Edit Mesh: Fixes display of custom normals

Should fix T57620
This commit is contained in:
Clément Foucault 2018-11-16 00:45:13 +01:00
parent 988c4259e5
commit a915da221f
Notes: blender-bot 2023-02-14 07:18:54 +01:00
Referenced by issue #57620, Loop normals display not working if have custom split normals
1 changed files with 8 additions and 6 deletions

View File

@ -1646,12 +1646,13 @@ static void add_overlay_tri(
}
if (vbo_nor) {
/* TODO real loop normal */
GPUPackedNormal lnor = GPU_normal_convert_i10_v3(bm_looptri[0]->f->no);
float (*lnors)[3] = rdata->loop_normals;
for (uint i = 0; i < 3; i++) {
const float *nor = (lnors) ? lnors[BM_elem_index_get(bm_looptri[i])] : bm_looptri[0]->f->no;
GPUPackedNormal lnor = GPU_normal_convert_i10_v3(nor);
GPU_vertbuf_attr_set(vbo_nor, lnor_id, base_vert_idx + i, &lnor);
GPUPackedNormal vnor = GPU_normal_convert_i10_v3(bm_looptri[i]->v->no);
GPU_vertbuf_attr_set(vbo_nor, vnor_id, base_vert_idx + i, &vnor);
GPU_vertbuf_attr_set(vbo_nor, lnor_id, base_vert_idx + i, &lnor);
}
}
@ -1720,12 +1721,13 @@ static void add_overlay_tri_mapped(
}
if (vbo_nor) {
/* TODO real loop normal */
GPUPackedNormal lnor = GPU_normal_convert_i10_v3(poly_normal);
float (*lnors)[3] = rdata->loop_normals;
for (uint i = 0; i < 3; i++) {
const float *nor = (lnors) ? lnors[mlt->tri[i]] : poly_normal;
GPUPackedNormal lnor = GPU_normal_convert_i10_v3(nor);
GPU_vertbuf_attr_set(vbo_nor, lnor_id, base_vert_idx + i, &lnor);
GPUPackedNormal vnor = GPU_normal_convert_i10_s3(mvert[mloop[mlt->tri[i]].v].no);
GPU_vertbuf_attr_set(vbo_nor, vnor_id, base_vert_idx + i, &vnor);
GPU_vertbuf_attr_set(vbo_nor, lnor_id, base_vert_idx + i, &lnor);
}
}