* Keep the same value of `ACTIVE_NURB` in `draw_cache_imp_curve.c` */
#define ACTIVE_NURB (1 << 2)
#define EVEN_U_BIT (1 << 4)
#define COLOR_SHIFT 5
/* Keep the same value in `handle_display` in `DNA_view3d_types.h` */
#define CURVE_HANDLE_SELECTED 0
#define CURVE_HANDLE_ALL 1
layout(lines) in;
layout(triangle_strip, max_vertices = 10) out;
uniform bool showCurveHandles;
uniform int curveHandleDisplay;
flat in int vertFlag[];
out vec4 finalColor;
#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
void output_line(vec2 offset, vec4 color)
{
@ -24,16 +8,12 @@ void output_line(vec2 offset, vec4 color)
gl_Position = gl_in[0].gl_Position;
gl_Position.xy += offset * gl_in[0].gl_Position.w;
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_set_clip_distance(gl_in[0].gl_ClipDistance);
#endif
view_clipping_distances_set(gl_in[0]);
EmitVertex();
gl_Position = gl_in[1].gl_Position;
gl_Position.xy += offset * gl_in[1].gl_Position.w;
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_set_clip_distance(gl_in[1].gl_ClipDistance);
#endif
view_clipping_distances_set(gl_in[1]);
EmitVertex();
}
@ -42,24 +22,24 @@ void main()
vec4 v1 = gl_in[0].gl_Position;
vec4 v2 = gl_in[1].gl_Position;
int is_active_nurb = (vertFlag[1] & ACTIVE_NURB);
int color_id = (vertFlag[1] >> COLOR_SHIFT);
int is_active_nurb = (vert[1].flag & ACTIVE_NURB);
int color_id = (vert[1].flag >> COLOR_SHIFT);
/* Don't output any edges if we don't show handles */
if (!showCurveHandles && (color_id < 5)) {
return;
}
bool edge_selected = (((vertFlag[1] | vertFlag[0]) & VERT_SELECTED) != 0);
bool edge_selected = (((vert[1].flag | vert[0].flag) & VERT_SELECTED) != 0);
bool handle_selected = (showCurveHandles &&
(((vertFlag[1] | vertFlag[0]) & VERT_SELECTED_BEZT_HANDLE) != 0));
(((vert[1].flag | vert[0].flag) & VERT_SELECTED_BEZT_HANDLE) != 0));
bool is_gpencil = ((vertFlag[1] & VERT_GPENCIL_BEZT_HANDLE) != 0);
bool is_gpencil = ((vert[1].flag & VERT_GPENCIL_BEZT_HANDLE) != 0);
/* If handle type is only selected and the edge is not selected, don't show. */
if ((curveHandleDisplay != CURVE_HANDLE_ALL) && (!handle_selected)) {
/* Nurbs must show the handles always. */
bool is_u_segment = (((vertFlag[1] ^ vertFlag[0]) & EVEN_U_BIT) != 0);
bool is_u_segment = (((vert[1].flag ^ vert[0].flag) & EVEN_U_BIT) != 0);
if ((!is_u_segment) && (color_id <= 4)) {
return;
}
@ -85,8 +65,8 @@ void main()
inner_color = (edge_selected) ? colorHandleSelAutoclamp : colorHandleAutoclamp;
}
else {
bool is_selected = (((vertFlag[1] & vertFlag[0]) & VERT_SELECTED) != 0);
bool is_u_segment = (((vertFlag[1] ^ vertFlag[0]) & EVEN_U_BIT) != 0);
bool is_selected = (((vert[1].flag & vert[0].flag) & VERT_SELECTED) != 0);
bool is_u_segment = (((vert[1].flag ^ vert[0].flag) & EVEN_U_BIT) != 0);
if (is_u_segment) {
inner_color = (is_selected) ? colorNurbSelUline : colorNurbUline;
}
@ -103,7 +83,7 @@ void main()
vec4(inner_color.rgb, 0.0);
vec2 v1_2 = (v2.xy / v2.w - v1.xy / v1.w);
vec2 offset = sizeEdge * 4.0 * sizeViewportInv.xy; /* 4.0 is eyeballed */
vec2 offset = sizeEdge * 4.0 * drw_view.viewport_size_inverse; /* 4.0 is eyeballed */
if (abs(v1_2.x * sizeViewport.x) < abs(v1_2.y * sizeViewport.y)) {
offset.y = 0.0;

View File

@ -1,8 +1,6 @@
in vec3 pos;
in int data;
flat out int vertFlag;
#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
void main()
{
@ -10,9 +8,7 @@ void main()
vec3 world_pos = point_object_to_world(pos);
gl_Position = point_world_to_ndc(world_pos);
vertFlag = data;
vert.flag = data;
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);
#endif
view_clipping_distances(world_pos);
}

View File

@ -1,17 +1,6 @@
/* Keep the same value of `BEZIER_HANDLE` in `draw_cache_imp_curve.c` */
#define BEZIER_HANDLE (1 << 3)
/* Keep the same value in `handle_display` in `DNA_view3d_types.h` */
#define CURVE_HANDLE_SELECTED 0
uniform bool showCurveHandles;
uniform int curveHandleDisplay;
in vec3 pos;
in int data;
out vec4 finalColor;
#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
void main()
{
@ -34,9 +23,7 @@ void main()
vec3 world_pos = point_object_to_world(pos);
gl_Position = point_world_to_ndc(world_pos);
gl_PointSize = (!is_gpencil) ? sizeVertex * 2.0 : sizeVertexGpencil * 2.0;
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);
#endif
view_clipping_distances(world_pos);
bool show_handle = showCurveHandles;
if ((curveHandleDisplay == CURVE_HANDLE_SELECTED) && ((data & VERT_SELECTED_BEZT_HANDLE) == 0)) {

View File

@ -1,12 +1,6 @@
uniform float normalSize;
in vec3 pos;
in vec3 nor;
in vec3 tan;
in float rad;
flat out vec4 finalColor;
#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
void main()
{
@ -25,7 +19,5 @@ void main()
finalColor = colorWireEdit;
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);
#endif
view_clipping_distances(world_pos);
}

View File

@ -3,7 +3,7 @@
#include "gpu_shader_create_info.hh"
GPU_SHADER_INTERFACE_INFO(overlay_edit_flat_color_iface, "").flat(Type::VEC4, "finalColor");
GPU_SHADER_INTERFACE_INFO(overlay_edit_smooth_color_iface, "").smooth(Type::VEC4, "finalColor");
GPU_SHADER_INTERFACE_INFO(overlay_edit_nopersp_color_iface, "")
.no_perspective(Type::VEC4, "finalColor");
@ -292,3 +292,71 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_stretching_angle)
.additional_info("overlay_edit_uv_stretching");
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit Curve
* \{ */
GPU_SHADER_INTERFACE_INFO(overlay_edit_curve_handle_iface, "vert").flat(Type::INT, "flag");
GPU_SHADER_CREATE_INFO(overlay_edit_curve_handle)
.do_static_compilation(true)
.typedef_source("overlay_shader_shared.h")
/* NOTE: Color already in Linear space. Which is what we want. */
.define("srgbTarget", "false")
.vertex_in(0, Type::VEC3, "pos")
.vertex_in(1, Type::INT, "data")
.vertex_out(overlay_edit_curve_handle_iface)
.geometry_layout(PrimitiveIn::LINES, PrimitiveOut::TRIANGLE_STRIP, 10)
.geometry_out(overlay_edit_smooth_color_iface)
.push_constant(Type::BOOL, "showCurveHandles")
.push_constant(Type::INT, "curveHandleDisplay")
.fragment_out(0, Type::VEC4, "fragColor")
.vertex_source("edit_curve_handle_vert.glsl")
.geometry_source("edit_curve_handle_geom.glsl")
.fragment_source("gpu_shader_3D_smooth_color_frag.glsl")
.additional_info("draw_mesh", "draw_globals");
GPU_SHADER_CREATE_INFO(overlay_edit_curve_handle_clipped)
.do_static_compilation(true)
.additional_info("overlay_edit_curve_handle", "drw_clipped");
GPU_SHADER_CREATE_INFO(overlay_edit_curve_point)
.do_static_compilation(true)
.typedef_source("overlay_shader_shared.h")
/* NOTE: Color already in Linear space. Which is what we want. */
.define("srgbTarget", "false")
.vertex_in(0, Type::VEC3, "pos")
.vertex_in(1, Type::INT, "data")
.vertex_out(overlay_edit_flat_color_iface)
.push_constant(Type::BOOL, "showCurveHandles")
.push_constant(Type::INT, "curveHandleDisplay")
.fragment_out(0, Type::VEC4, "fragColor")
.vertex_source("edit_curve_point_vert.glsl")
.fragment_source("gpu_shader_point_varying_color_frag.glsl")
.additional_info("draw_mesh", "draw_globals");
GPU_SHADER_CREATE_INFO(overlay_edit_curve_point_clipped)
.do_static_compilation(true)
.additional_info("overlay_edit_curve_point", "drw_clipped");
GPU_SHADER_CREATE_INFO(overlay_edit_curve_wire)
.do_static_compilation(true)
/* NOTE: Color already in Linear space. Which is what we want. */
.define("srgbTarget", "false")
.vertex_in(0, Type::VEC3, "pos")
.vertex_in(1, Type::VEC3, "nor")
.vertex_in(2, Type::VEC3, "tan")
.vertex_in(3, Type::FLOAT, "rad")
.push_constant(Type::FLOAT, "normalSize")
.vertex_out(overlay_edit_flat_color_iface)
.fragment_out(0, Type::VEC4, "fragColor")
.vertex_source("edit_curve_wire_vert.glsl")
.fragment_source("gpu_shader_flat_color_frag.glsl")
.additional_info("draw_modelmat", "draw_resource_id_uniform", "draw_globals");
GPU_SHADER_CREATE_INFO(overlay_edit_curve_wire_clipped)
.do_static_compilation(true)
.additional_info("overlay_edit_curve_wire", "drw_clipped");
/** \} */